MischiefSC, on 16 December 2017 - 12:19 PM, said:
The leaderboard for Jarlslist is amazing but it's score based to try and work around the w/l skewing that group queue has. It also adjusts your values based on weight class.However I've never said I was a great player. A bit over mediocre. The 0.8 average is badly skewed by the thousands of terribads and terribad alts who played 10+ games at a 0.5 or so and quit.
Nah. I pulled that straight from the MWO leaderboards myself. This season's stats, remember?
You are well into the top 10% of the playerbase at about 2.0 W/L. Factoring in all the people who play 10 on an account and stop, you're probably in the top 5% for wins vs. losses because there's more of those in the top 5% than below it. If you only play QP, odds are you're even higher.
Have I mentioned lately that not separating QP into solo and group stats is a bad thing?
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You're carrying. 1.5 is ideal - that's statistically offsetting all the 0.8s. 1.25 is still solid - it means on average you're 5% over break even. Especially for LRMs that's good enough, you're helping drive wins. That's not leeching, that's carrying. I've seen you olay, you were in, I think, TBR with LRMs and lasers? You were up front, playing and carrying. Was Grim and we won, you went down about 1/2 way through, we were rotating right and you were caught out.
Supernova-A the past few months.
Orion IIC before that. And yep, I try to avoid the typical lurmtossing potato tactics whenever possible.
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You're not the guy who rarely hits 1.0 but posts some one off screenshots and says you're amzing.
True. I try to be on the high end of skill for my missile-bombing of choice, whether it's ATM or LRM or a bit of both. What I get is about the edge of what missile boats can generally do, simply because every bit of spread means automatically that much less potential lethal damage to a target. I noticed the second the Artemis/ATM spread nerf kicked in, as kills turned into KMDDs because a few more missiles were either missing or hitting off-target, turning that dead robot into someone else's secured kill. Honestly, we can't really do MORE damage, simply because there's only so much ammo you can toss in before you're sacrificing hitting power or ROF or something really stupid, like not having secondary guns or armor.
OmniFail, on 16 December 2017 - 12:22 PM, said:
If half of LRM damage wasn't trash you would be crying about how OP it was. Think about the 1000+ damage games being all CT damage. Also SRM's, MRM's, SSRM's, and LBX all suffer from what you call trash damage. Prove me wrong show me pictures do the math.
Most of those suffer from considerably less trash damage than LRMs do, seeing as most LB-X shots will realistically put their full damage into the torso at all but extreme range if you're centerpunching. SRMs are much the same. MRMs do have LRM-like spread, of course...but even they can hug a target and minimize it.
Only guided missiles have zero "choke" capacity via positioning.