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We Need To Address Heavy Large Lasers

Weapons

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#241 50 50

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Posted 12 December 2017 - 02:39 AM

Always felt that it would have been nice to use the heavy lasers like a continual beam weapon.
Would have made them a little different to use.
Instead, the numbers were tweaked to try and fit them into a pretty narrow band somewhere between the pulse and ER lasers.

Tonnage, critical space and range aside the Damage Per Second and Heat Per Second for the large laser range was really close.
I haven't bothered crunching the numbers since the test server but it was something like:

Large Pulse: 2.8dps / 2.3hps
ER Large: 2.2dps / 2.0hps
Heavy Large: 2.1dps / 2.2hps

That might have changed in the patches since but I bet it's still within a few points.

#242 Khobai

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Posted 12 December 2017 - 02:56 AM

Quote

Always felt that it would have been nice to use the heavy lasers like a continual beam weapon.


thats basically the bombard laser

#243 Lily from animove

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Posted 12 December 2017 - 04:15 AM

View PostKhobai, on 12 December 2017 - 02:56 AM, said:


thats basically the bombard laser


i rmember pulselasers working a bit like this in MW3. was kinda cool.

#244 El Bandito

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Posted 12 December 2017 - 05:27 AM

A dozen pages later, PGI nerfs the CERLL. Hah.

#245 davoodoo

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Posted 12 December 2017 - 05:58 AM

View PostKhobai, on 11 December 2017 - 04:16 PM, said:

its only a problem if you dont use external heatsinks

and why wouldnt a spirit bear have external heatsinks?

not sure why youre using a 400 engine either. its not efficient. big engines arnt worth it for big mechs anymore. the spirit bear is no exception, sticking a 400 engine in that thing is pointless.

also consider the atlas is using an LFE while the spirit bear gets a CXL. so if they both had the same size engine, the atlas would be paying more tonnage. 350 CXL = 22 tons, 350 LFE = 29.5 tons!

the atlas is already losing tonnage by having to use a heavier engine than the spirit bear. itd just be gaining that back by having more efficient DHS.

All IS DHS being 2.0 would be pretty damn close to balanced.

I put extrenal heat sinks on both...

Spirit bear still runs 400xl because you simply cant put anything else in there...
Both mechs run similiar loadout of 4 srm6a + lb20x/uac20 and can hardly fit anything else not because they lack tonnage but because it would simply run too hot.

So atlas will be more tanky and will carry same firepower with better cooling.
Kodiak on the other hand will be more agile and have 10% higher speed.

Yeah, atlas is outright better at this point.
Till now general differences were that clan had superior mobility or superior firepower depending on loadout while is carried superior armor/structure.
With your changes, is can now carry at least same firepower, leaving clans without any real strong side.

Edited by davoodoo, 12 December 2017 - 06:04 AM.


#246 Grus

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Posted 15 December 2017 - 01:11 PM

View PostEl Bandito, on 12 December 2017 - 05:27 AM, said:

A dozen pages later, PGI nerfs the CERLL. Hah.
yeah there was no need for it.

#247 SeventhSL

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Posted 15 December 2017 - 06:12 PM

View PostEl Bandito, on 12 December 2017 - 05:27 AM, said:

A dozen pages later, PGI nerfs the CERLL. Hah.


Ha ha. Yer I know right. So many theads about high alpha laser vomit, some of the crazy stuff Clan Battlemechs can do and we get a nerf that effects CERLL in a way that addresses absolutely none of that.

#248 Y E O N N E

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Posted 15 December 2017 - 06:18 PM

View PostSeventhSL, on 15 December 2017 - 06:12 PM, said:

Ha ha. Yer I know right. So many theads about high alpha laser vomit, some of the crazy stuff Clan Battlemechs can do and we get a nerf that effects CERLL in a way that addresses absolutely none of that.


A lot like the Medium Laser nerfs.

Nothing surprising, here!





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