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Proving Lrms Are Good, Again.



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#121 CuriousCabbitBlue

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Posted 06 December 2017 - 02:59 PM

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#122 Mole

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Posted 06 December 2017 - 03:06 PM

I find LRMs to be an acceptable sidearm and that's about it. I have a number of 'mechs that sport a couple LRM launchers but their primary firepower is in lasers or autocannons. I have two 'mechs that specialize in LRMs, and that is my Archer and my Kintaro. My Kintaro, however, also packs 2 ERLLs which isn't amazing but it's enough to make it a threat in direct fire. My Archer happily launches LRMs at its targets until they get within brawling distance, at which point it shuts its bay doors and unleashes a flurry of rockets and SRMs. LRMs can be nice. But they should never be relied on as a primary weapon to the point of your 'mech being almost if not completely helpless if you are unable to bring your missiles to bear.

#123 MischiefSC

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Posted 06 December 2017 - 03:14 PM

View PostJay Leon Hart, on 06 December 2017 - 02:52 PM, said:

For the record, I don't use LRMs much anymore (in fact, I don't think I've used them since the Archer release), because they weren't fun for me. I love PPCs & Gauss, even though I perform terribly with them, because they are fun. I am currently (and have been for a number of months now) an "event only" player, because the only way I can both perform reasonably well & have a bit of fun, is boating some combo of Large & Medium lasers and hiding behind rocks.

I would love to brawl again, but it's too difficult to be effective when you're out ranged by at least 200m. I still have a crack at it now-and-then, but it's generally a bad time for me and my team.

I haven't played a game one handed since Final Fantasy VIII, so I'll pass on that.


Mad 5d.

LFE

2xmrm30
5xmls
3 tons ammo.
Rest DHS and a couple mid

85 or alpha and the MRMs are good to 600. As a brawler it's an absolute monster and it can poke out to 300 or 400.

It's a great QP mech.

#124 Kalimaster

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Posted 06 December 2017 - 03:17 PM

LRM's are now good....because Ballistic and Energy based weapons have been over NERFed. Simple fact.

#125 Troa Barton

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Posted 06 December 2017 - 03:20 PM

I think if I told the people in this thread what I was piloting with what loadout yesterday half of the people here would die of a heart attack.

#126 Mole

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Posted 06 December 2017 - 03:33 PM

View PostTroa Barton, on 06 December 2017 - 03:20 PM, said:

I think if I told the people in this thread what I was piloting with what loadout yesterday half of the people here would die of a heart attack.


Now I wanna know.

#127 Khobai

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Posted 06 December 2017 - 03:37 PM

Quote

LRM's are now good....because Ballistic and Energy based weapons have been over NERFed. Simple fact.


right thats why 9 out of 10 mechs use laser vomit.

#128 Exard3k

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Posted 06 December 2017 - 04:01 PM

View PostKhobai, on 06 December 2017 - 03:37 PM, said:


right thats why 9 out of 10 mechs use laser vomit.


Well not in my MWO. More like 1-2 out of 10 when I check other Mechs on Solo Queue

#129 Satan n stuff

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Posted 06 December 2017 - 04:03 PM

View PostJC Daxion, on 03 December 2017 - 12:01 PM, said:

The biggest issue with LRM's are people that sit back and use the extreme range. They are great weapons as second line, just behind brawlers. Lobbing them over the heads, especially in tight lanes when normally you couldn't fire because you hit your teammates.

LRM's work best in the 200-600m range. LRM boat leads the push around a corner, soaks up an alpha or two, and lets the brawlers push past with fresh armor.. It takes teamwork, but works well.

They are not comp weapons, but in normal QP, or even FW they can work, especially for folks without epic twitch skills.

Problem is we have weapons for that, they're called MRMs and ATMs. Both are much more effective within the medium range bracket than LRMs could ever hope to be despite not actually being able to fire over friendlies, the former especially so because it's not a lock on weapon and therefore not hampered by the usual problems.
LRMs need to be an effective long ranged weapon. Currently they're not effective or long ranged and with all the available counters barely even qualify as a weapon.

#130 Bombast

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Posted 06 December 2017 - 04:13 PM

View PostSatan n stuff, on 06 December 2017 - 04:03 PM, said:

Problem is we have weapons for that, they're called MRMs and ATMs.


If you regularly fire MRMs from the 'second line,' you are going to do a lot of team damage.

Unless you're poptarting, anyway. Fun fact - Jump jet shake has almost no effect on MRMs, since they're going all over the place anyway. On a mech with good cooldown quirks, you can fire going up and down.

#131 Revis Volek

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Posted 06 December 2017 - 04:39 PM

View PostMothermoy, on 03 December 2017 - 11:45 AM, said:

lurm haters gonna hate. If you can see the map like a chess board, and know where to be....lurms are devastating. They take away territory that the enemy can use. A good lurm player forces the enemy team to stay near cover, thereby eliminating vast stretches of territory they can use to pop tart, hillcrest and so on. A good lurm player will punish that out of position med-heavy-assault at times killing them. Lurms however are not made to 1 v 1 me bro kthanxbai......lol, they are a team based weapon. Lurms 4EVA



Anyone who is ACTUALLY skilled at chess or any game that requires some form of strategy will immediately see how terrible LRMS or anything like them are in fact terrible when weighed against the other options.

Anything with that many counters is a bad choice off the bat... They are very much terrible when used against anything else in this game.

View PostTroa Barton, on 06 December 2017 - 03:20 PM, said:

I think if I told the people in this thread what I was piloting with what loadout yesterday half of the people here would die of a heart attack.



I saw what you were in, your ripped my back open and just about TK;d me too. Should have just killed me instead of letting the enemy get me.


Never got to properly thank you in that Anni, maybe i will see you again soon.

Edited by Revis Volek, 06 December 2017 - 04:41 PM.


#132 Mole

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Posted 06 December 2017 - 04:48 PM

The problem that LRMs have, frankly, is that PGI cannot buff them because the steering wheel underhive will inundate the forums about how OP they are, yet PGI also cannot nerf them because the skilled players will inundate the forums with complaints about how PGI is further breaking an already broken weapon system.

#133 Troa Barton

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Posted 06 December 2017 - 05:56 PM

View PostMole, on 06 December 2017 - 03:33 PM, said:


Now I wanna know.


Click at your own risk, even I feel dirty for this loadout. If it didn't work so well I would be the first to run something else. However when only firing the LRMs it has a higher sustained DPS(7.62) than the 2A with 5 UACs (6.93).
Had several 1000+ damage games, I am debating uploading the video but I am not sure the flak is worth it.
http://mwo.smurfy-ne...d9b9de2a1980db2


View PostRevis Volek, on 06 December 2017 - 04:39 PM, said:


I saw what you were in, your ripped my back open and just about TK;d me too. Should have just killed me instead of letting the enemy get me.


Never got to properly thank you in that Anni, maybe i will see you again soon.


What were you in? I am usually very good at keeping my damage on enemy targets there were only two instances of some team damage yesterday.
If you were in that mauler on HPG I only tickled you with the mediums when you walked in front of me, only did 8 team damage most of which was to your arm. I felt bad for that and if that was you I apologize.

However one match was on plexus and there was a lot of people hugging the last two enemies. If you blame me for hitting you with LRMs you really should not have been face hugging. Either you were trying to block the team to get the kill yourself or you were just too close. Perhaps I should not have fired but it was hard to tell from my position how close everyone was. We were mopping up and needed caps fast, those targets needed to die so everyone would focus on the objective. There isn't a single weapon in the game that requires people to hug opponents, it's a bad habit a lot of people do and was entirely unnecessary in that ~7V2 situation.

If it was in a different game I think you might be blaming me for something I didn't do. Like I said I am very careful not to inflict team damage.

Edited by Troa Barton, 06 December 2017 - 06:03 PM.


#134 Pariah Devalis

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Posted 06 December 2017 - 05:59 PM

View PostTroa Barton, on 06 December 2017 - 05:56 PM, said:


Click at your own risk, even I feel dirty for this loadout. If it didn't work so well I would be the first to run something else.
Had several 1000+ damage games, I am debating uploading the video but I am not sure the flak is worth it.
http://mwo.smurfy-ne...d9b9de2a1980db2




What were you in? I am usually very good at keeping my damage on enemy targets there were only two instances of some team damage yesterday.
If you were in that mauler on HPG I only tickled you with the mediums when you walked in front of me, only did 8 team damage most of which was to your arm. I felt bad for that and if that was you I apologize.

However one match was on plexus and there was a lot of people hugging the last two enemies. If you blame me for hitting you with LRMs you really should not have been face hugging. Either you were trying to block the team to get the kill yourself or you were just too close. Perhaps I should not have fired but it was hard to tell from my position how close everyone was. We were mopping up and needed caps fast, those targets needed to die so everyone would focus on the objective. There isn't a single weapon in the game that requires people to hug opponents, it's a bad habit a lot of people do and was entirely unnecessary in that ~7V2 situation.

If it was in a different game I think you might be blaming me for something I didn't do. Like I said I am very careful not to inflict team damage.


Don't see a problem with it. AWS are fairly accepted mid line fire support assaults, and manage missiles well enough. More surprised you didn't do 4x ALRM15 instead, and it nabs you one extra ton of ammo, too:
http://mwo.smurfy-ne...0a22305bb6d71af

Edit: Aw, crap. Read Mean Baby, thought "Pretty Baby." Not sure how I feel about it, right now.... XD

Edited by Pariah Devalis, 06 December 2017 - 06:01 PM.


#135 Wil McCullough

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Posted 06 December 2017 - 06:29 PM

View PostJRcam4643, on 06 December 2017 - 11:18 AM, said:



No it really is a myth. I can't predict where my team mates will shoot an enemy. The damage that I do could actually affect that decision of where they shoot. You can sit around after a battle and talk about trash damage if you want but there is no way of knowing what is trash until after the fact. It makes no sense to bring it up.


You sound like a pilot who doesn't press the 'r' key.

Pressing the 'r' key is how you know where everyone else is shooting. Good pilots om this game don't shoot at mechs. They shoot at components. Randomly sandblasting damage across an enemy mech's torso is a good way to contribute to a team's loss. I have what you call a classic zombie mech in my stable - a centurion ncix with a large standard engine, 2mlasers and 3 asrm6s. The tactic is to loose a salvo and torso twist to the left. If you fire on my right torso, GOOD. That's exactly what i want. Because there's nothing in there. It's wasted damage. I'll happily let you take my right arm and right torso, and laugh as you try to chew through the rest of my mech through the debris on the right side. The best thing is, after exhausting my srm ammo, i can do the same thing with my left side.

Against players who don't know any better, i'm practically invincible.

Press 'r'.

Focus fire components.

Don't let me be invincible.


#136 Troa Barton

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Posted 06 December 2017 - 06:29 PM

View PostPariah Devalis, on 06 December 2017 - 05:59 PM, said:


Don't see a problem with it. AWS are fairly accepted mid line fire support assaults, and manage missiles well enough. More surprised you didn't do 4x ALRM15 instead, and it nabs you one extra ton of ammo, too:
http://mwo.smurfy-ne...0a22305bb6d71af

Edit: Aw, crap. Read Mean Baby, thought "Pretty Baby." Not sure how I feel about it, right now.... XD


Lol yeah it's not the AWS, like I said even I feel dirty for this.

I run my Pretty Baby with triple 15s and I love that mech despite how much salt gets thrown my way when I play it.

Reason I run the 20s instead of 4x15s is sustained DPS. Annies need sustain damage because they can't hide or peek with much success. This Annie can also tank damage without being at the front because of the hatred garnered from having this loadout. If it gets too damaged I can rotate out and use indirect fire something no other ANH can claim to do. The 20s also hurt a lot more per impact, its a psychological thing that locks enemies down from bum rushing you.

Mine has full armor and speed tweak so it is about as fast as a Mauler running a similar build but can do so with a standard engine, more backup weapons, and armor quirks.

If it makes you feel better I painted the thing bright orange so I get shot at more.

#137 Bombast

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Posted 06 December 2017 - 06:57 PM

View PostWil McCullough, on 06 December 2017 - 06:29 PM, said:

You sound like a pilot who doesn't press the 'r' key.


He has to press R, he's a LRM pilot. It's literally the only thing we can be sure he can do.

#138 Troa Barton

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Posted 06 December 2017 - 07:04 PM

View PostBombast, on 06 December 2017 - 06:57 PM, said:


He has to press R, he's a LRM pilot. It's literally the only thing we can be sure he can do.

lol

#139 Wil McCullough

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Posted 06 December 2017 - 07:08 PM

View PostBombast, on 06 December 2017 - 06:57 PM, said:


He has to press R, he's a LRM pilot. It's literally the only thing we cyan be sure he can do.


I don't think he lurms. He's only been responding to "wasted damage" on this thread.

#140 Bombast

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Posted 06 December 2017 - 07:12 PM

View PostWil McCullough, on 06 December 2017 - 07:08 PM, said:

I don't think he lurms. He's only been responding to "wasted damage" on this thread.


It's his thread, man.





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