Do You Think A Planetside 2 Style Map Would Work With Mwo?
#1
Posted 26 November 2017 - 02:59 PM
#2
Posted 26 November 2017 - 03:08 PM
#3
Posted 26 November 2017 - 03:12 PM
WhineyThePoo, on 26 November 2017 - 03:08 PM, said:
Could you imagine tho trying to rally enough people to an area to defend it against an organized team? It would be gloriously chaotic
#4
Posted 26 November 2017 - 03:16 PM
#5
Posted 26 November 2017 - 03:24 PM
Xavori, on 26 November 2017 - 03:12 PM, said:
Could you imagine tho trying to rally enough people to an area to defend it against an organized team? It would be gloriously chaotic
indeed, maybe even make it interesting. every set amount of time....oh calculate how long pgi thinks a normal match should last, you get credits. make it where you cant just afk but you have to do something, scout damage ect to get credits. Make it where the more zones you hold the higher your credit multiplier is....would be glorious indeed.
#6
Posted 26 November 2017 - 07:36 PM
Poland
Normandy
White Rock Fortress
Ash River
Abandoned Factory
Eastern Europe
Hurtgen Forest
Jungle
Stalingrad
Berlin
Advance to the Rhine
#7
Posted 26 November 2017 - 07:53 PM
#8
Posted 26 November 2017 - 11:16 PM
#9
Posted 26 November 2017 - 11:24 PM
#10
Posted 26 November 2017 - 11:25 PM
but I think a MWLL style map would work with MWO
basically a really huge map with ticket based respawns and capturable forward bases
it wouldnt be persistent but the games would last 45 minutes to an hour probably.
Edited by Khobai, 26 November 2017 - 11:32 PM.
#11
Posted 27 November 2017 - 03:24 AM
MechaBattler, on 26 November 2017 - 11:16 PM, said:
its in each way not a Engine Problem ...seeing MWLL with a older Version of the Cryengine
Its-..less creativity and Problems with the serverbased Calculation
Edited by Old MW4 Ranger, 28 November 2017 - 03:18 AM.
#12
Posted 27 November 2017 - 03:58 AM
Khobai, on 26 November 2017 - 11:25 PM, said:
but I think a MWLL style map would work with MWO
basically a really huge map with ticket based respawns and capturable forward bases
it wouldnt be persistent but the games would last 45 minutes to an hour probably.
Another map from a...different POV.
Edited by Wolfways, 27 November 2017 - 04:34 AM.
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