Vellron2005, on 15 March 2018 - 12:38 AM, said:
You know guys...
After reading some of the comments and opinions here, it is clear to me that literally NO AMMOUNT of success with LRMs will convince some people that LRMs are just as good, useful and fun as any other weapon.
Sure it will.
Show me where LRMs are successful in competitive levels of play, which is where you can determine a weapon is actually good. Because at that level of play, people discard bad weapons without a second thought.
And a lot of weapons are good and useful. You even see unironic use of flamers in comp play.
LRMs didn't even make a blip there. An LRM is a functional weapon, in the sense that you can fire it and hit something.
It's horridly inefficient compared to anything else considered "balanced" or played with by top players. And that's from someone who plays LRMs at levels your videos don't even come close to. They are not "good" by any measure, or they'd be an actual part of the meta. People would be advising you to use AMS and other counters beyond "just find a rock" regularly. The amount of raw hits (and hence, ammo) to kill a target with LRMs is immense- although you'll certainly get KMDDs a lot because you wasted dozens if not hundreds of missiles hitting everywhere else but the killbox. It doesn't turn your target into a shiny metal donut with a hole where it's CT used to be. You can't aim them to focus on a weakened hit location. And they don't do enough damage to compensate for their obscene levels of spread.
Are they fun? Sure, I played LRM boats for months. I worked my butt off to gitgud with them. And there's a wall created by their stats- you can only inflict effective damage so quickly with LRMs, and that means blasting every inch of your target with LRMs until they expire from being bludgeoned to death by missiles and stripped naked of armor and structure alike across the board.
Fun does not mean good, or effective though. LRMs can be fun, and I get an extra bit of fun murdering an enemy with them knowing that I took the biggest stinker of a weapon system in the game and clubbed them to death with it.
But if I want guided missiles that actually kill someone and are also fun, I load up my ATMs and watch a saturation weapon that actually delivers enough damage to do it's job in a timely manner blow things up. And I don't feel like I'm deliberately using a poor weapon to do it.
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Some poeple will just always hate the system and the playstyle, and have an overwhelming need to put down those that use it.
Literally no ammount of great matches and stats will persuade them.. they will only care about top-tier stats, WL/KD ratios and average matchscores..
Because strangely enough, those are the people who most accurately determine how good a weapon is, because you get those top-tier stats from being a good pilot AND running the best builds. But hey, I -am- a top-tier stat player. Overall, I'm in the top 3% of the playerbase, top 1500 players.
LRMs don't compete and have been systematically weakened over and over again as I've gone from T4 to T1. They are not good. They were once decent,. but have slid lower and lower on maximum effectiveness over time until they've become effective only at slowly killing the most incompetent of players. And that's the way Paul likes it- a weapon that cannot be good because he's right in the skill range of people who get rained to death regularly, to the point where he can't even design Trials that are equipped to handle it.
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However, those with half a brain will always know a simple fact - fun cannot be measured in stats. And fun is the only thing that really matters in a videogame.
So no.. NOBODY can give me crap about LRMs.. they can only express their opinion, and just like they choose to ignore mine, I shall ignore theirs.
However, are you measuring it in "your fun" or the team stuck with you? That's what drove me to push the envelope with LRMs as far as I could, and why I stopped using them. I enjoyed the gameplay, but I was stressing out my team.