I'm currently meching with the Nightstar and was wondering about the legs (btw. thx for already fixing the arms!)
So just as clarification about what I'm talking:

They (the legs) seem bit awkward compared to the concept:

After bit of 'investigation' I found that Arman initially quite nailed the concept:

But then where later changed to match the King Crabs rig / animations.
Now, I can image why you (PGI) did this. It saved you from making a new animation for this very specific upper and lower leg size / length. I _might_ have a different reason (there are certainly people who prefer the current look) and then the King Crap rig just by accident provided a perfect match - although - I think it's rather unlikely.
Ok now my proposal is: Please change the model back and give the Nightstar a less King Crab rough walk cycle. I think a Marauder-like style would be a better fit for this elegant mech.
BUT - I can imagine a big part of your team is already hard at work on MW5. So I say: just send me the files, I'll do it!

Send me a NDA ... or ... DoNotGiveAnythingToOthersAgreement ... or ... PleaseBringItBackWithoutAScratch-BecauseIDontKnowIfICanTrustYou-CanITrustYou?-IHopeICanTrustYouAgreement... I'll sign it!
Just to prove I'm able to handle a grown up Nightstar properly:
This is a 'fake Warhammer' I did a while back

And these old but cute walkcycles show I know how to cycle walks <3


https://www.artstati...m/artwork/lbz4J
Because #TheNightstarDeservesIt !

So let me know
Oh, and by the way: Good (cyber) Monday!
Cheers !!