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Mwo Map Concept: Tukayyid Farmlands


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#1 jjm1

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Posted 16 November 2017 - 09:23 AM


--

I couldn't decide whether to post this in general where people will actually see it, or in art where it technically belongs.

So I did both:


Go here:
https://mwomercs.com...yyid-farmlands/

#2 Mole

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Posted 16 November 2017 - 09:25 AM

I like it but it looks like it will suffer the same LRMaggeddon fate as Polar Highlands. That being said, it seems like PGI actively avoids taking design ideas from players.

#3 McGoat

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Posted 16 November 2017 - 09:31 AM

There are many, many, MW4 maps they can take inspiration from (or directly port) that would make many folks happy in design, layout, pathing etc. So in essence, they don't even have to do anything from the ground up - but even this would be too much effort. We're down to what, one new map in over a year and half?

I generally try to avoid complaining, but damn. Good luck getting any real input on map additions.

#4 Spheroid

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Posted 16 November 2017 - 09:31 AM

@Mole: I disagree, I see a lot of cover on that map. Both hardcover and the line sight variety.

#5 Athom83

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Posted 16 November 2017 - 09:50 AM

I like it. Although I have a problem with valley maps (like Frozen City here and Korea in War Thunder), unless you have a way to circumvent the valley or move through it without being too exposed (somewhat exposed is okay).

#6 Khobai

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Posted 16 November 2017 - 09:59 AM

farmville!

#7 Shifty McSwift

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Posted 16 November 2017 - 10:01 AM

Interesting, it could be cool to see a earth-like picturesque map.

But what are we fighting over here? The wheat? The land itself?

Some hilltop fortresses or a mining section wouldn't go astray.

I just responded to the thumb as a pic, sorry the vid looks sexy, very nice.

Edited by Shifty McSwift, 16 November 2017 - 10:04 AM.


#8 Battlemaster56

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Posted 16 November 2017 - 10:07 AM

I love it!!! It have that peaceful feel that I would just play on alone, and enjoy the scenery. On the plus side it have enouhg cover so lurmtards won't be so oppressive because one scout is staring at the enemy team.

I'll suggest tweeting it to Russ or the community manager and try to get this on the radar.

#9 Shifty McSwift

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Posted 16 November 2017 - 10:14 AM

I could also see it in night mode still being really nice, could do some interesting stuff with the star-scape and moon etc. Also possibly a raining day and night mode possibility? Either way cool idea.

#10 Pariah Devalis

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Posted 16 November 2017 - 10:19 AM

View PostShifty McSwift, on 16 November 2017 - 10:14 AM, said:

I could also see it in night mode still being really nice, could do some interesting stuff with the star-scape and moon etc. Also possibly a raining day and night mode possibility? Either way cool idea.


Given night with few ground based lightsources can actually be quite bright with the stars and moon on a clear sky, it doesn't even need to be dark at night. I'd definitely love to see a map like this. Color, and a more Terran style map design. More relatable.

#11 Nicodemus Rosse

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Posted 16 November 2017 - 11:01 AM

More Some of this, please, PGI. Thx.

Edited by Nicodemus Rosse, 16 November 2017 - 11:01 AM.


#12 Mystere

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Posted 16 November 2017 - 11:23 AM

We really need destructible terrain ... and more incendiaries. All that foliage is really begging to be burned. Posted Image

Edited by Mystere, 16 November 2017 - 11:24 AM.


#13 VonBruinwald

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Posted 16 November 2017 - 11:23 AM

If I had the say I'd make a couple of terraces following the road to break up the rolling hills and encourage advancement (by providing hard cover from lurms) but apart from that it's a great concept.

View PostMystere, on 16 November 2017 - 11:23 AM, said:

We really need destructible terrain ... and more incendiaries. All that foliage is really begging to be burned. Posted Image


Never mind the foliage, I want to smash through those biodomes!

Edited by VonBruinwald, 16 November 2017 - 11:25 AM.


#14 Wolfways

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Posted 16 November 2017 - 11:48 AM

No masses of cover. You'll make people cry Posted Image

#15 Mystere

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Posted 16 November 2017 - 12:01 PM

View PostWolfways, on 16 November 2017 - 11:48 AM, said:

No masses of cover. You'll make people cry Posted Image


This is MWO; someone will always cry about something ... even if it's just based solely on their own imagination. <shrugs>

Edited by Mystere, 16 November 2017 - 12:02 PM.


#16 WrathOfDeadguy

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Posted 16 November 2017 - 12:06 PM

View PostMystere, on 16 November 2017 - 11:23 AM, said:

We really need destructible terrain ... and more incendiaries. All that foliage is really begging to be burned. Posted Image


If destructible terrain in a Mechsim ever happened again I would cry such tears of manly joy. Yet another reason why MW3 is still the best in the series.

#17 Novakaine

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Posted 16 November 2017 - 12:07 PM

Aaaah fields of brings hulls from my lurm storms.
Lowing it!

#18 CK16

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Posted 16 November 2017 - 04:10 PM

I am a very happy Ghost bear <3

Edited by CK16, 16 November 2017 - 04:10 PM.


#19 Lithology

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Posted 16 November 2017 - 05:47 PM

Beautiful concept... I would love to see something like this with the option of twilight, wind and/or thunderstorms... Rubellite Oasis already hints at the use of the lightning bit, so let's see those developers do it proud!

#20 50 50

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Posted 16 November 2017 - 06:51 PM

The more maps we get in the different tilesets, the more variety we get and that goes towards keeping the game interesting.
Would definitely support the development of more maps even if they are ported from an older version of Mechwarrior.
People always like maps in earlier versions and there is that bit of nostalgia that can be tapped into that players will appreciate.

Further, if we do get a good range of maps in a particular tileset, we could have events based around them where only those maps are available. There are options to monitize for PGI then based on those events for things like camo patterns and colours.

Either way, it is simply good for the game.





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