

Assassin Is Bugged: Everyone Knows It
#41
Posted 17 December 2017 - 02:10 PM
Its not like I didn't invest in structure buffs. However the Assassin makes out like a bandit using the survival tree. The Warhawk's greater structure will just get chewed through by machine guns.
#42
Posted 17 December 2017 - 02:20 PM
or Eon...
or 228...
#43
Posted 17 December 2017 - 02:22 PM
The Nerf Bat, on 17 December 2017 - 02:20 PM, said:
or Eon...
or 228...
Needed the Medium slot for something more broadly useful and there isn't any Light that can sub in for a Medium.
You also have to understand...EmP and EON are very good shots. Being saddled with ERLL is not an impediment to them destroying Lights and Light-likes that get close.
#44
Posted 17 December 2017 - 02:30 PM
#45
Posted 17 December 2017 - 02:32 PM
Quote
or Eon...
or 228...
because its 2/2/2/2
youre generally better off taking the heaviest mech you can in each bracket. which is why you saw lots of 35 ton lights, 50 ton mediums (hunchback IIC is the best 50 tonner there is), 70-75 ton heavies, etc...
with the exception of assaults because most 90-100 ton assaults just arnt in a good place right now competitively due to the severe agility nerfs they got when they desynced agility from engine size.
IMO 2/2/2/2 stifles mech choices severely. It should be done by team tonnage limit instead (maybe require a minimum of 1 mech from each weight class). That would result in more variety for team compositions and strategies used by each team.
Edited by Khobai, 17 December 2017 - 02:45 PM.
#46
Posted 17 December 2017 - 02:47 PM
It has both, broken hitbox dmg reg and insane armor.
ACW which is supposed to fulfill a similar, fast striker, just gets shredded compared to the Assassin.
I've done well (and terrible) in the Attic Wolf, because where the Assassin is made of tungsten steel, it is made of glass.
Love my Assassins, but they are unbalanced.
#47
Posted 17 December 2017 - 03:11 PM
#48
Posted 17 December 2017 - 03:12 PM
I can remember alphaing with a 6SRM6 Artemis, mad dog at point blank range and it barely doing anything to them.
#49
Posted 17 December 2017 - 03:29 PM
SHOOT ITS LEGS and any issue you have with it is gone. A 6xMPL Nova will amputate it in no time.

Edited by SeventhSL, 17 December 2017 - 03:31 PM.
#50
Posted 17 December 2017 - 03:47 PM
Juodas Varnas, on 17 December 2017 - 06:01 AM, said:
I think you might be overstating the influence of the single 40 ton IS mech that only appears once in 5 games or so.
.
.
Unlike some certain Clan Assault mechs of which you can find 3-4 in a single match, every match.
#51
Posted 17 December 2017 - 04:09 PM
JackalBeast, on 17 December 2017 - 02:47 PM, said:
It has both, broken hitbox dmg reg and insane armor.
ACW which is supposed to fulfill a similar, fast striker, just gets shredded compared to the Assassin.
I've done well (and terrible) in the Attic Wolf, because where the Assassin is made of tungsten steel, it is made of glass.
Love my Assassins, but they are unbalanced.
As many others have stated. We've got free premium time on the holiday. Post a video backing these claims. Private matches are a thing if you're both running Premium.
If the accusers have no real evidence then we have to rely on ******* PGI to do it. Or me i guess. # **** it I'll be back later if my bud has an assassin.
Edited by Maker L106, 17 December 2017 - 04:09 PM.
#52
Posted 17 December 2017 - 04:21 PM
Maker L106, on 17 December 2017 - 04:09 PM, said:
As many others have stated. We've got free premium time on the holiday. Post a video backing these claims. Private matches are a thing if you're both running Premium.
If the accusers have no real evidence then we have to rely on ******* PGI to do it. Or me i guess. # **** it I'll be back later if my bud has an assassin.
Private matches have not required premium time for months now.
#53
Posted 17 December 2017 - 04:30 PM
Juodas Varnas, on 17 December 2017 - 06:01 AM, said:
I think you might be overstating the influence of the single 40 ton IS mech that only appears once in 5 games or so.
.
.
Unlike some certain Clan Assault mechs of which you can find 3-4 in a single match, every match.
It is quite likely he is seeing more of them than you are in quickplay, over in CW. Since I ran into him yesterday there and often see him there (good to see him back as hadn't seen him in awhile) I am willing to bet that is where he saw tons of them, waves of them sometimes.
There are a couple of Euro units that field a ton of them to crush objectives and/or zerg rush CW in my afternoons (eastern time zone). I actually avoid fighting them when pugging on the Clan side as pugs are completely helpless against them and matches become boring and not so much fun (Linebacker rushes are similarly effective and also I don't hate on them, but don't enjoy matches against them). However if you know it's coming and have the proper Scorch build or MCII equivalent, they get wiped out very quickly.
As far as the topic is concerned I really don't know if there is hit reg issues or if it is that they are just so skinny. I know that they don't stand up to splat at all, and two lbx 20's within 200m will shred them.
I also know that Alex is a beast especially at long range. Seen him repeatedly do over 4k damage in CW. I don't mean a few times either. Willing to bet he doesn't consider a 3k game very good considering the high standards I have seen him set time and time again. Saying this however, I also wouldn't mind hearing more details as I know he favours extreme range weapons which is probably the worst choice for fighting Assassins.
Also I hope if there is an issue that is able to be proved that is caused by faulty animation or whatever that it is addressed and fear instead we will just see another knee, jerk reaction and yet another mech nerfed into uselessness.
#54
Posted 17 December 2017 - 04:34 PM
The assassin is incredibly easy to beat and not that good, 90% of assassin players hide and look for targets caught out and start moving in behind the tean while they focus on the bigger targets, i take advantage of this and use a friendly as bait then i unleash an alpha just to score an easy kill.
#55
Posted 17 December 2017 - 04:48 PM
#56
Posted 17 December 2017 - 04:55 PM
Khobai, on 17 December 2017 - 07:09 AM, said:
except when it jumpjets its leg hitboxes get distorted
the mech definitely has hitbox issues
and its not the first time weve seen these issues... remember the spider?
Well the spider had a big hole in it's side torso hit boxes
#57
Posted 17 December 2017 - 04:59 PM
Pariah Devalis, on 17 December 2017 - 06:57 AM, said:
- Being narrow, it compresses the torso hitboxes, meaning it automatically is prone to spreading damage across multiple parts.
- Because it is narrow, leading an Assassin mucks up convergence so much it creates even greater spread of damage against the mech.
- The arms do a good job of protecting those side torsos from side on hits.
- The walk animation causes quite a bit of torso drop with each step, resulting in unpredictable hits to either arm or torso, based on where the server thinks the arm/torso is at that fraction of a second.
- It moves very quickly, which both increases necessary lead (and thus borking convergence more), as well as faster cycles of torso drop (increasing damage spread further).

In one CW match yesterday I killed eight of them (over two waves against A41) with a MCII, Scorch build. Six of those were with one shot. We still lost as I seemed to be the only one running a build that was effective against them. Since I am actually friends with more than half of that particular unit, I actually started actively avoiding fighting them. Instead trying to go up against EVIL instead, because getting your face stomped by them was for myself more fun and opportunity to learn and grow as a player.
Never, have I ever had to fire up my IS account on my laptop so I could avoid fighting people, especially people that I know and like....to get stomped by EVIL.
I am not sure if they actually have issues or are just naturally blessed by being so slender. Personally don't find them that hard to kill, and what makes the matter somewhat complicated in my mind at least, is that twelve of them buzzing around is a solid and effective strategy. This is in part due to needing a particular strategy to combat them and the usual laser vomit they generally encounter being ineffective against them. Have yet to see Clan pugs adjust to actually try tactics that are able to work. Bet you if the pug population smartened up and popped those dusty streakcrows into their deck, the Assassin problem would be a memory ultra quick.
Lets not forget though that this strategy is also really effective when using Crabs or Linebackers (I would personally argue that these two are superior to the Assassin rush). We also have to account for the tactics/weapons being used to combat them. If you are a large laser boat complaining that you can't kill them, well.... however would be nice to see those inclined (hey Mischief you got some time I am looking at you) run tests. If they are not able to be brought down with say medium pulses, or splat, then clearly there is a problem. However most of the people I see complaining are running builds that you can't really tell due to being just naturally bad against fast moving, smaller mechs.
#59
Posted 17 December 2017 - 05:16 PM
JackalBeast, on 17 December 2017 - 09:20 AM, said:
Yeah? Let's not forget that this is coming: https://mwomercs.com/piranha
Am willing to bet that we will be having this conversation again, come January 23rd of next year.....
#60
Posted 17 December 2017 - 05:26 PM
Only anomaly we found was the missile pods. Cut live from our testing.
That and the assassin has VERY janky animation when landing from JJ's
Edited by Maker L106, 17 December 2017 - 05:28 PM.
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