Mechs Available In Mw5
#1
Posted 12 December 2017 - 09:36 PM
#2
Posted 13 December 2017 - 01:52 AM
#3
Posted 13 December 2017 - 06:46 AM
Shadow Hawk
Raven
Atlas
Jagermech
Locust
Catapult
#4
Posted 13 December 2017 - 09:54 AM
#5
Posted 13 December 2017 - 10:35 AM
Michael Knell, on 13 December 2017 - 09:54 AM, said:
That will depends completely on how the HG lawsuit goes. If PGI can chase them out and get it dismissed before final production, I'm sure it will be there. If there is any hint of it not going in PGIs favor, I'm not sure they could take that risk of allowing a release such as MW5 with content contrary to court order. Makes for a bad day for the Dev and publisher.
#6
Posted 15 December 2017 - 05:59 AM
#7
Posted 23 December 2017 - 11:07 AM
Lights: Locust, Commando, Javelin, Spider, Urbie, Firestarter, Jenner, Panther, Raven, Wolfhound (late game)
Medium: Assassin, Cicada, Blackjack, Phoenix Hawk, Vindicator, Centurion, Crab, Enforcer, Hunchy, Trebuchet, Griffin, Kintaro, Shadow Hawk, Wolverine
Heavy: Dragon, Quickdraw, Rifleman, Catapult, Jagermech, T-bolt, Archer, Cataphract (late game), Grasshopper, Warhammer, Black Knight (lostech find maybe), Marauder, Orion.
Assault: Awesome, Victor, Zeus, Battlemaster, Stalker, Cyclops, Highlander (Lostech maybe?), Mauler (Daboku variant, late game), Banshee, Annihilator (from the dragoons maybe?), Atlas and King Crab and Nightstar (as a lostech find).
That would make 50 mechs, with 10 variants each that would make the 500 variants PGI has referred to in the interviews.
#8
Posted 23 December 2017 - 08:07 PM
As of Mech Con, I heard that had changed to just a 20 year span.
Can anyone confirm?
#9
Posted 23 December 2017 - 08:15 PM
Fiachdubh, on 15 December 2017 - 05:59 AM, said:
That's not happening. This isn't MW5 but MW5 Mercs, as such you are a mercenary with a tiny backwater merc company taking on backwater jobs with **** you inherited from your parents. You'll be able to use any mech class that you have, though the heavier it is the steeper the repair costs can be. You don't drop an assault mech on just any mission. Not unless you want to be broke.
You are supposed to be able to have a difference experience through many playthroughs, as the missions are a combination of scripted and random, mechs available in given areas can cary based on RNG and location availability (that PGI will likely make up, like the Shadow Hawk's single shot AC/5) and that you can work in any IS region of space, meaning that a playthrough of your life through Davion space is going to be very different (in theory) than in Kurita space.
One could compare it to Star Control II, the UrQuan Masters. Basically like Mass Effect but with a time limit. There's a huge open universe in which you gotta get resources collect allies build your fleet, etc. and you only have a certain amount of time to do it and as such doing everything in a single playthrough, or hell even 40% of everything is impossible. As time wanes, the UrQuan Zohr Za and UrQuan Kohr Ah converge on each other. One annihilating entire alien races as it travels. The other encasing them in slave spheres, preventing you from accessing them.
So something like that. The ending event is actually the Clans in this case and you have until then to build your unit and make your mark on the universe.
#10
Posted 27 December 2017 - 01:45 PM
#11
Posted 04 January 2018 - 11:39 AM
#12
Posted 19 January 2019 - 07:12 AM
MechaBattler, on 04 January 2018 - 11:39 AM, said:
Odds are if they did an expansion it would just be the clan invasion bolted onto the end of the base campaign. Rather than ending at the clan invasion your merch company now works on contracts defending against the invading clans. with the main selling point being you can salvage and use clan mechs. I only hope that if they do this they let us make cross tech builds since meta balance isn't an issue.
#13
Posted 19 January 2019 - 02:41 PM
Koniving, on 23 December 2017 - 08:07 PM, said:
As of Mech Con, I heard that had changed to just a 20 year span.
Can anyone confirm?
Anyone get an answer to this yet?
I missed my chance to ask in the AMA.
And are we getting arm-independent crosshair (the "o" to go with the "+")?
---
That said. Either way, Clan mechs won't be in the initial release. The climax of the plot is supposed to be:
#14
Posted 13 February 2019 - 08:52 AM
- Shadow Hawk
- Raven
- Jagermech
- Catapult
- Atlas
- Locust
- Hunchback
- Spider
- Victor
- King Crab
- Marauder
- Cicada
- Firestarter
- Griffin
- Thunderbolt
- Dragon
- Stalker
- Banshee
- Commando
- Blackjack
- Warhammer (MechCon 2018 Trailer @ 0:45).
That is what I had spotted just looking back through the released videos.
#15
Posted 13 February 2019 - 01:46 PM
#16
Posted 14 February 2019 - 03:34 AM
Rekkon, on 13 February 2019 - 01:46 PM, said:
The Nightstar was shown in a screenshot on Monday.
Wow. That mech is pretty OP considering the timeline of the game. It would be interesting to see if that is more of a boss, or just a regular mech to buy or salvage.
P.S. Just looked for a screenshot of it and saw it in the dropship. Looks to be an acquirable mech. That thing is going to be a monster pre-3050.
Edited by MeiSooHaityu, 14 February 2019 - 03:40 AM.
#17
Posted 14 February 2019 - 07:34 AM
Edited by Rekkon, 18 February 2019 - 08:51 AM.
#18
Posted 14 February 2019 - 02:26 PM
#19
Posted 17 February 2019 - 11:43 AM
So, this implies that either you're gonna face someone that stole one from Comstar...as such, a "boss fight".
Or you could face Comstar.
An interesting question would be this: do you think we might be able to face some of MWO's made up hero mechs?
If we find a Nightstar laying around on X planet to be sold, I'm gonna **** bricks and not in a good way. More like a Juan Luc Picard double facepalm way.
In fact, if it is...
#20
Posted 18 February 2019 - 01:57 AM
Like the Kodiak in MW2:Mercs it might be a mission, that does't make sense at all. ComStar would not use a NightStar outside of Terra not even after the Parandoras Helm Box was open... heck even in 39 the DC only got Mechs without sophisticated systems.
But given that its a Mechwarrior the number of destroyed Mechs by the player will already leave a bad taste
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