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How Useful Are Rocket Launchers?

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#61 Koniving

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Posted 10 March 2019 - 07:03 PM

On a SIDE note:
A Javelin has a maximum tube count of 44: This means that at most, its alpha strike is ONLY 88 damage.
There is another Javelin with fewer launchers with a tube count of 40...but that's just 80 damage.

So the argument is kinda laughable at best.

It CAN however, fire the first 2 launchers (assuming the 10P Javelin) twice, and its other four launchers an additional 2 times (total of 4)...

The first and second volley could do 88 damage.
The third volley could do 48 damage
The fourth volley could do 16 damage. (Edit: forgot to take the total rockets (8) and double for the damage, so 16 not 8 here).
Total: 240 damage in 4 Alpha strikes (not 1)...and then its completely worthless.

So...I'm so scared of what it can do, considering what laser vomit can do...considering what PPC Gauss can do... considering what laservomit+MACHINE GUNS can do...

Edited by Koniving, 10 March 2019 - 07:31 PM.


#62 MW Waldorf Statler

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Posted 10 March 2019 - 07:49 PM

for thats better a ton Ammunition ,a Heatsink or a ER M Laser..and Alpha Strikes not Important out of Solaris ...here you rare stands against a Single Mech in a duel

Edited by Old MW4 Ranger, 10 March 2019 - 07:50 PM.


#63 Jman5

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Posted 11 March 2019 - 06:42 AM

View PostKhobai, on 10 March 2019 - 01:32 PM, said:

rocket launchers arnt worth the weight

they should really get multiple shots. making them 2-3 shots with a fairly long cooldown would be better.


That is entirely depends on what your using the weight for instead. For example would you say that going 0.8 KPH faster is more valuable than 1 Rocket Launcher 20? Because that's all you gain when you upgrade your engine by 1 on a 100 tonner. Is a second 2 ton jumpjet worth more than 2 Rocket Launcher 15s? Is 1 ton of ammo you only need in 1/100 matches worth more than 1 rocket launcher 15? Or a heatsink on a build that already runs pretty cool?

A lot of builds aren't nearly as tight as people make them out to be. Slot space constrictions are usually the biggest deal breaker. If you can get around that, then there is usually some tonnage to be found for negligible cost.

#64 JumpingHunter

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Posted 28 August 2023 - 04:45 AM

If only we had a reloading version of rocketlaunchers, or even better - an ammo feeder for them to use MRM ammo at the cost of bigger sprea/heat/less damage...

#65 VaelophisNyx

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Posted 28 August 2023 - 07:16 PM

View PostMW Waldorf Statler, on 10 March 2019 - 07:49 PM, said:

for thats better a ton Ammunition ,a Heatsink or a ER M Laser..and Alpha Strikes not Important out of Solaris ...here you rare stands against a Single Mech in a duel


Alpha damage is the name of the game though, right now? What
Facetime-damage is underwhelming and often gets you killed by Meta 100+ dmg Alpha builds?

View PostJumpingHunter, on 28 August 2023 - 04:45 AM, said:

If only we had a reloading version of rocketlaunchers, or even better - an ammo feeder for them to use MRM ammo at the cost of bigger sprea/heat/less damage...


Would not this be...an MRM?-
Rockets aren't reloadable on tabletop either, and honestly for good reason. They do a fairly chunky amount of damage. Probably the most Vomit weapon in the game, held back only by it being one-shot.

Edited by VaelophisNyx, 28 August 2023 - 07:17 PM.


#66 foamyesque

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Posted 29 August 2023 - 01:07 AM

View PostVaelophisNyx, on 28 August 2023 - 07:16 PM, said:


Alpha damage is the name of the game though, right now? .


That post is four years old.

#67 kalashnikity

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Posted 29 August 2023 - 12:15 PM

Extra tonnage and space?

Should have put in more heat sinks and a bigger engine.

#68 KursedVixen

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Posted 29 August 2023 - 12:46 PM

View PostMechaBattler, on 12 December 2017 - 01:00 PM, said:

Not in kamikaze builds. In regular builds. Is it worth the slots even with the light weight? I was considering a weird SRM6+Artemis on the all missile archer. With other hard points filled with Rocket launchers.

What builds are you finding work well with them?
somebody said they shot me with 120 rockets...

#69 LordNothing

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Posted 29 August 2023 - 05:39 PM

rls had some utility in solaris as a way to strip armor early match and probe for weaknesses, but outside of an eq "solaris" event, they are kind of pointless. they just dont put out enough damage to make up for the tonnage. even as a damage dump weapon they are kind of useless. unless you want to up the missile damage. assuming half the weight of a rocket launcher is ammo, then rockets should be doing about 5-8 damage each. then that becomes op as a damage dump, so just do single high damage rockets with no spread and you can fire once per tube.

#70 VaelophisNyx

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Posted 29 August 2023 - 05:47 PM

technically speaking they are the single highest damage per ton weapon in the game

practically, not even close due to being one shot, and minimum range + spread making them miss a lot of it anyway

#71 LordNothing

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Posted 29 August 2023 - 06:14 PM

View PostVaelophisNyx, on 29 August 2023 - 05:47 PM, said:

technically speaking they are the single highest damage per ton weapon in the game

practically, not even close due to being one shot, and minimum range + spread making them miss a lot of it anyway


yea but that doesn't make them useful. the prospect of having a one shot mrm40 for 1.5 tons seems nice on paper, but when you consider you need to fire that mrm 40 many times to get a kill with it, but you can only do it once with the rl20, its not a viable use of tonnage. if you think of it as an ammo weapon with half the weight being ammo, then the damage/ton numbers are trash compared to any other ammo weapon. the premise of the weapon just doesn't work. the damage dump is not valuable because its sandblast damage.

Edited by LordNothing, 29 August 2023 - 06:16 PM.


#72 LordNothing

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Posted 29 August 2023 - 06:28 PM

View Postfoamyesque, on 29 August 2023 - 01:07 AM, said:


That post is four years old.


when we are done justifying our inaction to buff a dead weapon system, we should headstab all the zombies.

#73 Carlieth

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Posted 31 August 2023 - 01:25 PM

View PostMechaBattler, on 12 December 2017 - 01:00 PM, said:

Not in kamikaze builds. In regular builds. Is it worth the slots even with the light weight? I was considering a weird SRM6+Artemis on the all missile archer. With other hard points filled with Rocket launchers.

What builds are you finding work well with them?


In the not so recent blood league comp i found my CN9-D with 2x rocket 15;s was severely underestimated. Always seem to ignore my mech until suddenly their assaults explodinated from rear torso shots. They are one shot weapons yes but when used correctly or well placed they can be a game changer. Took out a stalker at near full health one match. threw the entire enemy team into disarray. mate racked up three kills in 16 seconds after that.

So yes i myself enjoy them but dont make them the only play you have.

#74 pbiggz

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Posted 31 August 2023 - 04:28 PM

View PostCarlieth, on 31 August 2023 - 01:25 PM, said:

In the not so recent blood league comp i found my CN9-D with 2x rocket 15;s was severely underestimated. Always seem to ignore my mech until suddenly their assaults explodinated from rear torso shots. They are one shot weapons yes but when used correctly or well placed they can be a game changer. Took out a stalker at near full health one match. threw the entire enemy team into disarray. mate racked up three kills in 16 seconds after that.

So yes i myself enjoy them but dont make them the only play you have.


You're responding to a 6 year old post made by a guy who was last seen in 15 months ago.





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