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Why Do You Want To Play Faction Play?

Gameplay General

42 replies to this topic

Poll: Faction Play. (179 member(s) have cast votes)

Why do you play Faction Play?

  1. Longer game duration (69 votes [11.42%] - View)

    Percentage of vote: 11.42%

  2. Drop Decks (94 votes [15.56%] - View)

    Percentage of vote: 15.56%

  3. Siege Mode/Maps (61 votes [10.10%] - View)

    Percentage of vote: 10.10%

  4. Voted Emphasis on team work (101 votes [16.72%] - View)

    Percentage of vote: 16.72%

  5. Voted Fighting for a faction (64 votes [10.60%] - View)

    Percentage of vote: 10.60%

  6. Being a loyalist (42 votes [6.95%] - View)

    Percentage of vote: 6.95%

  7. Being a mercenary (16 votes [2.65%] - View)

    Percentage of vote: 2.65%

  8. Being a freelancer (3 votes [0.50%] - View)

    Percentage of vote: 0.50%

  9. Influencing the map (41 votes [6.79%] - View)

    Percentage of vote: 6.79%

  10. Voted The hope of more depth (113 votes [18.71%] - View)

    Percentage of vote: 18.71%

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#41 Jman5

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Posted 14 January 2018 - 12:25 PM

Duration and drop decks are the big ones for me. Quickplay is often just way too short. It seems to be even worse in group queue.

#42 50 50

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Posted 14 January 2018 - 01:48 PM

View PostJman5, on 14 January 2018 - 12:25 PM, said:

Duration and drop decks are the big ones for me. Quickplay is often just way too short. It seems to be even worse in group queue.

On that point, would it be different if the 'duration' spanned over multiple drops, or that the individual drops play out in an extended format?

If it's the later, then to improve the duration of each drop suggests we need a different setup, particularly with some of the modes as they can be over in 5 minutes. I think the only way to do that is to have modes and maps specifically designed for Faction Play (like Siege was) that allow for extended game play.

The other option is to use the drop decks differently and create more of an ongoing feel perhaps a bit closer to what we might expect from MW5 where you pick a mech, do a mission, pick another mech, do a different mission but in between there is a staging and preparation period. Something where the benefits of completing a mission has a carry on effect for us personally that we take into subsequent missions. ie. The along the lines of the campaign idea.

I suspect that you are referring more to each individual drop having a significant duration and more dynamics. Would that be correct?

Edited by 50 50, 14 January 2018 - 01:49 PM.


#43 Clownwarlord

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Posted 14 January 2018 - 05:57 PM

I know people say you can earn more CBills in quick play but to be fare I do better making CBills in FW than I do in QP. I know I can make 500k in a QP match but it is highly unlikely for me to do that consistently when I know consistently I make over 1 mil CB in FW. So more for consistent money making value and even some times I make close to 2 mil CB in FW. Usually I just make 300k in QP.





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