Please please please don't put an XL on a 100 ton assault mech.
A light engine is fine but not an XL.
Try this instead,
http://mwo.smurfy-ne...b531ab57c667bd1
I put the back armor at a safe level because I don't know your skill level so adjust accordingly.
Leg day was skipped this is intentional as once you get the armor skills it will be more than sufficient.
The SRMs are backup weapons if something gets uncomfortably close.
AC2s heat up relatively fast adding lasers will only hamstring your dps which is why the build does not have them.
You will need skills in armor first followed by cool run, torso speed, cooldown, and heat gen. Ammo nodes is also advised, as are the missile nodes but after the priorities salt and pepper to taste.
King crabs are tanky mechs putting an XL in them only neuters them the extra speed is not worth it on this chassis.
When you get the ammo nodes remove one ton of AC2 ammo and replace it with another heat sink.
http://mwo.smurfy-ne...9cd82785ebf5550
Edited by Troa Barton, 18 November 2017 - 07:16 PM.