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Zero Mention Of Cw At Mechcon....


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#61 DarklightCA

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Posted 12 December 2017 - 11:48 PM

View PostMischiefSC, on 12 December 2017 - 11:33 PM, said:


I'm sure match making will be quick - so long as nobody cares about the skill and mech difference.

FP has instant drops most the time for IS. Clans have a wait though. Or ghost drops.


You say that like nobody has been complaining about skill and mech difference about FP since it's existance and yet it's still here being played. I would love for PGI to spend a lot of time developing FP into something great but I don't have faith in their abilities to do that.

From my understanding unlike comp queue you can choose your division from the start. If you don't want to fight Div A players you unlikely won't have to making it a ton more appealing as the only aspect of the game where you can actually fight people in your skill level.

#62 xX PUG Xx

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Posted 13 December 2017 - 12:31 AM

From what I saw in the presentation video it is the 'Mechs themselves that are divided by class/division, not the pilot, although I would hope the pilot skill will be taken into account.

I'm all for expanding MWO's toy box as it can only help to bring in more players, this thread seems to suggest that since FP has not been mentioned it is either going to be shutdown or forgotten about. There is a 3rd option. Perhaps PGI has admitted to themselves that FP requires a major overhaul for it to become an attractive, purposeful and long-lasting game entity and the development of Solaris is the internediate goal. If I'm honest I agree with Kinetix in that it is a much smaller and therefore more easily achievable goal than that dream of a fully functional Inner Sphere, with economies, logistics and immersion.

I would add a "prediction" but that it is perhaps too definitive when guessing another's intentions. However my HOPE is that once Solaris is launched and tweaked, MW5 is launched and pulling in interest, that PGI will have both the resources and game population to justify a port of MWO to the Unreal engine. Followed by a full reimagining of the Faction Play concept.

TL:DR

Short term: I expect nothing much is going to happen with FP, at least not until Solaris is launched and polished
Mid term: A few more events/ "season" reset in FP. Focus will be on MW5 completion and launch.
Long term (1.5 ae+ years): Port to Unreal4 and complete overhaul of Faction Play IF both Solaris and MW5 are hits.

#63 Xannatharr

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Posted 13 December 2017 - 07:49 AM

https://automation.netbattletech.com/

If you like MWO then the link above is going to be pretty much the only place to get resource management, battlefield salvage, an economy, influence on events in the Inner Sphere and the Clan Homeworlds, a choice in where you attack or defend, what opponents you will face... it's all there.

Put together a team and take one of the open factions, or come to the NBT League Discord and let us know you are looking for a slot on an existing team.

https://discord.gg/2eN5qc

So come get into the action, the Galaxy is waiting for you!

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#64 MortallyTransparentCupcake

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Posted 13 December 2017 - 07:56 AM

View PostAppogee, on 11 December 2017 - 03:51 AM, said:

We need to be Tweeting Russ about this. It's the only player input he takes in these days.

Be polite and constructive. But share your concern that PGI apparently have no plan to further develop the part of MWO that you most want to keep playing.

If you just post about it in here, noone notices.

Mechcon showed me he doesn't even have time to shower... will he even respond to a Tweet?

#65 Grus

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Posted 13 December 2017 - 05:19 PM

They really could care less about fp..

#66 ApexSun

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Posted 15 December 2017 - 03:05 PM

I would love to see some stats on the amount of real money spent supporting this game by FP players versus others. There is no way to track that but it is a metric that someone should probably pay attention to.

#67 Kin3ticX

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Posted 15 December 2017 - 06:39 PM

View PostApexSun, on 15 December 2017 - 03:05 PM, said:

I would love to see some stats on the amount of real money spent supporting this game by FP players versus others. There is no way to track that but it is a metric that someone should probably pay attention to.



Not sure when it will happen but when people realize that FP phase 5 aka Solaris makes CW a ghost town, people with dupes just for CW dropdecks are gonna REEEEEEEEEEEE. Luckily I never did that with actual MC or Mechstore but I know of people with 3x or 4x of this or that premium mech.

#68 shameless

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Posted 16 December 2017 - 12:34 PM

FP is dead to pgi, when we ****** up their events twice. we'll never see another actual improvement

#69 LordNothing

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Posted 16 December 2017 - 10:17 PM

this is why it is bad to make fp an elites only club. they clearly designed it to be for everyone, how else can you justify the initial 10 buckets, attempts to split the queue in phase 3, making it more qp-like in phase 4? that simply does not work with the small fraction of the population who actually play. player attitudes have pushed it into an ever diminishing niche and pgi sabotages itself at every move. the result is a mode that is a money sink to fix, and allocating money to fix it will alienate all those players who can not or will not play it.

they got the same problem with esports, another money sink that does everything except make the game better for everyone. solaris better be a hit because if that fails mwo is done shortly there after. i kind of expect solaris to be popular for the type of player that likes to pug fp. which unfortunately is another niche. it entirely depends on how many strictly qp players like the mode, because those are the people that matter to pgi's bottom line.

#70 Jon Gotham

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Posted 17 December 2017 - 01:43 AM

Honestly it's not entirely pgi's fault about FP. It isn't, and suggesting so is a falsehood.
The playerbase is by far one of the most capricious, socially mal-aligned groups I've ever come across online. Any hint of teamwork or social play is frowned, if not outright shouted down here on the forums.
The sheer amount of silent pug drops I've had, with people just REFUSING to communicate-you can lead the horde to water but you can't make it drink. The players, or rather those silent bobs who just won't get involved are the ones who killed FP off. They are also the ones that created the solo queue-because teamwork is the elephant in the room.

When most of your players have that mentality what do you do as a company? Mechwarrior 5. All those people can then do whatever they want, not having to talk to anyone or be accountable to anyone. The ultimate super solo experience.
Though, they could have tacked it into the mwo build....it could have been armoured warfare (except better) with mechs....
But nope, release a standalone build that will hurt mwo and flick a single fingered salute to all of the social players.

#71 xXJ35T3RXx

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Posted 17 December 2017 - 02:00 AM

How are we supposed to do 1v1 gladiatorial style gaming without melee and physical attack weapons? That's really the selling point of Solaris 7 in TT - hatchets, swords, chainsaws, etc.

#72 ANOM O MECH

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Posted 18 December 2017 - 12:25 AM

View PostxXJ35T3RXx, on 17 December 2017 - 02:00 AM, said:

How are we supposed to do 1v1 gladiatorial style gaming without melee and physical attack weapons? That's really the selling point of Solaris 7 in TT - hatchets, swords, chainsaws, etc.


Not really sure that everyone in the population really care or at this point expects that to happen in this game. Even most of the table top guys I speak to could care less at this point. Is there really that many people hanging on you think?

#73 Bishop Six

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Posted 18 December 2017 - 02:02 AM

Well if PGI let FP die we will have a problem (PGI and me)...

QP is ok for 4-5 matches but after that i desire more of everything. QP is (for me): push W, see enemy, fire for 3 minutes, match over. There is no time for good strategy, tactics or different game situations. Most QP are over within 5 minutes.

I dont need to play a game with tanky mechanical war-machines which are dying within a few seconds.

Solaris could be funny, but how long will you play a match? 60 seconds?

Yeah...no thanks.

If FP die, so will my motivation for playing MWO.

And just for information: I'm an over 30 years old worker who invest his money in gaming...only this year i spent way more than 100 $ for this game and many of my unit members also.

PGI if you dont care your customers, your customers wont care about you...

Edited by Bishop Six, 18 December 2017 - 02:03 AM.


#74 McGoat

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Posted 18 December 2017 - 09:13 AM

To be entirely fair - they didn't mention much outside of MW5 and Solaris.
No road map, no nothing really.

#75 ANOM O MECH

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Posted 18 December 2017 - 09:36 AM

View PostMcGoat, on 18 December 2017 - 09:13 AM, said:

To be entirely fair - they didn't mention much outside of MW5 and Solaris.
No road map, no nothing really.


Oh I am done being fair and forgotten.

#76 Tarl Cabot

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Posted 18 December 2017 - 03:41 PM

View PostDarklightCA, on 12 December 2017 - 11:26 PM, said:


I doubt that but regardless it's still a 2 man queue, I won't likely have to wait 30 minutes to find a game unlike FP. Also from my understanding, Solaris was pretty popular in MW4 and the 1v1 tournaments that people host in MWO get a lot of attention and twitch views. I think there is a lot more interest in it than you think.

Only because it was free AND there was nothing else available after EA had killed off MPBT, along with most non-inhouse games. Majestic. ROFL.. MPBT (Multiplayer Battletech), essentially MWO with only Faction Play.

#77 McGoat

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Posted 19 December 2017 - 05:58 AM

https://twitter.com/...870835198595083

Sorry Goof, you're forgotten.

#78 r4zen

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Posted 19 December 2017 - 09:59 AM

View PostMcGoat, on 19 December 2017 - 05:58 AM, said:

https://twitter.com/...870835198595083

Sorry Goof, you're forgotten.


$1500+ doll hairs I've given PGI, directly as a result of enjoying CW/FP. no moarrrrrrrrr

But interestingly enough, support couldn't give me a total that I'd spent. They could only send me a mostly complete list of things I'd purchased. So either the standard F2P monetization metrics aren't shared/accessible or they aren't tracking them like they should be.

#79 DarklightCA

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Posted 19 December 2017 - 12:03 PM

View PostLordNothing, on 16 December 2017 - 10:17 PM, said:

this is why it is bad to make fp an elites only club. they clearly designed it to be for everyone, how else can you justify the initial 10 buckets, attempts to split the queue in phase 3, making it more qp-like in phase 4? that simply does not work with the small fraction of the population who actually play. player attitudes have pushed it into an ever diminishing niche and pgi sabotages itself at every move. the result is a mode that is a money sink to fix, and allocating money to fix it will alienate all those players who can not or will not play it.

they got the same problem with esports, another money sink that does everything except make the game better for everyone. solaris better be a hit because if that fails mwo is done shortly there after. i kind of expect solaris to be popular for the type of player that likes to pug fp. which unfortunately is another niche. it entirely depends on how many strictly qp players like the mode, because those are the people that matter to pgi's bottom line.


FP was never a elites club, neither was it a place where new players should have just been able to walk straight into. It was designed for everybody but it was also designed for groups and teamwork in mind as there has never been any group limitations.

It failed because of the lack of content that seperated it from QP even before they actually made it QP. As well as all the rosey cheeked players that walked straight into it without a care for the group/teamplay environment that was involved in it and ended up bottling down their teams to be slaughtered by anybody that could setup a proper drop-deck and could communicate.


View PostTarl Cabot, on 18 December 2017 - 03:41 PM, said:

Only because it was free AND there was nothing else available after EA had killed off MPBT, along with most non-inhouse games. Majestic. ROFL.. MPBT (Multiplayer Battletech), essentially MWO with only Faction Play.


Last I checked Solaris is free and there is nothing currently available that is maintaining much interest in the game being QP is fast becoming stale with a skill gap thats becoming more and more further apart and FP still being a complete mess with a declining population that's only relevant by the loyal players that still play it even though they could just play QP for the same experience at this point.

I find it hard to believe that there won't be any interest in something like Solaris.

Edited by DarklightCA, 19 December 2017 - 12:12 PM.


#80 LordNothing

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Posted 19 December 2017 - 02:43 PM

View PostDarklightCA, on 19 December 2017 - 12:03 PM, said:


FP was never a elites club, neither was it a place where new players should have just been able to walk straight into. It was designed for everybody but it was also designed for groups and teamwork in mind as there has never been any group limitations.

It failed because of the lack of content that seperated it from QP even before they actually made it QP. As well as all the rosey cheeked players that walked straight into it without a care for the group/teamplay environment that was involved in it and ended up bottling down their teams to be slaughtered by anybody that could setup a proper drop-deck and could communicate.


so much emphasis on communication when half the potatoes i run into in there cant even aim straight, cant commit to a push, hide in the back and lerm, etc. there are a lot of selfish reasons to play fp, so it draws in selfish players and selfish tactics with them. if people could rank outside of fp then a lot of those players wouldnt show up at all. i tend to be a team player even though i drop pug, but it can be hard when so many just want to play qp for mechbays.





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