OmniFail, on 11 December 2017 - 02:03 PM, said:
Bro you have no idea how i play. Your just making stuff up. You see and hear LRM and you think im hiding 800m out. You act like if a mech has lrms on it that the person is a noob without direct fire for close range. You talk about tag and getting my own locks. If im in someones face im not gonna tag and lurm them im gonna work them with the lasers. What is going on in your brains. You say lrms suck because they spread damage. But weapons that you like that spread damage are ok. You guys talk about sharing armor then go snipe with the er-large laser (previously the gauss/ppc).
I've watched you play at least 1 game today. In your SNV. Grim Portico.
I can also see all your stats.
It doesn't matter how far away you are. What matters is how the actual missiles work and how much damage you're doing relatively within the same period of time.
I don't do ERLL sniping. If I have Gauss I'm probably at 300-400m and it's with a bunch of CERMLs or LLs and ERMLs.
The 2 MLs on an Awesome are to shake lights and brush people back - you shouldn't be within 180m.
At 300-500m it's going to put a good 35-45 damage on the CT and STs on a moving target, losing only 2-6 missiles to a single AMS. With TAG it's literally spreading damage less than LBX do. It's not great, but it's not bad.
At 300-500m your CLRM60s have to be stagger fired, spreading your 60 pts out over an almost 3.5 second stream. This means even a bad poker will get back into cover for 1/2 of your missiles vs almost 0 against the Awesome, as they hit in 1 bunch, like SRMs because the Awesome can front 45 tubes. You are losing 11- 25 missiles to a single AMS and they spread significantly more, both because CLRMs and because no TAG.
If I had a Clan laservomit build with a 3.5 second burn duration to do 60 damage it would be a joke build. You do that with missiles, which are even less accurate and reliable and don't get the joke.
That? That's what's funny.
This game is math. Winning, losing, it's all math. Your skills determine how you exploit that math but make no mistake - it's all math and knowing the math.
LRMs are inherently inferior. CLRMs are the worst LRM option. Sharing armor, drawing fire, shuffling with teammates (if they realize you're doing it or not), cornering and accurate concentration of fire along with well timed aggression are how matches are won. QP or group queue or MWOWC. Understanding what does damage and how is what separates a high win/loss from a mediocre or low one.