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First Video Preview Of The Urban Map


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#61 LowSubmarino

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Posted 11 December 2017 - 11:46 AM

More city map estate is awesome for skirmishers and lights.
Ill enjoy this.

#62 The Zohan

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Posted 11 December 2017 - 12:02 PM

From the first look, it is pretty underwhelming Posted Image

#63 Tordin

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Posted 11 December 2017 - 12:19 PM

Glad for the new map. However I would prefer something like a tight city (at least for mechs) with no crossroads and other road clutter in every possible direction. By that I mean, roads that go up and make bends and such, roads on one level only.
Just want a war torn city with alot of whole structures too, daylight only and possible dead ends. Alot of hide and seek, alot of brawling.

Kinda like this.

Posted Image

Only useful way to use long range weapons could be down the main road (s) otherwise, mostly forced to brawl.

Edited by Tordin, 11 December 2017 - 12:20 PM.


#64 Bud Crue

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Posted 11 December 2017 - 12:26 PM

View PostTordin, on 11 December 2017 - 12:19 PM, said:

What a city looks like and what the city map ought to look like


Can we get a “I’m walkin’ here!!” warhorn to go with that map?

#65 Kin3ticX

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Posted 11 December 2017 - 12:38 PM

I happily accept Casino Night Zone to the game

#66 Revis Volek

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Posted 11 December 2017 - 06:28 PM

View PostKin3ticX, on 11 December 2017 - 12:38 PM, said:

I happily accept Casino Night Zone to the game



HAHAHAHA

I made the same joke!



#67 ocular tb

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Posted 11 December 2017 - 06:40 PM

Yes, Casino Night Zone! I did think of that when I watched the preview. Anything that makes me think of classic Sonic is good in my book.

#68 MW Waldorf Statler

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Posted 12 December 2017 - 05:12 AM

Its not a city map ...its a disneyworld Theme Park Arena mal thats Looks like like a futuristic city....for a real City im Hope mir of a Rover City Crimson mix with skyscraper

#69 Kargush

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Posted 12 December 2017 - 06:10 AM

A proper urban map should look like something out of a modern city riven by warfare, be it Syria or Ukraine.


Have a couple of wider boulevards going N-S and a couple going E-W, and narrow alleys crisscrossing, both at right and acute angles. Ruined buildings provide both cover and varying levels, with collapsed sections allowing land-bound mechs to get higher up. If you want longer LoS, either get up top (and get shot by everyone), or stay on the long boulevards (and get your arse flanked). Lots of space for Panthers, Urbies, and Annihilators to ambush. Throw in a couple of larger open areas to gives us spawns, and put objectives in parks and on buildings. Make it so that chasing the squirrel means getting trapped between a lance of Urbies and an Annihilator. or drawn into a boulevard where a ton of gauss and PPC fire is waiting to shred you.





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