Asym, on 02 December 2017 - 06:56 AM, said:
Again, 8x8 only concentrates the errors we already have? Unless, you can fix MM, as many smart pilots have suggested above, reducing the scope of a match only speeds up the carnage and increases the frustration of new players...
No, it doesn't. As someone who played a LOT in 8v8, and particularly around the transition time to 12v12:
Early complaints by the "Stay at 8v8" crowd where, in particular, that 12v12 leads to more stomps and is harder on new players. I argued against this, and was wrong. See, what happens - what they said would happen - is that small mistakes are actually harder on you. Peek around a corner into the OpFor? Now there's 50% more mechs firing at you while you try to backpedal. In 8v8, you just take less punishment when you make a mistake. New players make lots of mistakes, but they tend to survive them more.
Yes, each player is a larger part of the whole team - each player "matters" more - in 8v8, but as good and poor players tend to be fairly evenly distributed, overall team effectiveness is comparable either way. Just that in 8v8, mistakes are less immediately lethal.
This is what they warned would happen, and it is exactly what happened. You can even look back in the forum threads from that time and see it spelled out verbatim. Along with my own posts of "but in 12v12 each player matters less, so a poor player dying tanks his team less" - except
more people die due to single mistakes in 12v12 than 8v8, and it's death that starts the snowball effect leading to stomps.
See, this is due to thresholds, how much damage a mech can do in a brief period of time vs how much damage a mech can take. The reality is that you're basically never exposed to an entire team at once, but in 12v12 you're going to take fire from more mechs simultaneously. When this fire in a single oops costs you just armor, you still fight with full effectiveness (8v8). When it costs you armor, structure and weapons, suddenly you're less effective... or just dead (12v12). 12v12 essentially means any time you're taking damage, you're taking 50% more.
ocular tb, on 02 December 2017 - 01:53 PM, said:
I don't think these stomps are any more common now than they were when I first started playing. Yep, even back then people complained about matchmaker. I just don't see those complaints ever going away. For me, I say do whatever. Go back to Elo, keep PSR, do something completely different- I don't really care all that much. I think that regardless of the "player skill" system used very little will change with the smallish population we have. Elite players will still be forced to play with much lesser-skilled players at times otherwise the wait times will be too long.
Stomps are an inevitability, and the MM has very, very little to do with it. Hell, look at the world tournament match results: they're
all at least decent players, but there's still a good number of stomps and those are in matches where there's consistent mech builds, player skills, etc. It's just how the game works.