ForceUser, on 16 January 2018 - 01:09 AM, said:
High engine cap, Agile, High mounted weapons, JJs, 50t, 10% generic range quirk, *high engine cap. Synergises well with Radar Deprivation btw.
Sure, there are dozens of mechs that have some of the same attributes. Plenty of mechs that are agile, plenty of mechs that are 50t, plenty of mechs with JJs and plenty of mechs with high mounted hardpoints or a 10% range quirk.
That's not the point.
The point is the fact that all of those things are present in one mech. There is no 50t mech that is as agile as the uziel. There is no 50t mechs that is that agile with JJs. There is no JJ equipped, 50t mech that is that agile that has hardpoints that high. No 50t mech with JJs that is that agile/has that high engine cap that has hardpoints that high has 10% range quirk that isn't the Uziel.
The funny thing about proverbs is that they tend to be based on certain truths. Like for example the proverb about the whole being more than the sum of it's parts.
People like to break it down and focus on each individual characteristic and say that 'oh but there is dozens of other mechs that have hardpoints as high' or 'there are plenty of light mechs that have high hard points and is as agile' or there are plenty of 50t mechs with JJs. But there is no other mech that has all the positive characteristics that the Uziel has on one mech, that's the whole point.
A similar thing happened with the Dual ERPPC Summoner. The tonnage, the speed, the quirks, the hardpoints, the crit slots, the tech, the JJs. Each part was important in making the mech more than just it's component characteristics. And it was legitimately OP. As soon as they removed the ability to have all of those parts on one mech (they move the quirks around) the mech suddenly wasn't even remotely as powerful as it was. If they for example reduced the agility on the Uziel, it would see a huge dip in power level and might actually be garbage.
This all of course depends on the player's ability and willingness to accept and make use of the positive characteristics that exist, all of them and let me tell you, spite is a nasty thing that keeps millions of people every day around the world from doing the things they should be able to do. There is also an element of maybe the required skill floor being a tad higher since you need to make use of all the characteristics, and not just rely on one or two like many other mechs. I'll concede that the mech isn't for everyone skill wise. But skill level can be improved, it's not the same thing as talent.
So people can put their fingers in their ears and go 'la la la la' as much as they want, the funny thing is that it doesn't affect reality in the least.
This thread has been necro'd, but I cannot help myself commenting on this reply..... like, wtf is this?
Sigh.
High engine cap means literally nothing, when most of IS weaponary is really, really heavy in the first place. The biggest engine that my Uziels have is 270, with rest of them 250 or 255. If you actually bought Uziel, and tried to use that mech, you should had realized that there is no way this mech can actually carry firepower without downsizing engine to typical 250 engine size.
What you also do not realize is that a lot of characteristics of Uziel are far more better suited for brawling, not long-ranged mech. For long-range mech, it will need...
1) Very high hardpoints.
2) Also very high cockpit that synthesize with said hardpoints.
3) Also tight hardpoints to avoid convergence issue.
Uziel's hardpoints are actually not that high at all. If you compare Uziel to actual long-range mechs like Shadow Hawk or Hunchback, you will realize Uziel's hardpoints are just barely better than Shadow Hawk's arms' hardpoints. It is because torso itself is high enough.
And then we have the biggest problem of Uziel: cockpit position. It is located at the center of the mech, making the mech suffering Stormcrow syndrome which makes the mech
really bad for hill-hopping
AND corner peaking thanks to extremely wide mech structure.
Finally, thanks to being a barn door, Uziel has massive problem with convergence.
Uziel half-fulfill the first requirement, and miserably fails two other requirements for proper long-range mech even before we can talk about IS vs Clan tech imbalance and terrible hitboxes that XL is just suicide.
Ironically, I found Uziel does brawl better than long-range due to its agility alone. One can squeeze Uziel with dual LBX10 with 245 light or suicidal XL, which is not possible for SHD. My best performing Uziel is brawling one, and I found all of these long-range setup complete waste of time and cbills.
Too bad brawling Uziel, compared to other mechs, is utter garbage thanks to its terrible shape. Better than long-range, but still garbage compared to average brawling medium mechs.