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Reaction To The Tie......


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#21 Xavier

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Posted 26 November 2017 - 04:34 PM

View PostKhalcruth, on 26 November 2017 - 03:40 PM, said:

Heaven forbid anyone should play just because they enjoy playing. Nah, that's total insanity.

Oh, and I see no one is noticing that the IS had the bar completely dominated for Tuesday, Wednesday, Thursday, and Friday, and didn't win, either. But we're not crying about it. That's just a clan thing, apparently.


Yeah MS helped push that IS bar to where it was on tuesday, wednesday, thursday, and friday.....up until our desertion period expired and saturday morning at 1AM we signed on with clan....at which point it started going the other way....either way having to have 90% to cap a planet for a big event like that is just insanity.....previous tuk was merely a 50% tradeoff....I think the cap points should be lowed to more like 75% for realisticness....three final matches should not decide an entire conflicts outcome.....nor should the last 50 drops.....the result of an engagement like this should be measured over the duration of the event.

#22 Marquis De Lafayette

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Posted 26 November 2017 - 04:52 PM

View PostXavier, on 26 November 2017 - 04:34 PM, said:


Yeah MS helped push that IS bar to where it was on tuesday, wednesday, thursday, and friday.....up until our desertion period expired and saturday morning at 1AM we signed on with clan....at which point it started going the other way....either way having to have 90% to cap a planet for a big event like that is just insanity.....previous tuk was merely a 50% tradeoff....I think the cap points should be lowed to more like 75% for realisticness....three final matches should not decide an entire conflicts outcome.....nor should the last 50 drops.....the result of an engagement like this should be measured over the duration of the event.


They took everything wrong with Luthien (regarding planet capture) and just made it worse..... they said a tie was unlikely, when it was far, far more likely than it was even with Luthien.

Much was said and suggested (via several threads here) on this subject in the aftermath of Luthien....PGI just ignored all that and made it even easier to tie this time. The fact that they didn't see that they made it easier is comedy...

Edited by Marquis De Lafayette, 26 November 2017 - 04:53 PM.


#23 xX PUG Xx

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Posted 26 November 2017 - 04:53 PM

Perhaps a little realism should be injected: IS actually own the Capital planet (Tharkhad in this instance), therefore why do they need to "capture" it? Realistically the invaders should need to capture 2/3rd of the territory to be successful and the defenders should only require to deny that to be victorious.

Or perhaps I'm talking out of my hairy Scots backside? Who know? Who cares?

#24 Nighthawk513

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Posted 26 November 2017 - 05:03 PM

The difference is, instead of 2/3, it is about 90%. 75% would have it be far less likely that the event ends in a tie.

View PostxX PUG Xx, on 26 November 2017 - 04:53 PM, said:

Perhaps a little realism should be injected: IS actually own the Capital planet (Tharkhad in this instance), therefore why do they need to "capture" it? Realistically the invaders should need to capture 2/3rd of the territory to be successful and the defenders should only require to deny that to be victorious.

Or perhaps I'm talking out of my hairy Scots backside? Who know? Who cares?

Both of the last events, clans would have won a 66%, even a 75% capture threshold. 90% cap is literally the last 3/4 games. Considering that there ware probably 20+ matches going at the time, that's a awful small sample size.

#25 MischiefSC

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Posted 26 November 2017 - 05:07 PM

View PostXavier, on 26 November 2017 - 04:34 PM, said:


Yeah MS helped push that IS bar to where it was on tuesday, wednesday, thursday, and friday.....up until our desertion period expired and saturday morning at 1AM we signed on with clan....at which point it started going the other way....either way having to have 90% to cap a planet for a big event like that is just insanity.....previous tuk was merely a 50% tradeoff....I think the cap points should be lowed to more like 75% for realisticness....three final matches should not decide an entire conflicts outcome.....nor should the last 50 drops.....the result of an engagement like this should be measured over the duration of the event.


Just total wins over the event perior.

Every match matters.

#26 Ghastly

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Posted 26 November 2017 - 05:45 PM

View PostMischiefSC, on 26 November 2017 - 05:07 PM, said:

Just total wins over the event perior.

Every match matters.

And then Clan automatically wins every event just by virtue of the fact that they have more players. Ask KCom how many ghost drops they get on a given night.

#27 Marquis De Lafayette

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Posted 26 November 2017 - 05:53 PM

View PostGhastly, on 26 November 2017 - 05:45 PM, said:

And then Clan automatically wins every event just by virtue of the fact that they have more players. Ask KCom how many ghost drops they get on a given night.


Want to bet that when the invasion stats come out for this event that the IS will actually have more Invasion wins? The IS had the bar maxed for the majority of the event....Therefore, they would likely have (deservingly imho) won under a condition of just counting total wins. So, the tug of war system (with a Max of the capture bar) more likely hosed the IS this time vs. just counting wins.

Stats will tell us though.

#28 Alexandra Hekmatyar

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Posted 26 November 2017 - 06:37 PM

View PostxX PUG Xx, on 26 November 2017 - 04:53 PM, said:

Perhaps a little realism should be injected: IS actually own the Capital planet (Tharkhad in this instance), therefore why do they need to "capture" it? Realistically the invaders should need to capture 2/3rd of the territory to be successful and the defenders should only require to deny that to be victorious.

Or perhaps I'm talking out of my hairy Scots backside? Who know? Who cares?


Because it wasn't about Tharkad alone, the battle was for Tharkad AND a bunch of surrounding planets which is controlled by Jade Falcon.
IS took the clanners just enough to prevent the capture of Tharkad but failed to liberate the surrounding Steiner planets.

Now the real question is since it's only units like MS that push the bar one way or another, how long will it take for all the other units who've been stacking IS for a couple of weeks to change back to clanners just to avoid fighting each other?

#29 Holy Jackson

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Posted 26 November 2017 - 06:59 PM

MS wants good fights, so if a ton of units switch back to clan, they'll go back to IS.


#30 Commander A9

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Posted 26 November 2017 - 07:04 PM

View PostGhastly, on 26 November 2017 - 05:45 PM, said:

And then Clan automatically wins every event just by virtue of the fact that they have more players. Ask KCom how many ghost drops they get on a given night.


Actually, we don't get too many ghost drops anymore...

After Luthien, alot of people bailed on the Clans, so our wait times dropped significantly.

For Tharkad, until MercStar switched to Clans, there were maybe 2 or 3 units of note on Clans trying to hold everyone else off. Also, both sides were flooded with people who just wanted to farm match score, then get the hell out.

I'm not surprised in the least that the event ended in a tie, which was 90% likely to begin with.

PGI has no clue what the hell they're doing when it comes to Faction Warfare. I won't be surprised if even more people jump ship on the Clans, the mode, and even the game over this-again.

Edited by Commander A9, 26 November 2017 - 07:05 PM.


#31 MischiefSC

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Posted 26 November 2017 - 08:35 PM

There is only one set of trolling sufficient for this thread.







This even was poopy. IS just needs to win 10% of matches in the last couple of hours of a couple events to win FW. That's it. That's terrible design.

Even NKVA wouldn't troll that.

#32 ccrider

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Posted 26 November 2017 - 08:47 PM

View PostMischiefSC, on 26 November 2017 - 08:35 PM, said:

There is only one set of trolling sufficient for this thread.







This even was poopy. IS just needs to win 10% of matches in the last couple of hours of a couple events to win FW. That's it. That's terrible design.

Even NKVA wouldn't troll that.
NKVA might not, but I will sure as hell troll the crap out of it. ;)

#33 Manei Domini Krigg

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Posted 26 November 2017 - 09:02 PM

I think real TIE in FP events impossible.

This is some bug - After the end of the event, the system resets the results before it issues the final result. In the end, they show us not the right result but a draw tie.

#34 MischiefSC

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Posted 26 November 2017 - 09:43 PM

It's okay.

This is the first even PGI has run for FW. Not like they've had examples of exactly what happens and how/why this happens.

I'm sure they will take the info onboard and make sure it doesn't come up again.

#35 Appogee

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Posted 26 November 2017 - 10:01 PM

Wow, who saw that coming...?!

Oh, that's right. All of us.

#36 Davegt27

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Posted 26 November 2017 - 11:06 PM

what did I miss

the OP post has been deleted

#37 Tarl Cabot

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Posted 27 November 2017 - 04:05 AM

View PostMischiefSC, on 26 November 2017 - 09:43 PM, said:

It's okay.

This is the first even PGI has run for FW. Not like they've had examples of exactly what happens and how/why this happens.

I'm sure they will take the info onboard and make sure it doesn't come up again.

Hai, if PGI had changed each drop being worth 1% instead of the default 3.3% and based only only the screenshot provided the Clans would have won it by 4 battles instead of the IS holding at a stalemate with 3 battles as a cushion.

I do not see PGI changing the overall formula back to the Tukayyid events, as that would allow one side to completely overrun the other side by generating a huge buffer that might not be undone, where as with the current tug-of-war bar can provide a ray of hope.

1) Battles worth 1% instead of default 3%
2) Possibly include the 30 minute buffer after the end of the event for drops that were started to count (not sure how I feel about this one either way atm)
3) Keep the end the event during peak population period set at 11PM UTC

#38 TWIAFU

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Posted 27 November 2017 - 04:40 AM

View PostAppogee, on 26 November 2017 - 10:01 PM, said:

Wow, who saw that coming...?!

Oh, that's right. All of us.



Yep.

Nice to see all the "work" done to maintain IS win for days mean nothing.

All that flushed down the drain as only last few hours of a multi day event matter and how many mercs can swap to get the easier button, again.

Getting real tired of CW being decided NOT by Clan/IS, but by mercs swapping for the easier button.

Time to do something about this or contracts during events.

#39 McGoat

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Posted 27 November 2017 - 08:43 AM

Meh.
I was Clan for Luthien, total control for most of the event = Tie
I was IS for Tharkad, total control for most of the event = Tie

It is actually quite sad that one team fielding multiple 12 mans changed the tide that much. It is also sad that it is not an actual testament to their battlefield prowess, it is instead a testament of the random skittles they routinely face and how easily they fold from hard pushing.

More folks need to get away the QP NASCAR mentality and genuinely focus on team movement and tactics. We picked up a pug for 4-5 drops with us the other night. He was pretty bad, honestly, but damnit did he want to learn to work with a team and contribute to the winning effort. Why can't the majority of randos have the same mindset? Individual rewards need to go away - reward winning and only winning.

Edited by McGoat, 27 November 2017 - 08:45 AM.


#40 ANOM O MECH

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Posted 27 November 2017 - 08:47 AM

Fully feels like PGI is saying FU to us all....





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