To get semi good dmg stats with spls, clan or IS, you gotta work nonstop and fire nonstop. Compared to how easily you can dish out huge amounts of dmg in other mechs and configurations it just seems not worth it. They arent very effective. Super hot. Try to take out the back armor with them. It takes an eternity.
Lights are fantastic harass and guerilla units. They can disengage and attack from a different direction.
In mwos acrade style game they are forced to play very differently.
Because mwo is an arcade action game. No simulation.
Its also pathetic, that I can easily shrug off double ac 20 hits with my light. I wont even slow down. I can ram huge mechs and nothing happens. The kinetic impact of gauss or ac rounds has virtually no impact. Which kinda kills immersion. Weight and kinetic force are meaningless in mwo.
But i think thats what ppl want.
They want short lived, 3 min action rounds.
I would love a much deeper game. Way more realistic. More unforgiving. A much deeper system where you have to maintain your money, sell loot, rearm and repair your mech.
But ppl dont want that.
Thats why we have such unrealstic games.
Games like system shock 2 were awesome but sadly not wildly popular. They were deeper back in the days. Much harder. Way more realistic and immersive.
Nowadays ppl want easy action games.
Halo 1's (pc) death animations look a million times better than the ragdoll effects we have in mwo.
Huge giant 100 ton mechs slowly tumble to the ground like bags of plastic.
Wheres the weight. Wheres the power behind such a machine with a fu***** fusion reactor. They should smash to the ground like huge behemots, and the earth should shudder in fear and terror and you think theres an earthquake if you stand close to such a mech getting destroyed, smashing to the ground, exploding.
Instead it just seems they are made of thin air, which destroys immersion in this area.
How can the death animations of a game (halo 1) that is decades older looks 100 times better than such a much more modern game. Its supposed to look good first, no?
I hate the death animations in mwo. Its one of the biggest flaws and just looks silly and ugly and so unrealistic that I have no idea how they could be satisfied with that part and say 'okay, this is what it will look like'.
Wheres the weight and force of such a machine? It simply cannot tumble to the ground like a bag of plastic.
It just cant.
I dont care what arguments are thrown in to support the current design....its simply wrong.
One reason why I played and still play l4d2 with frieds, is that its just fun to slice and dice the zombies and the weapon impact and feedback and how zombies tumble back or to the ground or get chopped to pieces is designed very well. Even though its a pretty old game.
Mwos death animatinos are a major design flaw.
its just looks utterly unrealstic and just bad.
Sadly.
I dont care what anybody says. A small mech that is hit with gauss or ac 20 rounds should be smashed back and propelled to the side, loose the arm and overhaul to the ground, skiddering dozens of meters.
A light mech running into a 100 ton mech should be kicked back like a Fußball or get immediatly smashed to tiny bits.
instead, they have a force field, that not even the organic, living space ships used by humans in 1000 years have at their disposal. Reality twisting forcefields that simply negate weight and kinetic force.
Its wrong. Its a bad design. It kills immersion. Its not fun to watch.
Edited by oneda, 01 December 2017 - 04:09 AM.