A Headless Chicken, on 04 December 2017 - 06:11 PM, said:
Kay, I have been asking many questions over and over and found I have been repeating myself and becoming more snarky as it goes.
Honestly, all it really takes to turn the tide of battle is that one player. Seen it happen more often than not. Sure, having a bunch of potatoes in your team may hinder you but it is entirely possible.
More importantly, what makes you so sure that the people who are "potatoes, "good" and "legendary" will not end up in the same game after implementation of tr00sk1ll?
Note that we have a small playerbase - I easily see the same names in my games throughout the night. Right now your top 20% of the playerbase has a mix of the above tiers simply because they are active.
Even if PGI develops some amazing magical formula to slot people where their deserved position on the bell curve is (through what metrics is questionable and wow we r goin' 4 real esports bois), nothing much is going to change when only the top 20% of the bell curve plays regularly, which is not many people at all. They'll all either get forced into a game and you whine "potatoes!" which is this thread all over, or nobody gets a game and we all whine and start another rage post or quit.
I have been asking this with no solid answer, and all I keep hearing is TrUeSkIlL wIlL sOlVe EvErYtHInG.
For starters, there is no bell curve for player skill. There is no curve at all. We have no idea what the relative skills of pilots are compared to each other, nor do we have any idea what kind of distribution there is. For all we know, out of the ~30k active players, there are only 100 superstar pilots and 1000 guys who still haven't figured out how to press W to make their mech go forward with another 9000 who are as dangerous to their own team as the enemy. But the key point is we have no idea.
As for your question: "More importantly, what makes you so sure that the people who are "potatoes, "good" and "legendary" will not end up in the same game after implementation of tr00sk1ll?"
They WILL end up in the same game. The goal is not to keep potatoes and legendary players apart. The goal is to make sure the two teams have approximately the same total player rating. The matchmaker isn't trying to keep tiers separate. It's trying to make quality matches where the two teams have a roughly equal chance to win.
So the potatoes and legendaries not only will end up in the same game, they'll likely be on the same team in order to balance each other out. The highest rated player in a match will almost always end up with the lowest rated player on their team. The matchmaking algorithms out there literally start with this in many cases. It's the obvious place to start. Best-worst on team A. 2nd best and 2nd worst on Team B, then compare the two teams and the lower total skill gets the third best and so on. This isn't anything new, and it's been used for a very long time.
It's why when you go back and look at PGI's attempt at ELO, you just have to keep scratching your head how they broke it. It isn't like they had to start from scratch, and yet, apparently they had all kinds of problems.
So my suggestion is to not make up their own, but to take an existing, and known to work, player rating system and give that to us.