Reaction To The Tie......
#61
Posted 27 November 2017 - 03:46 PM
Thx for the Free stuff
#62
Posted 27 November 2017 - 04:17 PM
#63
Posted 27 November 2017 - 05:19 PM
There's always criticisms to make but I really, really appreciate that they came back and manually made the adjustments for this, acknowledging that it was intended to be a more Tuk style whoever was winning sort of event.
#64
Posted 27 November 2017 - 06:53 PM
MischiefSC, on 27 November 2017 - 05:19 PM, said:
There's always criticisms to make but I really, really appreciate that they came back and manually made the adjustments for this, acknowledging that it was intended to be a more Tuk style whoever was winning sort of event.
It will be hilarious if the stats reflect that IS had won the most battles. The issue is there is no difference if the event ran for 5 days and hundreds of battles were fought or if PGI set it up for only one battle and winner takes all. That is how Matt/PGI meant to setup the current event in their attempt to prevent any sort of "tie".
Essentially the change from the previous event was too extreme. Based on the screenshot showing that IS had backed it up a total of 6 intervals, if PGI had kept it at 1% Clan would still had won. Instead PGI bent over due to the whining (yes, there was tons of whining) that the last event was not determined by either overall win/loss or by a simple win with the bar read 51/49, all due to there being a tie, which is BS to take a Capitol planet.
But if PGI plans on keeping the new setup, they may as well as award the Clans Luthien so this fraking season is over sooner than later. Then it will be interesting if those IS units decide whether or not it is worth showing up for the next Capitol event. The question is why dont PGI change the tug of war to the simple win for the normal contests? Is there any reason to have the Capitol tug of war so vastly different from the normal tug of war?
Edit - I would not be happy if IS was taking a Clan Capitol and PGI had the settings where all we needed would be 1 win greater than Clans. Drops worth 1% instead of the BS 3.3% set this round. If they wanted to change the win condition from 27 to 20 (80%) I would be fine with that.
Edit again!!!
To put it into perceptive.
- Luthien - 1%/battle - IS was able to take back 23% or 23 battles, with the Clans having only 77% (corrected).
- Tharkad - 3.3%/battle - IS took back technically "20%" with only 6 battles, with the Clans having 80%. If PGI had kept the 1% that would have amounted to only 6% with the Clans having 94% of the bar.
Edited by Tarl Cabot, 28 November 2017 - 03:23 PM.
#65
Posted 27 November 2017 - 07:29 PM
Keep
It
Simple
Stupid
#66
Posted 27 November 2017 - 07:36 PM
Edited by Commander A9, 27 November 2017 - 07:36 PM.
#67
Posted 27 November 2017 - 07:52 PM
Commander A9, on 27 November 2017 - 07:36 PM, said:
He broke it too much. What he has done is guarantee that Clans will generally win, which he could have done if he had set Tharkad drops to be worth 1% instead of the regular 3.3%, even keeping the 90% rule for total victory. Tharkad would have still been a loss for IS, but a manageable loss. That is the difference between what should have been vs Matts opps.
Even if he had set it correctly, would that had shown up on the tug-of-war bar or would we all have been left clueless until the event was over with? If it would not have been reflected on the bar, that would have been complete BS in itself.
I know Matt is trying but some things should not be left in the dark.
Edit.. Am I starting to sound like A9? I need a drink...
Edited by Tarl Cabot, 27 November 2017 - 08:43 PM.
#68
Posted 27 November 2017 - 08:43 PM
Commander A9, on 27 November 2017 - 07:36 PM, said:
No, what would have been professional is to log into his own game, AT ANY POINT AT ALL during the event, look at the bar, and notice that the win condition wasn't reflecting what he intended.
Changing the win conditions after the fact is the exact opposite of professional.
#69
Posted 27 November 2017 - 08:45 PM
f
#70
Posted 27 November 2017 - 08:45 PM
Khalcruth, on 27 November 2017 - 08:43 PM, said:
No, what would have been professional is to log into his own game, AT ANY POINT AT ALL during the event, look at the bar, and notice that the win condition wasn't reflecting what he intended.
Changing the win conditions after the fact is the exact opposite of professional.
But would it have mattered? Would the win condition have been reflected on the tug-of-war bar?
#71
Posted 27 November 2017 - 09:16 PM
Asym, on 27 November 2017 - 08:45 PM, said:
Yeah I find this completely ridiculous. If, as has been explained elsewhere the bar is basically being controlled by 1 unit who switched sides mid event, then I think new rules are needed. It basically renders any and all effort put in by loyalists and those who choose a side, moot.
Nothing will stop alt accounts being used but I think all contracts should be locked for the duration of the event. And if the population is too out of whack then PGI needs to incentivise or force Merc units to switch sides.
#72
Posted 27 November 2017 - 10:49 PM
My grandpa used to always say "it's a poor scorekeeper that doesn't win"
He would be proud of PGI changing the "win" conditions a day after the event is over.
#73
Posted 28 November 2017 - 11:57 AM
slide, on 27 November 2017 - 09:16 PM, said:
Yeah I find this completely ridiculous. If, as has been explained elsewhere the bar is basically being controlled by 1 unit who switched sides mid event, then I think new rules are needed. It basically renders any and all effort put in by loyalists and those who choose a side, moot.
Nothing will stop alt accounts being used but I think all contracts should be locked for the duration of the event. And if the population is too out of whack then PGI needs to incentivise or force Merc units to switch sides.
Lets be blunt here. The same 200 +/- (or 600, pick a number) players played this event and a majority of them played the event at least twice and sometime 3 or 4 times using alternative accounts. Any event that has "sides" is hosed in MWO due to alternative accounts. I'm guessing as to the numbers but I'd wager a small group of pilots wrecked any chance of a "fair or balanced" outcome because they played so many sides.... God knows the real numbers but PGI has got to think this through a little bit more the next time or it's just "free stuff" that we're playing for and the rest, clans or IS or mercenaries is just foo-foo and silly.... So sad.
#74
Posted 28 November 2017 - 12:55 PM
first half
IS:makes sense, wow we busted *** in the last few hours to save the steiners. strat 4 lyfe.
clans:waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
second half
IS: wtf, why should we even show up for the next one if your just gonna change the rules last second for a clan win, this is ********
clans: we won? oh ok. ya, this is totally fair. good job us. we are the champions, my friiiiiieeeeeeeeenddddddsss (guitar riff)
#75
Posted 28 November 2017 - 02:20 PM
naterist, on 28 November 2017 - 12:55 PM, said:
first half
IS:makes sense, wow we busted *** in the last few hours to save the steiners. strat 4 lyfe.
clans:waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
second half
IS: wtf, why should we even show up for the next one if your just gonna change the rules last second for a clan win, this is ********
clans: we won? oh ok. ya, this is totally fair. good job us. we are the champions, my friiiiiieeeeeeeeenddddddsss (guitar riff)
More to the point -
Clans win 90% - WTF you mean, the IS only has to win 10% in the last hour of the event and they just win the season?
IS: Hey, we won 10%, that's as good a victory as we've had in a long time. That makes it a tie, which, again, is just like us winning! YAY!
*things change to just reflect who won the majority and who lost the majority*
Clans - Whew, I was worried that somehow we didn't win. PGI has left balance broke as **** so that my side always wins. Why would someone play Clans if it wasn't stacked to help them win?
IS - WTF? 10% is as much of a win as we ever get! We got a tie, which from our perspective is as close to winning as we're allowed! Give us our tie-that-we-feel-like-a-winner-with back!
#76
Posted 28 November 2017 - 02:35 PM
IS: our only hope of "winning" the season is just to tie 3 capitals cause we are sure as hell not taking a clan one.
Clan: We will literally walk away from FP and go play Facebook games if IS staya all OP AF and wins 1 phase and manages a ****** event tie.
Dear Coordinator: hahaha clan turnip farmers. Vatborn dogs need programmer to help take capital. Mighty Bushido warriors win on strength of steel, bravery and the power derived from harvesting wet dog clanner scum. Go back to bash rock, leave fighting for mighty Dragon.
I think I gotta ditch CbR3 and move to CbR2 and be a kuritan. This FRR icon just ain't working.
Edited by ccrider, 28 November 2017 - 02:36 PM.
#77
Posted 28 November 2017 - 03:35 PM
ccrider, on 28 November 2017 - 02:35 PM, said:
IS: our only hope of "winning" the season is just to tie 3 capitals cause we are sure as hell not taking a clan one.
Clan: We will literally walk away from FP and go play Facebook games if IS staya all OP AF and wins 1 phase and manages a ****** event tie.
Dear Coordinator: hahaha clan turnip farmers. Vatborn dogs need programmer to help take capital. Mighty Bushido warriors win on strength of steel, bravery and the power derived from harvesting wet dog clanner scum. Go back to bash rock, leave fighting for mighty Dragon.
I think I gotta ditch CbR3 and move to CbR2 and be a kuritan. This FRR icon just ain't working.
I don't know what's worse. That IS is was happy and excited because the game balance is so absolutely ******* broken that it's exciting and noteworthy when IS manages to pull out 10% wins over a couple of hours and considers that a 'win', or that there's so many terribad, shallow, munchkin clan players who would quit the moment the game isn't broken in their favor so bad that they're going to win no matter how bad they play.
It's sad and frustrating. I firmly, firmly believe that if you fix balance and just say "LOL BYE!" to the people who quit because the game is actually balanced you'll end up with more total players who are happy spending more total money.
Anyone who would quit because they're not OP can go **** off. Nothing of value would be lost.
#78
Posted 28 November 2017 - 03:42 PM
- Clan wins if they surround then allowed to attack and conquer 3 of 5 IS CAPITOLS
- IS wins if they surround then allowed to attack/conquer 1 of # Clan CAPITOL
- Stalemate if one side fails the above criteria first.
Nor do we actually know HOW PGI will process then. If IS or Clan wins, map reset? If stalemate, does map reset or do the parties keep hold of their planets but previous Capitols are opened back up? We keep assuming too much and PGI keeps changing/altering the outcome and expectations.
#79
Posted 28 November 2017 - 03:59 PM
MischiefSC, on 28 November 2017 - 03:35 PM, said:
I don't know what's worse. That IS is was happy and excited because the game balance is so absolutely ******* broken that it's exciting and noteworthy when IS manages to pull out 10% wins over a couple of hours and considers that a 'win', or that there's so many terribad, shallow, munchkin clan players who would quit the moment the game isn't broken in their favor so bad that they're going to win no matter how bad they play.
It's sad and frustrating. I firmly, firmly believe that if you fix balance and just say "LOL BYE!" to the people who quit because the game is actually balanced you'll end up with more total players who are happy spending more total money.
Anyone who would quit because they're not OP can go **** off. Nothing of value would be lost.
Also, die clanner!
P.S. how's your Clan Davion hair doing mischief? I've found FRR mead works great as a conditioner
I can hook you up if you're lie on product.
#80
Posted 28 November 2017 - 04:35 PM
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