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Commando Scaled Too Small To See And Shoot From Assault Mechs


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#161 drifter bob

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Posted 01 December 2017 - 04:14 AM

in a commando i usually feel confident that i can engage any mech that has equal or less turn/torso twist rate of a mad iic in short range but if there is at least 1 other enemy mech present then i will get the hell outta there

bassically i can keep out of 1 mechs crosshairs but not 2

p.s stay with a friend or i will core your back out Posted Image

Edited by drifter bob, 01 December 2017 - 04:22 AM.


#162 MerryIguana

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Posted 01 December 2017 - 01:11 PM

View PostJigglyMoobs, on 26 November 2017 - 01:37 PM, said:

Since the rescale the size of the commando has become very small.
Guess which light wasnt changed AT ALL in the great resizing? The one that has been the same size since its introduction in beta.  Ill give you a hint it starts with C and ends ommando.

Edited by MerryIguana, 01 December 2017 - 01:12 PM.


#163 mouser42

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Posted 01 December 2017 - 04:58 PM

Posted Image

#164 JigglyMoobs

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Posted 01 December 2017 - 07:38 PM

View PostMerryIguana, on 01 December 2017 - 01:11 PM, said:

Guess which light wasnt changed AT ALL in the great resizing? The one that has been the same size since its introduction in beta. Ill give you a hint it starts with C and ends ommando.


This was gone over later in the thread. The commando didn't get smaller, the assault mechs got bigger.

View Postmouser42, on 01 December 2017 - 04:58 PM, said:

Posted Image


Yeah, but this was a problem created by the combination of geometry and pitch angle limits. Where are the pitch angle limits indicated in this chart?

#165 Weeny Machine

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Posted 02 December 2017 - 12:17 AM

View Postmad kat, on 30 November 2017 - 11:57 PM, said:

Light mech pilots are generally brave and pushy (and often the best pilots) which is more than can be said of at least half the player base. Granted a Commando *SHOULD* not be able to solo an assault but lets face it it's what lights do best.

In comparison to the annihilator with its totem pole cockpit i would say its fine that they can't see a point blank commando or locust as any pilots worth their salt of those little demons should be able to stay behind the assault.

The problem doesn't lie with light mechs at all. So gods sake don't make them bigger (even if the commando's cockpit is actually too small). But with the assaults they are simply not tough enough there are numerous threads calling this out and several mediums can tank damage better (bushwacker, crab, centurion, hunchie etc).. Combine this with no-one at all usually in solo queue defending their assaults and often even just running off and abandoning them.


Lights do not solo assaults if the fatty pilot has an idea what he does (outside of a commando or locust abusing its low height and hugging an assault, that is). Most of the 85t mechs are so nimble or the lights so sloppy (like the Jenner IICs which drive like a school bus) that they cannot stay out of the firing arc of a fatty for a meaningful time. Heck, even a KGC can fire in its rear firing arc in about 1 second.

That the size of most lights is too large, namely the 35t mechs, is obvious. They are pretty easy to hit. The ones which are still played are usually the mechs with armour quirks or ECM. I hardly see e.g. Jenner IICs anymore simply because one good alpha shears off an arm which is 50% of your weaponry.

Edited by Bush Hopper, 02 December 2017 - 12:20 AM.


#166 Weeny Machine

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Posted 02 December 2017 - 01:03 AM

View PostKhobai, on 30 November 2017 - 12:39 PM, said:


but as long as the game uses tonnage limits as a metric for how powerful mechs are, why should lights equal other weight classes?

in a faction play dropdeck, a light uses up less tonnage than an assault, so logically it should be less powerful.

and by extension of that same logic, a 100 tonner should be the MOST powerful mech.

if lights are meant to be equal to assaults, then why do assaults cost more tonnage in dropdecks?

Its totally nonsensical. Lights cannot and should not be equal to assaults if assaults cost more drop tonnage than lights.


The problem is that one mode (FW) which is hardly played does use it as a metric. QP with no weight restriction doesn't

#167 xe N on

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Posted 02 December 2017 - 01:21 AM

We need full view from neuro helmet

http://www.sarna.net/wiki/Neurohelmet

In fact the way of vision currently used is simply not the way mechs are usually driven.

My proposal would be to completely remove the (in addition cpu/video intensive) cockpit and let the pilot look freely around 360°.

Edited by xe N on, 02 December 2017 - 01:37 AM.


#168 Xetelian

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Posted 02 December 2017 - 01:29 AM

View PostVitiateDiabolus, on 26 November 2017 - 03:05 PM, said:

The B33f killing Kodiaks in a stealth Commando on Polar Highlands.

First Kodiak at around 1 min. I guess this isn't technically leg humping, but anyone who hasn't been murdered as a low agility assault by a light has either not run into any good light pilots or only plays with a team. In something heavy and sluggish like a Kodiak the light pilot HAS to make a mistake to even get hit. That, or your team comes to your rescue.



All that video proves is that b33f had a good game and uploaded it to Youtube.

I've been absolutely destroyed by a light mech sticking to my *** before so I'm not arguing that a good pilot (better than me at least) can't do it.




Give assaults 20-30% more pitch, they really can't hit things that aren't on the same level as them.

#169 Kimchi4u

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Posted 02 December 2017 - 08:56 PM

Other than the leg hugging thing, I think lights are fine. I don't think a little torso pitch on assaults would hurt the way light vs assault battles usually play out and it would encourage teams to try to fight for the high ground on maps.

I run around in my 6spl locust and I come across really good assault pilots who give me a bad day and assault potatoes who get wrecked easily. I still see lrm boats who don't bother to load any other weapons other than lrms and then complain when I destroy then. Same holds true for the er large laser guys who overheat after a couple of alpha strikes. I mean, if you're specced for killing things across the battlefield, should you be able to nuke something at point blank range with ease too? I know I can't hit you at 750 meters...maybe you should have a hard time hitting me at 100. Just a thought.

#170 Requiemking

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Posted 02 December 2017 - 09:31 PM

View PostKimchi4u, on 02 December 2017 - 08:56 PM, said:

Other than the leg hugging thing, I think lights are fine. I don't think a little torso pitch on assaults would hurt the way light vs assault battles usually play out and it would encourage teams to try to fight for the high ground on maps.

I run around in my 6spl locust and I come across really good assault pilots who give me a bad day and assault potatoes who get wrecked easily. I still see lrm boats who don't bother to load any other weapons other than lrms and then complain when I destroy then. Same holds true for the er large laser guys who overheat after a couple of alpha strikes. I mean, if you're specced for killing things across the battlefield, should you be able to nuke something at point blank range with ease too? I know I can't hit you at 750 meters...maybe you should have a hard time hitting me at 100. Just a thought.

Small Lights like the Commando and Locust are fine. Larger Lights, not so much.....

#171 HammerMaster

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Posted 05 December 2017 - 05:29 PM

Posted Image


Lore answer to Atlas vs facehugging Commando.

Edited by HammerMaster, 05 December 2017 - 05:32 PM.


#172 sycocys

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Posted 05 December 2017 - 07:00 PM

This post actually makes me consider re-installing the game just so I can ninja troll in my favorite mechs.

#173 JigglyMoobs

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Posted 10 December 2017 - 05:13 PM

For everyone who still thinks Commando is the worst light in the game right now:

https://www.reddit.c...ost_mwowc_2017/

It's actually one of the best at the moment. Very effective late game and very tough to kill. People on the forums and in PUGs have been slow to catch on, as usual.

Maybe I'll pick one up.

#174 ocular tb

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Posted 10 December 2017 - 05:48 PM

View PostJigglyMoobs, on 10 December 2017 - 05:13 PM, said:

For everyone who still thinks Commando is the worst light in the game right now:

https://www.reddit.c...ost_mwowc_2017/

It's actually one of the best at the moment. Very effective late game and very tough to kill. People on the forums and in PUGs have been slow to catch on, as usual.

Maybe I'll pick one up.


Yeah, they're no joke. The 1D with 2x SRM4s is my go-to Commando at the moment. It's fast, very maneuverable, the missiles are in the CT so they converge nicely, small size, good hitboxes, and lots of durability. Very fun mech to play and very potent in good hands. Definitely not the worst light. The worst has to be the Panther in my opinion.

#175 JigglyMoobs

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Posted 10 December 2017 - 06:45 PM

View Postocular tb, on 10 December 2017 - 05:48 PM, said:


Yeah, they're no joke. The 1D with 2x SRM4s is my go-to Commando at the moment. It's fast, very maneuverable, the missiles are in the CT so they converge nicely, small size, good hitboxes, and lots of durability. Very fun mech to play and very potent in good hands. Definitely not the worst light. The worst has to be the Panther in my opinion.


They are also very strong because you can't get very good weapons convergence on them. So there's automatic damage spread. I usually like my lights to have JJs but I suppose I can live with speed alone.

#176 gloowa

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Posted 11 December 2017 - 02:23 AM

View PostKoniving, on 28 November 2017 - 01:49 PM, said:

Aim better?

Last kill on this video. Light goes below and off to side. Hit and kill with a laser.



Note Locusts are shorter. As are most lynxes. Why you gotta pick on one of the worst lights in mwo because you can't anticipate and aim at close range?

Also I know about the annihilator issue. I runt a lot. Bit of a pain though I don't find it to be a funny issue.

Sir, i don't care about the argument in this thread, but you get bonus points for using Total Annihilation music as background in the video. As far as i am concerned, you won the thread.

#177 Koniving

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Posted 11 December 2017 - 07:26 AM

View Postgloowa, on 11 December 2017 - 02:23 AM, said:

Sir, i don't care about the argument in this thread, but you get bonus points for using Total Annihilation music as background in the video. As far as i am concerned, you won the thread.

Thank you. I love Total Annihilation. Wish I could figure out the Spring Engine so that I could get it in 3D.

Side note, I think this means I'll try to squeeze more of its music into my upcoming vids.

#178 gloowa

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Posted 11 December 2017 - 06:13 PM

View PostKoniving, on 11 December 2017 - 07:26 AM, said:

Thank you. I love Total Annihilation. Wish I could figure out the Spring Engine so that I could get it in 3D.

Side note, I think this means I'll try to squeeze more of its music into my upcoming vids.

I got TA when it was a fresh game, it barely ran on my 90MHz cpu with s-3 trio graphics card, but the soundtrack... that wonderful soundtrack. I have no sources on this, but i can't recall any other game going for that same orchestral style... wich is a shame.

PS
Core > Arm

#179 Snowbluff

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Posted 11 December 2017 - 07:51 PM

View PostHammerMaster, on 05 December 2017 - 05:29 PM, said:

Posted Image


Lore answer to Atlas vs facehugging Commando.

If an atlas can punch a commando and knock it over like that, then where is the commando grabbing the atlas leg from behind and snapping it like a twig? :0

Edited by Snowbluff, 11 December 2017 - 07:51 PM.


#180 Jay Leon Hart

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Posted 12 December 2017 - 01:31 AM

View Postgloowa, on 11 December 2017 - 06:13 PM, said:

Core > Arm

U WOT M8?!

Arm forever! Peewees for life! EMGs are love!





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