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Battle For Tharkad, Event Details!
#401
Posted 27 November 2017 - 02:40 PM
#402
Posted 27 November 2017 - 03:01 PM
Matt Newman, on 27 November 2017 - 11:46 AM, said:
Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.
Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.
What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.
What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.
Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.
Thanks for your Patience,
Matt Newman
I like that you attempted to do something different, it did not take as planned and you are manually making a correction for this event.
Now, the real issue I have is
Just to edit - If PGI had kept the 1%/battle as per Luthien, based on where the bar ended, IS would have lost this event since the IS would have been short 4 wins.
Matt, are you able to confirm the above?
Edited by Tarl Cabot, 27 November 2017 - 03:31 PM.
#403
Posted 27 November 2017 - 03:07 PM
#404
Posted 27 November 2017 - 03:19 PM
Khalcruth, on 27 November 2017 - 03:07 PM, said:
Not really. Just think out of the IS perspective. If the IS would manage to attack a Clan home world (dont laugh, we're talking hypothetically) and you would need get a victory condition of "90% of the bar" you would drop FP and start QP (or something else).
I stopped playing FP after some matches because of that. Its not fun to do (time consuming) FP matches and know you might win 8 of 10 battles but in the end you'll lose anyway, or reach a tie what is the same in this case.
In fact you did not get screwed you just lost one major battle.
As a former Steiner Loyalist with an inner hate about Katherine Morgan Steiner-Davion it was a pleasure to see her capital world fall. ,)
#405
Posted 27 November 2017 - 03:42 PM
Matt Newman, on 27 November 2017 - 11:46 AM, said:
Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.
Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.
What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.
What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.
Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.
Thanks for your Patience,
Matt Newman
To Matt Newman and all at PGI:
Thank you very much for taking responsibility thereby deserving great respect and acting honorably to fix what occurred that you actually did not intend to have happen. Kudos to you all. I am good with the victory threshold set at 1.
With respect to the rewards, since what happened was actually an unintended error, for this one time only I think it would be appropriate if everyone on both sides who made the 12 match scores of 150 receive the four million C-Bills. If at your discretion there was perhaps something extra there for everyone as a bonus I would be O.K. with that as well. (But I will think no less of anyone if it is not.)
Again thanks and well deserved kudos for the above.
Best Regards,
#406
Posted 27 November 2017 - 03:48 PM
Good hunting,
CFC Conky
#407
Posted 27 November 2017 - 04:05 PM
#408
Posted 27 November 2017 - 04:07 PM
Zh0u, on 27 November 2017 - 04:05 PM, said:
As stated by Matt Newman above, it may take a bit for them to be properly credited. He thanked us all for our patience while this takes place.
Best Regards
#412
Posted 27 November 2017 - 04:18 PM
#413
Posted 27 November 2017 - 04:22 PM
#414
Posted 27 November 2017 - 04:22 PM
Tavious Grimm, on 27 November 2017 - 04:18 PM, said:
Best Regards
#417
Posted 27 November 2017 - 06:46 PM
Guile Votoms, on 27 November 2017 - 06:39 AM, said:
AND if there was Rearm&Repair for faction play so there'd be something at stake, maybe then people would actually care.
Bad idea. Not only will players come out in droves to complain about the high barrier and lack of participation rewards, they will also complain about R&R as a timesink.
Big MO, on 27 November 2017 - 12:49 PM, said:
They didn't change the condition, they set the condition but set it up erroneously. They are just setting up the outcome as it should have been intended, ie based on what PGI is saying, a victory threshold of 0, which based on the results gives Clan the victory.
ShockTrooper916, on 27 November 2017 - 04:22 PM, said:
Yeah agree, that will help keep things transparent. As per the last event, numbers would be good.
Matt Newman, on 27 November 2017 - 11:46 AM, said:
Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.
Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.
What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.
What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.
Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.
Thanks for your Patience,
Matt Newman
Thanks for coming forward with the info and acknowledging the mistake on setting the victory threshold. I trust PGI will learn from this mistake and get better with these events as we go along. Looking forward to TSP rewards! BTW if possible, pls do consider a way to add TSP bonuses to the rewards themselves, or tag something to the TSP injection notice so that players know what the injections were for.
Edited by arcana75, 27 November 2017 - 06:47 PM.
#418
Posted 27 November 2017 - 07:04 PM
I am extremely Proud of the 79th Raptor Talon Cluster! Anyone so inclined is welcome to check out our website at http://www.raptorgalaxy.com/
![Posted Image](https://s3.amazonaws.com/files.enjin.com/1441819/modules/forum/attachments/download_1511838808.jpg)
Edited by Black Lanner, 27 November 2017 - 07:17 PM.
#419
Posted 27 November 2017 - 07:20 PM
Matt Newman, on 27 November 2017 - 11:46 AM, said:
Event Results.
- So the event did end in a tie based on the Conflict Victory thresholds as displayed in Faction Play.
Why did I say it was unlikely to end in a tie?
- The Displayed Victory threshold was not the intended Victory threshold. I had set the victory threshold to be 0 in the event creation window meaning 1 game on either side of the control bar would be considered a victory.
What went wrong.
- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold which is 27. When I had set the event up I failed to check the victory threshold displayed in the game.
If I had, I would have noticed that the victory threshold was not functioning properly.
What are we doing?
- We are going to do some Manual Manipulation of the event to show it as a Clan Victory.Tharkad will be switched to Clan Jade Falcon and Clan Players will be able to claim the Victory prize.We will most likely have to restart services to fix this issue. Causing people to log out and ending matches prematurely.I will post again once we have tested our intended fix and we are ready to roll it out to production and restart the services.
TSP rewards will be injected shortly after the fix is in place.
Future events.
- I will be able to use a Victory threshold of 1 to minimize the chance of a Tie but not completely eliminate it.
Thanks for your Patience,
Matt Newman
I appreciate your efforts to correct these issues, Matt. That shows some quality.
Question, however. The Battle for Luthien found itself in these circumstances, too: a clear Clan victory, but the gradiant in the "tie" threshold.
Are we going to retroactively revisit that scenario and make a correction to that, too, if this system that you've implemented is going to be the standard? Because as it stands, Luthien was considered a "loss" for the Clans since the Clans can't launch a second attack and IS retains occupation, but game mechanics considered it as a loss for both sides.
Will Luthien flip to Smoke Jaguar and Clan players receive their Mist Lynx? Or are we leaving it as-is?
#420
Posted 27 November 2017 - 07:23 PM
MegaBopper, on 27 November 2017 - 04:22 PM, said:
Best Regards
So would I but history is not on PGI's side.
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