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Battle For Tharkad, Event Details!


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#401 Marquis De Lafayette

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Posted 27 November 2017 - 02:40 PM

Personally I think many players could see their way clear to forgetting about this...ahem..."little hiccup" with the event if you allowed us to claim the mechs (and mech bay) for both sides of the event. Plus give the IS guys the 4 million (as well) out of goodwill....if everybody gets prizes our memories are likely to get shorter....just sayin'

#402 Tarl Cabot

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Posted 27 November 2017 - 03:01 PM

View PostMatt Newman, on 27 November 2017 - 11:46 AM, said:

Hello all!

Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.

Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.

What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.

What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.


Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.


Thanks for your Patience,
Matt Newman

I like that you attempted to do something different, it did not take as planned and you are manually making a correction for this event.

Now, the real issue I have is WTF wtf (spoken softly)? A simple majority to win a Capitol planet when taking the normal POS planets that come up is at the 27 threshold (max 30)? Really? Sorry but a Capitol planet should not just fall simply because a farty breeze happens by.. PGI has gone from one extreme to another but the next Capitol should rest somewhere in between.

Just to edit - If PGI had kept the 1%/battle as per Luthien, based on where the bar ended, IS would have lost this event since the IS would have been short 4 wins.

Matt, are you able to confirm the above?

Edited by Tarl Cabot, 27 November 2017 - 03:31 PM.


#403 Khalcruth

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Posted 27 November 2017 - 03:07 PM

Sigh. As a Lyran Commonwealth loyalist, certainly feeling like we got screwed here.

#404 Simulacrum

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Posted 27 November 2017 - 03:19 PM

View PostKhalcruth, on 27 November 2017 - 03:07 PM, said:

Sigh. As a Lyran Commonwealth loyalist, certainly feeling like we got screwed here.

Not really. Just think out of the IS perspective. If the IS would manage to attack a Clan home world (dont laugh, we're talking hypothetically) and you would need get a victory condition of "90% of the bar" you would drop FP and start QP (or something else).

I stopped playing FP after some matches because of that. Its not fun to do (time consuming) FP matches and know you might win 8 of 10 battles but in the end you'll lose anyway, or reach a tie what is the same in this case.

In fact you did not get screwed you just lost one major battle.
As a former Steiner Loyalist with an inner hate about Katherine Morgan Steiner-Davion it was a pleasure to see her capital world fall. ,)

#405 MegaBopper

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Posted 27 November 2017 - 03:42 PM

View PostMatt Newman, on 27 November 2017 - 11:46 AM, said:

Hello all!

Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.

Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.

What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.

What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.


Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.


Thanks for your Patience,
Matt Newman

To Matt Newman and all at PGI:

Thank you very much for taking responsibility thereby deserving great respect and acting honorably to fix what occurred that you actually did not intend to have happen. Kudos to you all. I am good with the victory threshold set at 1.

With respect to the rewards, since what happened was actually an unintended error, for this one time only I think it would be appropriate if everyone on both sides who made the 12 match scores of 150 receive the four million C-Bills. If at your discretion there was perhaps something extra there for everyone as a bonus I would be O.K. with that as well. (But I will think no less of anyone if it is not.)

Again thanks and well deserved kudos for the above.

Best Regards,

#406 CFC Conky

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Posted 27 November 2017 - 03:48 PM

I never earned the 15x250 match score games so I would not expect to get the mech. On the other hand, I did fight for Steiner, got the 12x150 matches and it did look like we did not lose, so it would be nice to get some sort of c-bill bonus. BTW, when will the TSP bonuses drop?

Good hunting,
CFC Conky

#407 Zh0u

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Posted 27 November 2017 - 04:05 PM

Have anyone gotten the 4m C-Bills yet? Mine shows redeemed, but its not in yet?

#408 MegaBopper

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Posted 27 November 2017 - 04:07 PM

View PostZh0u, on 27 November 2017 - 04:05 PM, said:

Have anyone gotten the 4m C-Bills yet? Mine shows redeemed, but its not in yet?

As stated by Matt Newman above, it may take a bit for them to be properly credited. He thanked us all for our patience while this takes place.

Best Regards

#409 Tavious Grimm

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Posted 27 November 2017 - 04:11 PM

View PostKhalcruth, on 27 November 2017 - 03:07 PM, said:

Sigh. As a Lyran Commonwealth loyalist, certainly feeling like we got screwed here.


That's because you are, PGI changed the conditions only after admitting they ****** up, so yeah Loyalists get screwed.

#410 Nickolay Boychev

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Posted 27 November 2017 - 04:15 PM

View PostTavious Grimm, on 27 November 2017 - 04:11 PM, said:


That's because you are, PGI changed the conditions only after admitting they ****** up, so yeah Loyalists get screwed.


Loyalists get screwed? And water is wet! More on this at 11!

#411 MegaBopper

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Posted 27 November 2017 - 04:17 PM

View PostNickolay Boychev, on 27 November 2017 - 04:15 PM, said:

Loyalists get screwed? And water is wet! More on this at 11!

World ends at 10! Film at 11!

Edited by MegaBopper, 27 November 2017 - 04:19 PM.


#412 Tavious Grimm

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Posted 27 November 2017 - 04:18 PM

Well to be fair PGI has ****** up once for each side, now for their next event I wonder if they can screw both sides at once.

#413 ShockTrooper916

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Posted 27 November 2017 - 04:22 PM

I'm still sceptical of this outcome. Can we get some win vs loss ratio numbers? P.S. Haus Steiner wird aus den Ruinen auferstehen!

#414 MegaBopper

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Posted 27 November 2017 - 04:22 PM

View PostTavious Grimm, on 27 November 2017 - 04:18 PM, said:

Well to be fair PGI has ****** up once for each side, now for their next event I wonder if they can screw both sides at once.
I would rather that the next event ends appropriately and honorably on the part of all the players (without COC violations as well.) Let the result be that no one gets ****ed and the event is equitably decided solely on the performance of those who participate.

Best Regards

#415 Z01

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Posted 27 November 2017 - 05:11 PM

View PostZh0u, on 27 November 2017 - 04:05 PM, said:

Have anyone gotten the 4m C-Bills yet? Mine shows redeemed, but its not in yet?

Redeem using in game event menu. If you clicked the redeem on webpage good luck for you and me. Mine also never appear.

#416 CFC Conky

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Posted 27 November 2017 - 06:27 PM

View PostCFC Conky, on 27 November 2017 - 03:48 PM, said:

... BTW, when will the TSP bonuses drop?

Good hunting,
CFC Conky


Never mind, they showed up Posted Image .

#417 arcana75

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Posted 27 November 2017 - 06:46 PM

View PostGuile Votoms, on 27 November 2017 - 06:39 AM, said:

If these events would give you massive rewards on a victory or something unique that you can't get anywhere else
AND if there was Rearm&Repair for faction play so there'd be something at stake, maybe then people would actually care.

Bad idea. Not only will players come out in droves to complain about the high barrier and lack of participation rewards, they will also complain about R&R as a timesink.

View PostBig MO, on 27 November 2017 - 12:49 PM, said:

Good thing the prize is only C-bills. Matt, from the perspective of anyone who played the game this weekend as IS, you just changed the victory condition after the game was over.

They didn't change the condition, they set the condition but set it up erroneously. They are just setting up the outcome as it should have been intended, ie based on what PGI is saying, a victory threshold of 0, which based on the results gives Clan the victory.

View PostShockTrooper916, on 27 November 2017 - 04:22 PM, said:

I'm still sceptical of this outcome. Can we get some win vs loss ratio numbers? P.S. Haus Steiner wird aus den Ruinen auferstehen!

Yeah agree, that will help keep things transparent. As per the last event, numbers would be good.

View PostMatt Newman, on 27 November 2017 - 11:46 AM, said:

Hello all!

Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.

Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.

What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.

What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.


Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.


Thanks for your Patience,
Matt Newman

Thanks for coming forward with the info and acknowledging the mistake on setting the victory threshold. I trust PGI will learn from this mistake and get better with these events as we go along. Looking forward to TSP rewards! BTW if possible, pls do consider a way to add TSP bonuses to the rewards themselves, or tag something to the TSP injection notice so that players know what the injections were for.

Edited by arcana75, 27 November 2017 - 06:47 PM.


#418 Black Lanner

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Posted 27 November 2017 - 07:04 PM

@Arkhangel @Questar:

I am extremely Proud of the 79th Raptor Talon Cluster! Anyone so inclined is welcome to check out our website at http://www.raptorgalaxy.com/

Posted Image

Edited by Black Lanner, 27 November 2017 - 07:17 PM.


#419 Commander A9

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Posted 27 November 2017 - 07:20 PM

View PostMatt Newman, on 27 November 2017 - 11:46 AM, said:

Hello all!

Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.

Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.

What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.

What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.


Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.


Thanks for your Patience,
Matt Newman


I appreciate your efforts to correct these issues, Matt. That shows some quality.

Question, however. The Battle for Luthien found itself in these circumstances, too: a clear Clan victory, but the gradiant in the "tie" threshold.

Are we going to retroactively revisit that scenario and make a correction to that, too, if this system that you've implemented is going to be the standard? Because as it stands, Luthien was considered a "loss" for the Clans since the Clans can't launch a second attack and IS retains occupation, but game mechanics considered it as a loss for both sides.

Will Luthien flip to Smoke Jaguar and Clan players receive their Mist Lynx? Or are we leaving it as-is?

#420 Tavious Grimm

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Posted 27 November 2017 - 07:23 PM

View PostMegaBopper, on 27 November 2017 - 04:22 PM, said:

I would rather that the next event ends appropriately and honorably on the part of all the players (without COC violations as well.) Let the result be that no one gets ****ed and the event is equitably decided solely on the performance of those who participate.

Best Regards


So would I but history is not on PGI's side.





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