Battle For Tharkad, Event Details!
#161
Posted 21 November 2017 - 01:00 PM
#162
Posted 21 November 2017 - 01:10 PM
LordFatman, on 21 November 2017 - 12:47 PM, said:
its a game it should be fun if people get mad and stop playing you get more ghost drops how fun it that
Its very fun.
Ooooh look its called an opinion to which both you and I are entitled.
The difference is I am open to variation (different challenges for different skill levels), where if I understand your position correctly, basically everything should be easy sauce and therefore encourage people to not at least consider improving their capacity to play the game.
I am simply saying there is nothing wrong with having one challenge that is actually a little challenging.
Those that play FP for fun (believe it or not we exist) will play it anyway.
To assume everyone wants to play how you play and for the same reasons as you is a bit presumptuous, don't you think?
Let's extend your idea to all games, make it so all you have to do is drool on the keyboard or controller and ding! your in full level 10000000000 raid gear or you've unlocked all the hidden characters.
Is that really what you want? Nothing to strive for? Don't you have like... goals to see if you can do better than the last time?
Secret tip: The fun in this game for many people isn't all about the game itself, its dropping with/against friends and talking crap and shooting each other.
Bring your friends and the match scores will come easier too btw.
Edited by MovinTarget, 21 November 2017 - 01:13 PM.
#163
Posted 21 November 2017 - 01:18 PM
One thing is for sure, well be playing for points not objectives so some units are going to farm all the kills they can get, bring it on.
Oh and while I'm here, plenty of prizes and FP matches for those who can't get 250 match points, so its all good. (Wonder if I'll have enough time for this)
#164
Posted 21 November 2017 - 01:22 PM
#165
Posted 21 November 2017 - 01:26 PM
Bluttrunken, on 21 November 2017 - 10:59 AM, said:
Yeah apart from the mech skin I've got all this stuff, you can t earn the decal twice
#166
Posted 21 November 2017 - 01:29 PM
LordFatman, on 21 November 2017 - 01:22 PM, said:
Great point, I'm c-bill poor ( i spend it on engines) but have equipment everywhere and skins and colours and over 75 mechs, I suspect a tier 5 newbie would appreciate his Atlas more than me.
Edited by Laser Kiwi, 21 November 2017 - 01:30 PM.
#167
Posted 21 November 2017 - 01:44 PM
LordFatman, on 21 November 2017 - 01:22 PM, said:
Again with assumptions.
Not all "top tier" players have millions of spacebucks lying around. I know some that blew it all on modules and now have tons of GSP, not cbills. Lots of tier 1s don't have artificial boosters like premium time to increase their earnings.
But that isn't the point. The reward itself isn't the point.
You are saying it should be a certain way because effort you want to put in doesn't match their expectation for one particular challenge.
Maybe not you, but someone would invariably complain even if it was just a cool, unique cockpit trinket instead of a mech. Just like people complain that they can't get (P) mechs simply because they weren't paying players back in open beta.
I get that some people just want to have fun shooting other mechs and don't care about the overall result, which in turn, affects their match score. Some people want more than that... That's why such challenges exist.
Edited by MovinTarget, 21 November 2017 - 01:52 PM.
#168
Posted 21 November 2017 - 02:30 PM
#169
Posted 21 November 2017 - 02:32 PM
LordFatman, on 21 November 2017 - 02:30 PM, said:
Why not give cbills to new players so they can choose what mechs they want to buy?
#170
Posted 21 November 2017 - 02:41 PM
#171
Posted 21 November 2017 - 02:58 PM
MovinTarget, on 21 November 2017 - 02:32 PM, said:
Why not give cbills to new players so they can choose what mechs they want to buy?
They pretty much do. You get to use a champion Mech, which is upgraded and not stock and it does give you bonus XP and I think CBills (I have not used one in a while) while you use it. By the time a player finishes the cadet games, even if they played badly, they will have enough CBills to buy a decent Mech and even kit it out (if they buy an IS medium or light). It is not hard and does not take that long. Also, if a new player does not understand the controls they can do the Academy over and over and they can use the testing grounds maps, so there is no reason for a new player to ever join a game not knowing the basics.
Also, check out the What Mech Challenge. The event is not active anymore, but the first part of the challenge is a pretty good (but slight outdated) guide on how to maximize the time from account creation to the end of the cadet games from a free to play perspective.
Edited by Ed Steele, 21 November 2017 - 03:01 PM.
#172
Posted 21 November 2017 - 03:06 PM
*Mech may be tt,mwo,paper craft,imaginary, virtual,made of generic knock off legos,and worth no real world currency. Mech is given in an as-is condition, No trade-ins,upgrades,warranties,cods accepted. Mech type and load out subject to change and nerfed/buffed at Jedi's sole digression with or without prior warning. Artwork not final. Mech's injected into player's account whenever and coming soon.
#173
Posted 21 November 2017 - 03:49 PM
LordFatman, on 21 November 2017 - 02:41 PM, said:
Teach me to be narrowminded. I would pass anyway.
Fact is there teally is no perfect answer. Yours is no exception. Some players are gonna want a free mech, others would rather have more discretionary funds. They have made the acquisition of a mech easy in other challenges or completely based on rng - hey i never won than champion timberwolf, i ain't even mad. They chose an IS mech that is fairly "old" that many already have, so what? They've already given away banshees, battlemasters, and victors... this happens to be one of the more expensive stock IS assaults.
I have no problems discussing the validity of PGIs decisions or if someone else can do it better. That is what the forums are for. But any good idea has to be vetted and if the best defense you have to offer is "If you don't know I can't teach you", not sure if it has been sufficiently pondered.
#174
Posted 21 November 2017 - 03:54 PM
Ed Steele, on 21 November 2017 - 02:58 PM, said:
They pretty much do. You get to use a champion Mech, which is upgraded and not stock and it does give you bonus XP and I think CBills (I have not used one in a while) while you use it. By the time a player finishes the cadet games, even if they played badly, they will have enough CBills to buy a decent Mech and even kit it out (if they buy an IS medium or light). It is not hard and does not take that long. Also, if a new player does not understand the controls they can do the Academy over and over and they can use the testing grounds maps, so there is no reason for a new player to ever join a game not knowing the basics.
Also, check out the What Mech Challenge. The event is not active anymore, but the first part of the challenge is a pretty good (but slight outdated) guide on how to maximize the time from account creation to the end of the cadet games from a free to play perspective.
Yup Ed, and if they take the time to do just a bit of navigational practice, along with rest of the academy stuff they can make a good 10-15 million overall along with that day of premium and cadet bonuses.
Besides, i dunno if some new players would prefer something more agile than a stock atlas if they are space poor....
#175
Posted 21 November 2017 - 03:58 PM
#176
Posted 21 November 2017 - 04:03 PM
arcana75, on 20 November 2017 - 08:20 PM, said:
It is Divided by the number of mechs used.
MovinTarget, on 21 November 2017 - 09:07 AM, said:
nope, doesn't count for faction specific rewards, to be fair, they *need* to give loyalists some benefits...
Except they need to give loyalists rewards for spending a high percentage of a long period of their playing time, say in last 6 months as a loyalist, All these events do is encourage people to break their loyalty contracts and faction hopp to get colors/decals/etc and lose 25% of their rank, which discourages them from going back to that faction / bothering to level up in that faction again because of the amount of time that will be wasted leveling through level's already achieved.
LordFatman, on 21 November 2017 - 12:37 PM, said:
If you read my previous post you should be able to work out the answer to this question.
The new awesome improved reward system (that cant do pick a prize) cant seperate rewards for scouting and invasion.
LordFatman, on 21 November 2017 - 12:47 PM, said:
Yes the game should be fun, rewards for events, which pgi also needs to sell to keep the game going should be costly in time if your not going to get them with money. As a WoW Goblin will tell you. "Time is money friend!"
LordFatman, on 21 November 2017 - 01:22 PM, said:
As much as I agree that new players need more encouragement to play, disadvantaging your long term more involved players who do also need/want mechs / mech bays is not a great way to do it.
LordFatman, on 21 November 2017 - 02:30 PM, said:
No. I would like more people also, but your logic is flawed and that is not the way to do it.
#177
Posted 21 November 2017 - 04:24 PM
For people who are already having a particular Mech, since the variant is a CBill one anyway, one could let them choose from several variants of the chassis, though.
But the main problem of the challenge I see here:
Bluttrunken, on 21 November 2017 - 10:59 AM, said:
A true loyalist already has all of the swag, at least from previous events.
Some stuff the target audience of all people already has and do not need is a bad reward!
It shouldn't concern me, but if one of the next FP events happens to be for Liao and the same mistake is repeated, I would be quite upset.
#178
Posted 21 November 2017 - 04:34 PM
Cadoazreal, on 21 November 2017 - 04:03 PM, said:
As much as I agree that new players need more encouragement to play, disadvantaging your long term more involved players who do also need/want mechs / mech bays is not a great way to do it.
No. I would like more people also, but your logic is flawed and that is not the way to do it.
n nothing is stopping you from getting the mech also
and right now we are low on people playing we need to get more in here
Edited by LordFatman, 21 November 2017 - 04:46 PM.
#179
Posted 21 November 2017 - 04:52 PM
LordFatman, on 21 November 2017 - 03:58 PM, said:
That is correct. The nerve of PGI trying to get people to put a measily $6 into the game to buy few mechbays... I mean they never even put mechbays on sale!
...oh wait:
https://mwomercs.com...ack-friday-ever
Sorry couldn't resist...
Just so we're clear, you feel that new players should get all the stuff they need and get it easily so that they don't need to be tempted to contribute financially to the game? And for those of us that have contributed to the game for years (many have been contributing more and for longer than I have), "eh give them some cbills they may or may not need"?
That is what I'm getting from you, please clarify if necessary.
If I cared about the rewards, truly as much as some, I would rather they gave us the ability to pick our own rewards and perhaps have them stack based on how much we accomplished. So sure maybe you get some fluff, but you get to pick something. All some of us would like is a unique trinket that may not do a dang thing, but would never be offered again, just so we could have some different.
That would, if implemented correctly, satisfy your request and keep long timers/tryhards/non-newcomers content as well...
...well, except for those that are never content...
#180
Posted 21 November 2017 - 06:11 PM
Am I interpreting this incorrectly when I say that this looks like winning either the match or the entire competition is required to earn the C-Bill prizes?
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