2 HVY Med Lasers and 6 Machine guns is not the easiest build to do well with no matter how much people want to complain about LMGs and getting critted out. This is an opportunist's build where you target people and check for open spots and then attack as far as I have played it. You'd probably be better off with 5 ERML and 400m range. I've seen a fellow, I've bumped into him a few times, who takes apart entire teams with 5 ERML in a cheetah and have witnessed him kill 5 people on my team and win the match as the last player.
I play lights enough to have a few tips.
If you're going to scout, know the maps. The main idea here is to check where the enemy is going but the best way to do that is by knowing the general layout and spawns, knowing the ways they are likely to go before you arrive. If you have a hard time scouting, don't do it.
There are really only two ways I will play a light:
1. Fast and never stopping, skirt the outer edges of the enemy and never pause for even a second. Occasionally run around enemies and between them when the risk isn't too heavy. If you charge head first into the entire enemy team you risk getting hit with a lucky shot and losing a leg, so I usually minimize this risk by juking from cover to cover until I can make a less suicidal run. Breaking people off from the pack and having them chase you is a thrill and can really hurt the enemy team.
2. As fire support second or third line. The idea here is to hang out with the bigger mechs, and only peek
AFTER someone has drawn fire. This is usually in a slow light like a KFX or a ADR. Never be the focus and don't make
ANY trades, just poke when you see an ally getting blasted. Never poke from the same spot twice if you can help it.
Maybe there is another way to play a light, I'm not sure.
You can't run through an enemy team and take only grazing fire and tank it all if you're going less than 125 KPH.
Edited by Xetelian, 02 December 2017 - 06:29 AM.