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Nightstar - Legs, Animations And A Proposal


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#1 mgto

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Posted 27 November 2017 - 12:19 AM

Hi there PGI!

I'm currently meching with the Nightstar and was wondering about the legs (btw. thx for already fixing the arms!)

So just as clarification about what I'm talking:

Posted Image

They (the legs) seem bit awkward compared to the concept:

Posted Image

After bit of 'investigation' I found that Arman initially quite nailed the concept:

Posted Image

But then where later changed to match the King Crabs rig / animations.

Now, I can image why you (PGI) did this. It saved you from making a new animation for this very specific upper and lower leg size / length. I _might_ have a different reason (there are certainly people who prefer the current look) and then the King Crap rig just by accident provided a perfect match - although - I think it's rather unlikely.

Ok now my proposal is: Please change the model back and give the Nightstar a less King Crab rough walk cycle. I think a Marauder-like style would be a better fit for this elegant mech.
BUT - I can imagine a big part of your team is already hard at work on MW5. So I say: just send me the files, I'll do it! Posted Image For free!! Even better. I'll buy the Nightstar support and hero packages too!
Send me a NDA ... or ... DoNotGiveAnythingToOthersAgreement ... or ... PleaseBringItBackWithoutAScratch-BecauseIDontKnowIfICanTrustYou-CanITrustYou?-IHopeICanTrustYouAgreement... I'll sign it!

Just to prove I'm able to handle a grown up Nightstar properly:
This is a 'fake Warhammer' I did a while back
Posted Image


And these old but cute walkcycles show I know how to cycle walks <3

Posted Image

Posted Image

https://www.artstati...m/artwork/lbz4J

Because #TheNightstarDeservesIt !
Posted Image
So let me know

Oh, and by the way: Good (cyber) Monday!

Cheers !!

#2 Armored Yokai

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Posted 27 November 2017 - 12:45 AM

Holy ****.
Dude.
What.
I Don't Know Anymore.

Damn Fine Work.

#3 FunkyT

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Posted 27 November 2017 - 01:38 AM

Those animations of yours look crisp, good job!
I too think the Nightstar could use a little less of a drunk-"Oh god, I almost fell over"-walk Posted Image

To be honest, I (personally) also would like to see the Nightstars upper arms shortened a little, to have the lower arms start about the same width the hip ends, but that's just my nitpick.

Let us know, if they contact you! Sounds like a good deal, at least in my ears Posted Image

#4 The Basilisk

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Posted 27 November 2017 - 01:45 AM

The NightStar looks like a misbecome Knigcrab ... because well....he is.
They just took the animations from the KGC and slapped it on the Nighty and pummeld him to fit into it.
First thing everyone noticed when it came out.
At least it is not as bad as the Novacat.
Seems PGI does not invest at least a minimum viable ammount of efford into things ppl actualy REALY payed money for.

#5 Y E O N N E

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Posted 27 November 2017 - 02:08 AM

Do support. Pls make NSR walk pretty.

Also, damn, I never noticed that they mangled the legs so badly.

#6 xVLFBERHxT

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Posted 27 November 2017 - 02:45 AM

Nice animations.

I like the King Crab walk of the Nightstar. To be honest, I bougt it mostly because of the "good" walking animation compared to the MadCatMK2. Can´t touch the mech. To me, the MadKatMK2 walks similar to the movement shown in the old Black Lanner concept art...
Posted Image
Do us all a favor, and clean the animation of the MadKatMK2 up. Thank you in advance.

Edited by xVLFBERHxT, 27 November 2017 - 02:45 AM.


#7 Savage Wolf

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Posted 27 November 2017 - 03:02 AM

I'm more sad that they made a symetric mech, asymetric... because reasons. None of the nightstars have asymetric hardpoints, yet for some reason they are placed randomly on the mech making it look like a picasso painting. At least my favorite, Thw Wolf Phoenix is symmetric.

#8 Cyrilis

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Posted 27 November 2017 - 03:19 AM

Hey mgto!

thanks for making this really generous offer, both to PGI and the community.
Lets hope they give it a shot...
Lets hope you get an official reply on this!

I just wondered... have you PM'ed this to someone at PGI so it will not get lost in the forum?

#9 mgto

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Posted 27 November 2017 - 04:14 AM

Thx! This stuff is bit old though.. Posted Image

xVLFBERHxT: it's difficult to move with very short upper legs. They give some cool silhouettes but moving is difficult. There is a reason you rarely see any living creatures with such a upper/lower leg ratio. So they have to come up with something that at least seems to work.

Savage Wolf: was confused about this too. Not sure why.. well.. _because_ maybe ;) Would prefer a symmetric layout too

Cyrilis: atm I would assume they're sleeping. ;)

#10 Athom83

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Posted 27 November 2017 - 05:48 AM

View Postmgto, on 27 November 2017 - 12:19 AM, said:


Posted Image

That a BattleAxe 7NC?

#11 Herr Vorragend

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Posted 27 November 2017 - 10:14 AM

Wow, mgto! Nice work! :)

I´m impressed by your examples and effort and I think you´ve got a very good idea here.
Let´s hope PGI listens to you. Then I´d buy a nightstar pack, too.

#12 mgto

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Posted 27 November 2017 - 01:24 PM

Athom83: Haha omg.. I didn't even know this mech existed, let alone that there is a variant 7NC which matches the model Posted Image .. Just made it up based on warhammer (obviously) and the hatchetman.
But now.., now it's a BattleAxe 7NC! Posted Image

Cheers Herr Vorragend!

#13 TheArisen

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Posted 27 November 2017 - 02:04 PM

I agree I'd like the Nightstar to walk more smoothly. #PlzPgi

#14 Herr Vorragend

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Posted 27 November 2017 - 11:07 PM

Hey mgto :)

I hope you´ll get an official reply on this topic. For how long are you already modelling? :)

#15 Mechrophilia

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Posted 27 November 2017 - 11:32 PM

Nightstar's upper body bobbles round too much too... anyway, very professional looking work.

Signed

#16 TELEFORCE

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Posted 28 November 2017 - 03:30 AM

I think the Warhawk and Dire Wolf animations can be revised as well. They also bob up and down way too much. I bet those pilots have really sore shoulders bouncing up and down against their restraints after a day's work.





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