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Looking For A Particular Mech..


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#21 Angel of Annihilation

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Posted 22 November 2017 - 10:01 PM

View PostBrain Cancer, on 22 November 2017 - 04:18 PM, said:

LGR's are really in a bad place. Three tons less is 80% of the weight for slightly more than 50% of the damage and a teensy bit more range. Not one of the winners in the Civil War tech update, unless you REALLY want something Gausslike and can't quite squeeze in a full one, like a steath armored Thanatos-5S with a LFE.


There is a bit more to Light Gauss than that.

You have a superior rate of fire, higher velocity round and a much shorter charge up time. Personally I find Light Gauss miles easier to use and be accurate with, including snap shooting because you only have to hold the button for the briefest of time before you can actually fire the right as opposed to the standard Gauss which seems to take forever to charge up and be ready to fire. Also just for comparison Smurfy's lists the light Gauss at 2.46 DPS while the standard Gauss is only 0.15 DPS higher at 2.61 DPS so over the course of a match, your damage numbers should pretty much equal out.

Where a normal Gauss is superior is in raw damage per shot. 30 points of pin point damage is no joke with the Dual Guass while the 16 points you would get out of Dual Light Gauss is a bit lackluster to say the least at least when your talking single hit finishing power.

So what your really comparing with Gauss vs Light Gauss is raw smashing power vs ease of use and DPS. Dual Gauss provides crushing hits but your going to find that it is much easier to engage and hit with a Light Gauss which in turn means being able to achieve more hits on the enemy overall. I say half dozen one, six the other.

#22 Davegt27

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Posted 22 November 2017 - 10:26 PM

Light Gauss weighs 12 tons and does 8 DMGPosted Image

#23 Jackal Noble

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Posted 22 November 2017 - 10:27 PM

View PostMakenzie71, on 22 November 2017 - 06:14 PM, said:

I decided to run the Cataphract over the roughneck because it gave my 5 more tons to play with ammo, aux weapons, and armor.

I couldn't find a setup with my Marauder that I liked. I think one of the patches some time back really buggered the IS Marauder anyway...use to be strong builds, but now they seem to be as fragile as Catapults.


I swear it's all about the art of deadsiding with the Marauder. When done wrong it's like any other 75 tonner, but when you are up against someone that knows how to deadside it, it is a damage sink.

#24 Escef

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Posted 23 November 2017 - 07:41 AM

View PostDavegt27, on 22 November 2017 - 10:26 PM, said:

Light Gauss weighs 12 tons and does 8 DMGPosted Image


Same tonnage as the vanilla IS-AC10, slightly less damage, MUCH higher velocity. better range, slower RoF.

#25 davoodoo

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Posted 23 November 2017 - 09:35 AM

View PostEscef, on 23 November 2017 - 07:41 AM, said:


Same tonnage as the vanilla IS-AC10, slightly less damage, MUCH higher velocity. better range, slower RoF.

20% is slightly??

#26 Remover of Obstacles

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Posted 23 November 2017 - 09:50 AM

I know you wanted one side and light gauss, but you might be happier with a Warhammer 6R.

http://mwo.smurfy-ne...78e986ae850b8e1

#27 Bluttrunken

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Posted 23 November 2017 - 10:26 AM

I'm too lazy to check the whole thread, so I'm not sure if these mechs have been mentioned already but I'm running Dual Light Gauss on my Catapult K2(which suits it rather nicely) and for Dual Gauss I'm using my Warhammer 6R(which used to work better ).

#28 Y E O N N E

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Posted 23 November 2017 - 10:54 AM

View PostViktor Drake, on 22 November 2017 - 10:01 PM, said:


There is a bit more to Light Gauss than that.

You have a superior rate of fire, higher velocity round and a much shorter charge up time. Personally I find Light Gauss miles easier to use and be accurate with, including snap shooting because you only have to hold the button for the briefest of time before you can actually fire the right as opposed to the standard Gauss which seems to take forever to charge up and be ready to fire. Also just for comparison Smurfy's lists the light Gauss at 2.46 DPS while the standard Gauss is only 0.15 DPS higher at 2.61 DPS so over the course of a match, your damage numbers should pretty much equal out.

Where a normal Gauss is superior is in raw damage per shot. 30 points of pin point damage is no joke with the Dual Guass while the 16 points you would get out of Dual Light Gauss is a bit lackluster to say the least at least when your talking single hit finishing power.

So what your really comparing with Gauss vs Light Gauss is raw smashing power vs ease of use and DPS. Dual Gauss provides crushing hits but your going to find that it is much easier to engage and hit with a Light Gauss which in turn means being able to achieve more hits on the enemy overall. I say half dozen one, six the other.


Smurfy's is wrong on the DPS, since for some reason it doesn't factor in the charge time on LGauss (it does for standard Gauss).

LGauss has a charge time of 0.5 seconds, so the DPS is 2.13. Gauss DPS is the listed 2.61.

Projectile velocity on both is 2000 m/s, so ease of use is merely a placebo.

#29 Dr Cara Carcass

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Posted 23 November 2017 - 04:22 PM

You are all (exept a few) missing the WHM 6R
Double gauss 6 ermed lasers....
Got me over 300 headshots in this baby! Easily one of the better pokers of the IS heavys if you know how to avoid shoulder hits.
Wouldnt call it grade A competative mech but against pugs in QP its a very solid mech.
Heck against most players i can even start a brawl. if necessary....

View PostRemover of Obstacles, on 23 November 2017 - 09:50 AM, said:

I know you wanted one side and light gauss, but you might be happier with a Warhammer 6R.

http://mwo.smurfy-ne...78e986ae850b8e1


That thing does get you nowhere. You will loose all trades agaisnt clan mechs with laser vomit. That 30 Dmg vs 60 dmg isnt working out. Get your aim together 40-50 bullets is enough. The LFE doesnt do you a favor here. Loosing that one side torso you are down to what 2.5 dps? Laughable! You are way better off with an xl although it will sometimes cause you to die due to gauss explosion, but untill you die, you did double damage. The extra life time with the LFE isnt going to get that back in the long run.

Edited by Cara Carcass, 23 November 2017 - 04:28 PM.


#30 Jay Leon Hart

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Posted 24 November 2017 - 12:42 AM

View PostCara Carcass, on 23 November 2017 - 04:22 PM, said:

You are all (exept a few) missing the WHM 6R

When someone asks for a 'mech that can deadside with LGauss in the arm & torso, I don't decide what they really mean is a 'mech that has them only in the torso. Nothing was missed, simply omitted as per OP's request.

WHM-6R is great (so are a lot of 'mechs that weren't mentioned), but that's not what they wanted.

#31 Makenzie71

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Posted 26 November 2017 - 08:08 PM

I expected this project to fail, was still disappointed...I have tried a dual light gauss setup on half a dozen heavy mechs and they were all let downs.

A quad light gauss setup on a king crab, though...is oddly fun.

#32 Y E O N N E

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Posted 26 November 2017 - 08:44 PM

View PostMakenzie71, on 26 November 2017 - 08:08 PM, said:

I expected this project to fail, was still disappointed...I have tried a dual light gauss setup on half a dozen heavy mechs and they were all let downs.

A quad light gauss setup on a king crab, though...is oddly fun.


Most entertaining twin LGauss 'Mechs I've found are a RFL-3C with 3x ERML and the JM6-FB with 2x ERLL, both with maximum cool-down from the Skill Tree.

XL, both, but at the range you use them it doesn't hurt usually.

#33 Makenzie71

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Posted 27 November 2017 - 05:21 AM

Okay getting the cycle timing is pretty tough, but this is a lot of fun. It's a shame kills don't award as many points as damage, though...I score way higher with my 6xAC2 King Crab because I can do 1000dmg in a match. No kills and ultimately not a lot of effect, but higher score.

Posted Image





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