Asym, on 09 December 2017 - 08:28 PM, said:
I kinda don't understand this post.
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Less than professional... Several forum pundits could have done better and that is not a joke; I've watched you'all play. I've seen better tactics in PUG matches.
Are you talking about the casters, or the teams that played?
If you put the forum pundits (whatever that term means in this context) up against any of the top three teams, I guarantee you they would get rolled in every single match. And that's even ignoring that teams like Black Watch, EON, and EmP have cohesion as a whole. Individual players and PUGs cannot make up for the team cohesion that these teams have built literally over years.
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I DO NOT ever want to hear about air strikes from this forum ever again as a bad thing because the best of our best went off the rails. You can't have two standards. And Streaks !
Huh? Everybody agrees strikes are a bad thing for the game. What do you mean "off the rails"? And where are you seeing a double-standard?
Strikes get spammed because they strip armour. They're strong. Very strong. You can't compete at a high level without spamming them. What really is their purpose though? To flush out players that are poking from the same spot over and over again? To prevent stagnant pokefests? Well, even with up to 32 strikes in a match, people are still calling the finals a boring stagnant pokefest. So if it is the role of strikes to prevent this, then they've absolutely failed their job, despite being game-winningly powerful. So what really is their purpose, other than to be a low skill, damage farming, C-Bill sink?
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If this is our BEST............well, I never want to hear another "potato" comment ever again. No real tactics. No real drop deck innovation. Same old-same old. Status quo.
Huh? How do you think these three teams got to the top if they don't have real tactics or innovation?
Every single player has a role. Individual mechs play at individual positions, all working together to control the map so that the enemy cannot get a cap or engagement advantage. It's actually very intricate and involved. If you brought in even one alternate player that hasn't practiced a role with the team, the whole thing could fall apart if that player leaves a gap for the enemy to exploit and leverage an advantage, it's really quite delicate.
And talk about drop deck innovation... we're seeing EmP use Mist Lynxes in a glass cannon role. Generally, it's a terrible mech. But EmP knows that as long as the enemy is wary that bigger mechs are bigger threats, the Mist Lynx, which is incredibly delicate, will be ignored, and it will be able to leverage the fact that it has possibly the highest DPS of any light mech in the game. This doesn't work if you don't have other mechs to support the MLX and be the more attractive target, and indeed when people started focusing EmP's MLXs expressly, EmP switched to Wolfhounds.
Proton in the floating UAC2 Dragon. Very rarely seen on the comp scene before now, it's pretty much a debut.
ACH with 1x cERLL for harassing? WLF with 3x ERLL? Those are builds that really haven't been seen before at all. It's new. An innovative tactic.
We also saw other mechs that are pretty rare to comp, like the Commando and Executioner. The cERPPC Warhawk is actually pretty novel as well - we're used to seeing cLPL on that mech, or MAD-IIC or SNV in its place. There's a lot of stuff going on here.
The only thing we didn't see a lot of was brawling. Which I'm glad for, because two teams just rushing at each other is pretty much always a snoozefest, imo. I like to watch the map control play out on a large scale, and long trading matches allow plenty of opportunity for tension to build and individual plays can have a much more impressive impact.
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The same maps because they are "linear" and "game-able"
Actually, we always see the same two maps because they are very balanced maps. Canyon and Tourmaline are both rather strat-indifferent. You have a lot of options on them, ranging from brawl to the longest of ERLL. So they are favourites on the comp scene and get picked and played a lot. It's no surprise that all the top teams gravitate toward these two maps in the finals because they are the two maps they are most familiar with. Why practice strats for HPG if you know the other team is just going to ban HPG? Much better to spend your time preparing maps that the other team is less likely to ban, so that you don't get screwed in map selection from the get-go.
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Finals shouyld be on virgin maps that have NOT BEEN PLAYED..... You want to claim the best, well, lets see who can crow on a virgin map......
Nobody wants to go into a competition without knowing the maps. If you lose, it's very easy to blame the map for being imbalanced, or for the enemy picking a better strat by sheer luck, even on a perfectly balanced map. Because you don't know what a good strat is going in. You have to research and develop strats. Otherwise the winner may as well be decided by RNG.
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everything they did refutes everything I've read in this forum for months..... We can't live in two unique and completely seperate worlds and survive........
Wh.... how? I .... hwuh?