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Light Gauss


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#1 Jackal Noble

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Posted 21 November 2017 - 02:27 PM

What would be the most rational buff this weapon could get to make that 8 damage for 12 tons more viable outside a few really niche builds? Ie needs to be carried in 2s to even be worth it.

#2 Mole

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Posted 21 November 2017 - 02:31 PM

Oh man. That weapon is such a drag that I don't even know how to fix it. I feel like even if they completely removed the charge mechanic and upped its damage to 10 it's still not worth 12 bleeding tons that doesn't even include ammo. The fact of the matter is it just weighs too damn much to be justifiable in any situation.

#3 Jay Leon Hart

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Posted 21 November 2017 - 02:31 PM

Increase damage to 9 or 10?

Unlink from PPCs for Ghost Heat?

Increase ammo to from 20 to 25 per ton, for 200 damage per ton?

Remove the charge?

#4 Nema Nabojiv

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Posted 21 November 2017 - 02:33 PM

View PostJay Leon Hart, on 21 November 2017 - 02:31 PM, said:

Increase damage to 9 or 10?

Unlink from PPCs for Ghost Heat?

Increase ammo to from 20 to 25 per ton, for 200 damage per ton?

Remove the charge?

All of the above.

#5 Jackal Noble

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Posted 21 November 2017 - 02:37 PM

View PostJay Leon Hart, on 21 November 2017 - 02:31 PM, said:

Increase damage to 9 or 10?

Unlink from PPCs for Ghost Heat?

Increase ammo to from 20 to 25 per ton, for 200 damage per ton?

Remove the charge?


I think the charge mechanic is ok/so-so.
def buff ammo per ton.
def unlink from ppc
damage 8.5-9

But ya more or less something like that sounds absolutely reasonable.

That said, the newer faster cooldown paired with charge mechanic takes some getting used to.

#6 VonBruinwald

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Posted 21 November 2017 - 02:41 PM

OR! And I'm being somewhat radical here.

Leave the charging, unlink from PPC ghost heat, increase ammo to 200dmg per ton and finally make them hit scan.

Do that for the entire Gauss rifle family and it'll give them a unique position within the weapon group dynamics. It would make all gauss more viable whilst simultaneously breaking up the Gauss/PPC meta that plagues the two weapons.

Alternatively: Make them armour piercing by giving them a % chance to deal damage to components (e.g. heat sinks) whilst armour is present, with the smaller gauss getting the higher %.

Edited by VonBruinwald, 21 November 2017 - 02:44 PM.


#7 Jackal Noble

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Posted 21 November 2017 - 02:43 PM

View PostVonBruinwald, on 21 November 2017 - 02:41 PM, said:

OR! And I'm being somewhat radical here.

Leave the charging, unlink from PPC ghost heat, increase ammo to 200dmg per ton and finally make them hit scan.

Do that for the entire Gauss rifle family and it'll give them a unique position within the weapon group dynamics. It would make all gauss more viable whilst simultaneously breaking up the Gauss/PPC meta that plagues the two weapons.


dude, no. That would cause some serious trouble.

#8 Y E O N N E

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Posted 21 November 2017 - 02:46 PM

Been over this in my own thread on the same subject: cool-down to 2.5 seconds. It has potential as a power position tool, but fires too slow to apply adequate pressure. Cool-down to 2.5 seconds gives it comparable DPS to a full Gauss, allowing it to compete in any role where full exposure at long range is the name of the game.

Increasing damage to 10 has the same effect. Or some mix in between if you like fiddling with weird numbers.

Also velocity to ~2500-3000, else UAC/2 rules.

#9 VonBruinwald

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Posted 21 November 2017 - 02:46 PM

View PostJackalBeast, on 21 November 2017 - 02:43 PM, said:


dude, no. That would cause some serious trouble.


What if you could limited gauss to charging one at a time instead of two...

Edited by VonBruinwald, 21 November 2017 - 02:46 PM.


#10 Nema Nabojiv

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Posted 21 November 2017 - 02:55 PM

View PostVonBruinwald, on 21 November 2017 - 02:41 PM, said:

It would make all gauss more viable whilst simultaneously breaking up the Gauss/PPC meta that plagues the two weapons.

And further reinforce that gauss+laser combo people upset about.

#11 N0ni

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Posted 21 November 2017 - 02:55 PM

What would help Light Gauss is being able to fire more than just 2 on mechs that can mount more, 16 damage just isn't worth it for the 24 ton investment. You're much better off with one HPPC at 10 tons and 15 damage.

Should be able to fire up to 4 at once honestly. Yes, with its fast cooldown that 32 damage racks up quick, but you've invested 48 tons + ammo so why the hell should it be gimped?

There isn't really a clear cut solution to how to make it better, since range/velocity/cooldown is pretty pointless imo.

#12 JediPanther

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Posted 21 November 2017 - 03:16 PM

Best thing for it is ammo/ton depending on mech size. I'd love to use lgr on my is lights and for having to go xl 200,mandatory 2x hs the lgr simply weights more than its worth for damage output. It would get higher ammo on lights than heavy or assault class. I've already ran the rvn 4x as a hack job hollander but even then I still mount smls.

Increasing the time to fire would also help a lot. The small window to fire means a target that is a med or light will probably get cover before you even get to fire.

#13 BigBenn

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Posted 21 November 2017 - 03:39 PM

REMOVE THE CHARGE UP FOR ALL GAUSS!!!

If people still cry and mope then increase the reload time.

#14 MechaBattler

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Posted 21 November 2017 - 03:45 PM

I'd say take it to the point you can get away with 1 ton of ammo per Light Goosewaffle. Giving it further increased weight savings.
Lower cooldown a bit more.
Unlink with GH with other gauss and PPCs.
Reduce it's chances of exploding or remove the explosion damage altogether.
Says Light Gauss still generates 1 heat on Smurfy's. Set that to zero while we're at it.
Up it's velocity to 2500 to make it the fastest weapon in the game.
Increase it's optimal range even higher. :3

Edited by MechaBattler, 21 November 2017 - 05:05 PM.


#15 JediPanther

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Posted 21 November 2017 - 03:48 PM

View PostBigBenn, on 21 November 2017 - 03:39 PM, said:

REMOVE THE CHARGE UP FOR ALL GAUSS!!!

If people still cry and mope then increase the reload time.


As much as I hate the charge up time I remember very well when guass had no charge up. No one used ac 10/20 or the uac 10/20 because guass has no heat. Any mech that had the weight and space mounted guass. Now with 2x-4x guass builds such as quad guass kdks,dual kgc or even the jag/k2 dual guass along with the dual heavy guass such as anis or cyclops there has to be some thing to keep them from insta killing every thing.

The charge up is the only reason I can name why the other ac types are used. Pgi can ghost heat,limit them or pair them to er ppcs cool downs but the lame charge does make some sense.

#16 Mcgral18

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Posted 21 November 2017 - 04:01 PM

3Km/s velocity
No charge
3x max range
No limit to firing any number of LGauss



Fudge cool down if needed, because bad dam and DPS

#17 davoodoo

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Posted 21 November 2017 - 04:01 PM

no charge, 3s cd, no gh, 2000/s velocity

If someone is willing to slap 48 tons of weapons and at least 8 tons of ammo, they completely deserve to lob 32 dmg every 3s.

Edited by davoodoo, 21 November 2017 - 04:07 PM.


#18 AncientRaig

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Posted 21 November 2017 - 05:09 PM

I definitely think the charge should be removed. LGauss is supposed to be the DPS gauss (as much as such a thing can be possible). Back in MW4 I always tended to use it as more of a close range gauss since it was lighter and fired faster than the standard gauss but more flexible than the HGauss (until I got my hands on a c-Gauss at least...). I dislike the charge mechanic as a whole. I've missed far too many shots because I jerk my mouse slightly when I release the firing button, and it's one of the main things that keeps me from using any gauss rifle.

*Charge.... I meant charge.... I'm a *******......

Edited by AncientRaig, 21 November 2017 - 05:50 PM.


#19 FupDup

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Posted 21 November 2017 - 05:19 PM

View PostAncientRaig, on 21 November 2017 - 05:09 PM, said:

I definitely think the cooldown should be removed. LGauss is supposed to be the DPS gauss (as much as such a thing can be possible). Back in MW4 I always tended to use it as more of a close range gauss since it was lighter and fired faster than the standard gauss but more flexible than the HGauss (until I got my hands on a c-Gauss at least...). I dislike the charge mechanic as a whole. I've missed far too many shots because I jerk my mouse slightly when I release the firing button, and it's one of the main things that keeps me from using any gauss rifle.

Cooldown removed? That means that with its current charge time, you could fire off a shot every 0.5 seconds or less. That would actually be quite insane.

Edited by FupDup, 21 November 2017 - 05:19 PM.


#20 Kin3ticX

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Posted 21 November 2017 - 05:32 PM

i think 1 more notch of cooldown buff and light gauss could be something

At 8 damage, the cooldown is too long right now





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