

"bunny Hopping" = Exploit/cheating Or Ok?
#1
Posted 05 December 2017 - 09:31 AM
Some of the light mechs are already hard to hit, due to broken hit boxes. If someone, even in Tier1, uses bunny hopping to prevent being hit, this is just lame and a bad player to me. I am not speaking about long JJ burns, what i mean here are very short JJ burns to trick the game engine, so shots are not applied to the mechs' hit boxes.
#2
Posted 05 December 2017 - 09:34 AM
#3
Posted 05 December 2017 - 09:37 AM
I'm guilty myself of using this technique. But I like 3/4 burning jj's better, I'm a pop-tarter what can I say.
I'm at a weird place about it. Because jj's were built in the game for a reason. Personally I like the older way of jj's b4 highlander nerf. I liked the faster jump blasts, and faster animations. But there is something bitter tasting when your shooting someone and u do see the bunny hopping. Only a few mechs actually do the hop.
I'll have to define this as what it actually is. It's exploiting the initial seconds of the animation period. Now I don't think it's considered illegal. But there are those that do use it how it's not meant to be used.
Best thing to do is document all the chassis that exhibit this symptom. Get a report ready, and send it in. Maybe it will be fixed.
Edited by Omaha, 05 December 2017 - 09:46 AM.
#4
Posted 05 December 2017 - 09:43 AM
Also some mechs have, and do still have, pretty fubar JJ animation which desyncs the hitboxes. Even non JJ mechs can desync via falling or shutting down.
As was admitted HSR aparently "cheats" to work out how things should take dmg while JJing happens. This is why there there is a high occurance of wierd hit regs issues because hitboxes are not always correct.
#5
Posted 05 December 2017 - 09:44 AM
Omaha, on 05 December 2017 - 09:37 AM, said:
Does that animation effect make the hit reg funky or something? I mean I flutter my JJs all the time, particularly if I am retreating (read: bravely running away) in the hopes that some of the shots intended for my rear torsos hit my legs instead or yes, just miss. But I didn’t know that this was some sort of exploit, and if it is, what’s the deal? If there is a bug or something then yes PGI ought to fix it. If not, well then I don’t understand the problem (if there is one).
Edit: Nevermind, I see the comment above.
Edited by Bud Crue, 05 December 2017 - 09:45 AM.
#6
Posted 05 December 2017 - 09:44 AM
#7
Posted 05 December 2017 - 09:46 AM
#8
Posted 05 December 2017 - 09:47 AM
Anyway the point is, its tactic to survive...it is what it is. Plus, most lights already have a hard time staying alive. They can have that one.
Side, note, did something happen to the ACH? I took it out last night and it was like a paper doll man. I don't' remember it being so fragile though I stopped playing it after i put 300+ matches into it.
EDIT: I also, like everyone else, by instinct I pop my JJ's, especially when in an oh crap, gotta go, situation...gotta do what you gotta do to survive. Probably most commonly in my Summoner.
Edited by Humpday, 05 December 2017 - 09:51 AM.
#9
Posted 05 December 2017 - 10:00 AM
#10
Posted 05 December 2017 - 10:09 AM
If they were to fix it. I would think they could scale the animation frames, inline with the amount of jj's equipped. Right now you only need one, or max jj's and this little "hop" is always the same. Less jj's less hop. MOAR! jj's moar! hop!
Really miss the HGN glory days. In terms of jump capability.
Edited by Omaha, 05 December 2017 - 10:14 AM.
#11
Posted 05 December 2017 - 10:14 AM
Garagano, on 05 December 2017 - 09:31 AM, said:
This sort of a trick is an exploit of the game engine, not cheating per say but a cheap tactic nevertheless.
I don't judge the tactic, I judge the player, doing this puts them on the same level as the meta-tryhards in my opinion. They resort to cheap tactics to make up for a lack of skill. I feel sorry for them, they'll never know the true joy of a STD60 Urbie.
#12
Posted 05 December 2017 - 10:18 AM
VonBruinwald, on 05 December 2017 - 10:14 AM, said:
This sort of a trick is an exploit of the game engine, not cheating per say but a cheap tactic nevertheless.
I don't judge the tactic, I judge the player, doing this puts them on the same level as the meta-tryhards in my opinion. They resort to cheap tactics to make up for a lack of skill. I feel sorry for them, they'll never know the true joy of a STD60 Urbie.
lol - wat.
#13
Posted 05 December 2017 - 10:44 AM
the assassin is the only mech in the game with broken enough hitboxes where bunny hopping becomes a serious problem
assassin needs to have its hitboxes redrawn
whoever drew its hitboxes the first time completely failed at it.
Edited by Khobai, 05 December 2017 - 10:44 AM.
#14
Posted 05 December 2017 - 11:05 AM
Bud Crue, on 05 December 2017 - 09:44 AM, said:
there is an issue with some people, that cause the mech to stutter so it sorta blinks up and down while people are doing it. It cause you to miss a lot more frequently. IMO when used like this it is an exploit.
PGI could fix it, by making JJ's have a small burn time, verse instant off on. Even if it was like 1 second it would stop the exploit. Maybe even a small fraction could work.
#15
Posted 05 December 2017 - 11:08 AM
Edited by Mole, 05 December 2017 - 11:09 AM.
#16
Posted 05 December 2017 - 11:26 AM
Nah......it's totally ok and fine! Ain't got a problem with that.
#17
Posted 05 December 2017 - 11:29 AM
I just figure out where they are landing then alpha them - if its a light mech, JJs actually make it easier to leg them since they aren't moving the legs.
There are downsides too - like the heat, weight, crit slots and limited fuel
If a mech runs JJs - it has to usually sacrifice firepower, armor, speed or ammo
I feel like that is a good enough trade off for being harder to hit
Edited by Gristle Missile, 05 December 2017 - 11:29 AM.
#18
Posted 05 December 2017 - 11:30 AM
#19
Posted 05 December 2017 - 11:45 AM
#20
Posted 05 December 2017 - 12:10 PM
Tested repeatedly. I don't really record but if anyone wants to test that you'll see it's pretty obvious. Almost all the way to the CT 'nose' section ends up spreading damage to the arms. STs are almost non-existent when hopping.
Only reliable way to snuff an Assassin is shoot him in the junk. It was consistent when jumping.
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