

Mwo Map Concept: Tukayyid Farmlands
#1
Posted 16 November 2017 - 09:23 AM
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I couldn't decide whether to post this in general where people will actually see it, or in art where it technically belongs.
So I did both:
Go here:
https://mwomercs.com...yyid-farmlands/
#2
Posted 16 November 2017 - 09:25 AM
#3
Posted 16 November 2017 - 09:31 AM
I generally try to avoid complaining, but damn. Good luck getting any real input on map additions.
#4
Posted 16 November 2017 - 09:31 AM
#5
Posted 16 November 2017 - 09:50 AM
#6
Posted 16 November 2017 - 09:59 AM
#7
Posted 16 November 2017 - 10:01 AM
I just responded to the thumb as a pic, sorry the vid looks sexy, very nice.
Edited by Shifty McSwift, 16 November 2017 - 10:04 AM.
#8
Posted 16 November 2017 - 10:07 AM
I'll suggest tweeting it to Russ or the community manager and try to get this on the radar.
#9
Posted 16 November 2017 - 10:14 AM
#10
Posted 16 November 2017 - 10:19 AM
Shifty McSwift, on 16 November 2017 - 10:14 AM, said:
Given night with few ground based lightsources can actually be quite bright with the stars and moon on a clear sky, it doesn't even need to be dark at night. I'd definitely love to see a map like this. Color, and a more Terran style map design. More relatable.
#11
Posted 16 November 2017 - 11:01 AM
Edited by Nicodemus Rosse, 16 November 2017 - 11:01 AM.
#12
Posted 16 November 2017 - 11:23 AM

Edited by Mystere, 16 November 2017 - 11:24 AM.
#13
Posted 16 November 2017 - 11:23 AM
Mystere, on 16 November 2017 - 11:23 AM, said:

Never mind the foliage, I want to smash through those biodomes!
Edited by VonBruinwald, 16 November 2017 - 11:25 AM.
#14
Posted 16 November 2017 - 11:48 AM

#16
Posted 16 November 2017 - 12:06 PM
Mystere, on 16 November 2017 - 11:23 AM, said:

If destructible terrain in a Mechsim ever happened again I would cry such tears of manly joy. Yet another reason why MW3 is still the best in the series.
#17
Posted 16 November 2017 - 12:07 PM
Lowing it!
#18
Posted 16 November 2017 - 04:10 PM
Edited by CK16, 16 November 2017 - 04:10 PM.
#19
Posted 16 November 2017 - 05:47 PM
#20
Posted 16 November 2017 - 06:51 PM
Would definitely support the development of more maps even if they are ported from an older version of Mechwarrior.
People always like maps in earlier versions and there is that bit of nostalgia that can be tapped into that players will appreciate.
Further, if we do get a good range of maps in a particular tileset, we could have events based around them where only those maps are available. There are options to monitize for PGI then based on those events for things like camo patterns and colours.
Either way, it is simply good for the game.
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