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Zero Mention Of Cw At Mechcon....


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#81 slide

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Posted 19 December 2017 - 03:16 PM

View Postr4zen, on 19 December 2017 - 09:59 AM, said:


$1500+ doll hairs I've given PGI, directly as a result of enjoying CW/FP. no moarrrrrrrrr

But interestingly enough, support couldn't give me a total that I'd spent. They could only send me a mostly complete list of things I'd purchased. So either the standard F2P monetization metrics aren't shared/accessible or they aren't tracking them like they should be.


That could be because IGP were originally in charge of monetization and other transactions related to actual money. Seeing as that mob of criminals went bankrupt whilst deceiving people into spending money on MW Tactics until the very last day before they shut down the server, I would not be surprised if they did not give PGI complete records when they went through the hoop. (depends on how long you have been spending of coarse)

#82 r4zen

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Posted 19 December 2017 - 07:56 PM

View Postslide, on 19 December 2017 - 03:16 PM, said:


That could be because IGP were originally in charge of monetization and other transactions related to actual money. Seeing as that mob of criminals went bankrupt whilst deceiving people into spending money on MW Tactics until the very last day before they shut down the server, I would not be surprised if they did not give PGI complete records when they went through the hoop. (depends on how long you have been spending of coarse)


Started playing August 2016, so 100% the PGI show

#83 slide

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Posted 19 December 2017 - 08:22 PM

View Postr4zen, on 19 December 2017 - 07:56 PM, said:


Started playing August 2016, so 100% the PGI show


Then that's just bad bookkeeping. Maybe you should call the Canadian equivalent to the IRS. lol

#84 Crockdaddy

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Posted 23 December 2017 - 07:54 PM

I don't really get the whole "Solaris" thing. I mean we have in fact been playing in what is essentially "Solaris" style maps for 5 years now. The only difference is the maps are a bit bigger (maybe) and we are 8v8 then 12v12 ... but this game has been largely nothing but Solaris. I have enjoyed the Scouting 4v4 (which is basically Solaris too) ... I just don't see what the appeal will be for 1v1 2v2 for the bulk of folks over a long period of time. Not unless you can add some depth to it and this game company, while great with Art Assets and making a nice tactical shooter ... shows no real capability of making a game with much depth.

I'd re-assert ... the greatest future viability is if MW5 is truly open to modding then you will be some great ideas, maps, and game systems created around it. Much of this could have been accomplished years ago. The community is passionate enough to provide if given the tools.

#85 MischiefSC

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Posted 23 December 2017 - 08:18 PM

View PostCrockdaddy, on 23 December 2017 - 07:54 PM, said:

I don't really get the whole "Solaris" thing. I mean we have in fact been playing in what is essentially "Solaris" style maps for 5 years now. The only difference is the maps are a bit bigger (maybe) and we are 8v8 then 12v12 ... but this game has been largely nothing but Solaris. I have enjoyed the Scouting 4v4 (which is basically Solaris too) ... I just don't see what the appeal will be for 1v1 2v2 for the bulk of folks over a long period of time. Not unless you can add some depth to it and this game company, while great with Art Assets and making a nice tactical shooter ... shows no real capability of making a game with much depth.

I'd re-assert ... the greatest future viability is if MW5 is truly open to modding then you will be some great ideas, maps, and game systems created around it. Much of this could have been accomplished years ago. The community is passionate enough to provide if given the tools.


Your name sounds familiar. Didn't you used to play this game? Like in Arkab Dragon Sword Scorners or something?

I forget.

It's been forever.

#86 Kin3ticX

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Posted 23 December 2017 - 09:01 PM

View PostCrockdaddy, on 23 December 2017 - 07:54 PM, said:

I don't really get the whole "Solaris" thing. I mean we have in fact been playing in what is essentially "Solaris" style maps for 5 years now. The only difference is the maps are a bit bigger (maybe) and we are 8v8 then 12v12 ... but this game has been largely nothing but Solaris. I have enjoyed the Scouting 4v4 (which is basically Solaris too) ... I just don't see what the appeal will be for 1v1 2v2 for the bulk of folks over a long period of time. Not unless you can add some depth to it and this game company, while great with Art Assets and making a nice tactical shooter ... shows no real capability of making a game with much depth.

I'd re-assert ... the greatest future viability is if MW5 is truly open to modding then you will be some great ideas, maps, and game systems created around it. Much of this could have been accomplished years ago. The community is passionate enough to provide if given the tools.


They never pitched Solaris until early 2015 when CW was still a baby. To me it seems Solaris is plan B and see what happens to CW afterwards. Its prety clear from the media blackout of CW at mechcon 2k17 that PGI was at least testing PR waters surrounding CW if they ignored it. I'd say they got a burp out of a few diehards but no total outreachHPG + brown sea meltdown (because people are done waiting for the 2013 launch party product that was pitched). If they ignored it at the last Mechcon, the outrage would have probably been worse only because they promised up a few things recently.

Edited by Kin3ticX, 23 December 2017 - 09:04 PM.


#87 Deathlike

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Posted 23 December 2017 - 09:12 PM

View PostKin3ticX, on 10 December 2017 - 07:04 PM, said:

im gonna hold opinion until i see it. I think PGI has a better chance of hitting a home run with Solaris. It isnt as ambitious


Given PGI's track record, it'll amount to "a swing and a popup".

Any additions to Solaris will be equivalent to arguing over/challenging the "infield fly rule".

The thing about Solaris will be very similar to the beginnings of FP/CW. It'll be minimally viable, and it'll take at LEAST 60 to 90 days to get a minor update.

While that happens, whatever hordes that wanted in get their share, many lament, and going back to complaining that CW/FP is taking time away from developing Solaris properly.


View PostJon Gotham, on 17 December 2017 - 01:43 AM, said:

Honestly it's not entirely pgi's fault about FP. It isn't, and suggesting so is a falsehood.
The playerbase is by far one of the most capricious, socially mal-aligned groups I've ever come across online. Any hint of teamwork or social play is frowned, if not outright shouted down here on the forums.
The sheer amount of silent pug drops I've had, with people just REFUSING to communicate-you can lead the horde to water but you can't make it drink. The players, or rather those silent bobs who just won't get involved are the ones who killed FP off. They are also the ones that created the solo queue-because teamwork is the elephant in the room.

When most of your players have that mentality what do you do as a company? Mechwarrior 5. All those people can then do whatever they want, not having to talk to anyone or be accountable to anyone. The ultimate super solo experience.
Though, they could have tacked it into the mwo build....it could have been armoured warfare (except better) with mechs....
But nope, release a standalone build that will hurt mwo and flick a single fingered salute to all of the social players.


TBH, I think this is intentionally the people PGI has been looking for for some time now. Any attempts to look into improving or revising existing things to improve teamwork, this is met with delays or ignorance... which is more convenient at the time. Any one that "does not know any better" (about PGI) and "prefers to work alone, being their own virtual MechGod" while pouring money hand over fist for mechpacks is the kind of person PGI is looking for. In some ways PGI is kinda proactively balancing for people to be their own rambo, instead of developing more for the teamplay aspect that this game demands and requires.

Essentially, it's like "who is EmP?" and "I am teh best and noone outside of those single player missions with flawed-AI bots can tell me otherwise!". That's the playerbase PGI has been cultivating... whether willfully or not (I believe in the former). I have seen enough stat-hos that do everything to pad their stats and using the team as meatshields. This has been the norm and will continue to be the norm until proven otherwise.

Edited by Deathlike, 23 December 2017 - 09:13 PM.


#88 Commander A9

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Posted 24 December 2017 - 09:19 AM

PGI wants to make the next great E-Sport game...

The problem is if that was the intention, then Solaris as it was formatted in Mechwarrior 4 should have been the first thing they ever should have implemented.

Hell, they should have brought Solaris around BEFORE Faction Warfare.

I doubt PGI really cares about Faction Warfare anymore - it doesn't make them any profit. As a profit-centered firm, why invest into something that makes you no money?

#89 Kin3ticX

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Posted 24 December 2017 - 10:35 AM

View PostDeathlike, on 23 December 2017 - 09:12 PM, said:


Given PGI's track record, it'll amount to "a swing and a popup".

Any additions to Solaris will be equivalent to arguing over/challenging the "infield fly rule".

The thing about Solaris will be very similar to the beginnings of FP/CW. It'll be minimally viable, and it'll take at LEAST 60 to 90 days to get a minor update.

While that happens, whatever hordes that wanted in get their share, many lament, and going back to complaining that CW/FP is taking time away from developing Solaris properly.






Solaris will be streamable at least. Its a safe assumption NGNG will be all over it too, unlike CW which Sean Lang avoided like the plague on his stream.

#90 Deathlike

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Posted 24 December 2017 - 11:48 AM

View PostKin3ticX, on 24 December 2017 - 10:35 AM, said:

Solaris will be streamable at least. Its a safe assumption NGNG will be all over it too, unlike CW which Sean Lang avoided like the plague on his stream.


But given the 1v1 example map that we have, it'll be short (and possibly sweet or salty - insert obvious jokes here) and given the level of play exhibited by the solos (aka, the guys that don't want to work with others), they just get exposed.... unless there are dual Lurm boats - in which cases we'll just be in for a ticklefest of fail.

There's a certain level of intelligence and play exhibited by players that have a clue. There will be a lot of "lol see lol fail" as the bads make MWO look bad (like min range PPCs, ****** builds, etc.).

That'll be readily enjoyable by all.

Edited by Deathlike, 24 December 2017 - 12:15 PM.


#91 Positive Mental Attitude

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Posted 24 December 2017 - 12:06 PM

View PostDeathlike, on 24 December 2017 - 11:48 AM, said:


But given the 1v1 example map that we have, it'll be short (and possibly sweet or salty - insert obvious jokes here) and given the level of play exhibited by the solos (aka, the guys that don't want to work with others), they just get exposed.... unless there are dual Lurm boats - in which cases we'll just be in for a ticklefest of fail.

There's a certain level of intelligence and play exhibited by players that have a clue. There will be a lot of "lol see lol fail" as the bads make MWO look pad (like min range PPCs, ****** builds, etc.).

That'll be readily enjoyable by all.


You assume the baddies will play solaris more than the one time it takes to kill their ego.

#92 MischiefSC

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Posted 24 December 2017 - 12:16 PM

Solaris is going to be amazingly cluster **** -y. So many bads getting destroyed repeatedly. Bad builds will get utterly crushed by good builds almost universally. People who don't twist will get farmed, flamers and legging FOR DAYS.

Rage all the qqs.

Fewer people will play Solaris than FW.

#93 Deathlike

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Posted 24 December 2017 - 12:20 PM

View PostRedjack d3, on 24 December 2017 - 12:06 PM, said:

You assume the baddies will play solaris more than the one time it takes to kill their ego.


It only takes one of them to complain to our balance overlord, in the hopes of reshaping the meta to something favorable to them, only to find out that's don't solve the grave error in their build.

Some bads live to whine about things they are not willing to learn about. I mean, there used to be one ForumWarrior that thought his LRM King Crab combo build was overwhelmingly powerful (and hinted at cheaters and teamplay is kicking his arse)... so, the bar of hitting head vs the wall isn't very hard or affecting intelligence of the "resistant to reality".

Edited by Deathlike, 24 December 2017 - 12:21 PM.


#94 r4zen

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Posted 24 December 2017 - 01:15 PM

View PostMischiefSC, on 24 December 2017 - 12:16 PM, said:

Solaris is going to be amazingly cluster **** -y. So many bads getting destroyed repeatedly. Bad builds will get utterly crushed by good builds almost universally. People who don't twist will get farmed, flamers and legging FOR DAYS.

Rage all the qqs.

Fewer people will play Solaris than FW.


Solaris will 100% live or die based off of good matchmaking - period.

I think we'll see more people playing Solaris than FW, especially since PGI is going to be hell-bent on incentivizing it.

#95 Laser Kiwi

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Posted 24 December 2017 - 01:24 PM

Solaris, I'll play, no focused fire removes the biggest mistake in the game, leading the pug charge.

I'll run heaps of meta and heaps of sub optimal builds, because it'll only cost me a minute or 2, because 1 v 1 my banshee cores or is cored in little more than 15 seconds of contact.

In fp once contact is established I can pick up 2 kills in about 20-30 seconds then I die, translate this to Solaris and win or lose this is going to be a lot of really short games.

I mean look at the people commenting here. I KNOW some of u can core most of my mech in 10 seconds flat drinking a coffee,one hand tied behind his back whilst watching netflix with the other eye. Rinse repeat, the long matches will be light v light, can't wait for those never ending commando battles, but Solaris, at the top it'll belike they never doubled the hit points, it might be laughable 1 mistake and it's over, might be. Imagine madcat 2 v madcat 2, huge alpha, easy CT target, lol.

As for faction play, pity if it goes west, best game mode hands down

#96 Deathlike

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Posted 24 December 2017 - 01:53 PM

View Postr4zen, on 24 December 2017 - 01:15 PM, said:


Solaris will 100% live or die based off of good matchmaking - period.

I think we'll see more people playing Solaris than FW, especially since PGI is going to be hell-bent on incentivizing it.


The core problem that is still part of the current MM process is using the lame PSR system. That stuff is completely broken.

Even though PGI supposedly switched to Elo for the MWOWC seeding and such, there were teams that gamed the system (although, that's more of an attribution to so few people playing that knowing who's in the queue and who wasn't became easier to expose) and you have to play a significant # of matches to even remotely get it in the right direction.

In summation, the good players will be mixed in with the bad players either initially or in the long run (or with no attempts of MM at all) and just expect very little. You actually have to set your expectations realistically vs idealistically due to PGI being PGI.

#97 r4zen

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Posted 25 December 2017 - 08:30 PM

View PostDeathlike, on 24 December 2017 - 01:53 PM, said:

You actually have to set your expectations realistically vs idealistically due to PGI being PGI.


I have no expectations of either Solaris or MWO in general (anymore). My statement was an observation (prediction?) - Solaris will be a long term success based entirely on an effective matchmaking system, or it will fail because matchmaking sucks.

Think we'll see any serious FP development in 2018?

#98 Lovas

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Posted 25 December 2017 - 09:45 PM

View Postr4zen, on 25 December 2017 - 08:30 PM, said:


Think we'll see any serious FP development in 2018?


Didn't see much in 2017. It's the only reason I play the game.





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