Clan Heat
#21
Posted 20 December 2017 - 12:58 PM
its not tankier than most assaults like the assassin
so yeah its really not comparable
#22
Posted 20 December 2017 - 01:07 PM
#23
Posted 20 December 2017 - 01:10 PM
MischiefSC, on 20 December 2017 - 10:29 AM, said:
That you'd actually run? Maybe a 61 alpha, hot as hell, Black Knight 6B.
http://mwo.smurfy-ne...0c9f4c33e46ca7b
But 70 would take an Annihilator with 6 LPL and 2 ML, and it would evaporate almost as fast as a DireStar.
#24
Posted 20 December 2017 - 02:05 PM
#25
Posted 20 December 2017 - 02:14 PM
because the 300 engine stops it from having enough heatsinks to run energy builds anyway
and if you really wanna run energy on an annihilator for some reason youre better off with the 1P anyway for the 5 high energy hardpoints
the annihilator-1E is crap IMO
Edited by Khobai, 20 December 2017 - 02:36 PM.
#26
Posted 20 December 2017 - 02:14 PM
pheeere, on 20 December 2017 - 12:54 PM, said:
Yeah, everybody knows how utterly dominant the Assassin rules over almost any match nowadays. Oh wait...
That Mist Lynx with 800 MGs is pretty devastating as well, and the Piranha has not even been released yet. Let's wait a few weeks, I don't think the Assassin will be a major topic anymore come February.
#27
Posted 20 December 2017 - 03:23 PM
Grus, on 20 December 2017 - 02:14 PM, said:
Except that everyone knows to disable a cheetah or an assassin by shooting the legs off. With a crit lynx, you're tempted to shoot the arms, which ends up making it live longer.
#28
Posted 20 December 2017 - 03:49 PM
#29
Posted 20 December 2017 - 03:57 PM
We can talk all day about things like heat, XL engines and big alpha strikes but their is a couple is simple things that can be done to help balance things a lot better.
1. Remove the tonnage restriction on drop decks and replace it with a CBill restriction instead. Prices set by the actions of the community itself in a simple supply vs demand equation. Mechs that are used a lot (meta) go up in price. Mechs that are not used go down.
Nothing will get priced out of use because as soon as use drops so does the price. All those sub par Mechs collecting dust in garages suddenly become useful as they will be cheep fillers. Without the need for tonnage disparity to try and level Tech base, you can start to do some really fun stuff. Mixed decks for Lone Wolf (new players). Salvaged Mechs for Mercs. CBill price reductions on Mechs that are common to your specific faction in lore. Taking a planet with a production facility could actually do something.
2. Introduce tradeoffs for alpha size and speed. Most of the balance issues arise because IS simply wants to run around with the same speed and alpha as Clan. We could just clone Clan tech so they can or we could introduce tradeoffs so speed and alpha size arent the be all, end all of combat in MWO. I've said this many times over but the bigger the alpha and the faster your traveling the less accurate the weapons should be. A curve that is capped at both ends so assults and lights are not unduly effected but going going 70km vs 80km and doing 50 vs 65 alpha becomes player preference rather than just 80km 65 alpha being simply better due to game mechanics.
#30
Posted 20 December 2017 - 04:00 PM
#31
Posted 20 December 2017 - 04:15 PM
pheeere, on 20 December 2017 - 12:29 PM, said:
Accusations of cheating are his go-to. I've had the displeasure of dropping with him in the QP-solo queue, and while he has the basics of the game down, he still has a lot to learn. Last I saw him (a few months ago), he reached a new low by beginning the match with accusations of cheating. People have told him over and over about what he does wrong, but he refuses to accept that he gets killed because of his own misplays.
A much better player than I am broke it down for him HERE.
#32
Posted 20 December 2017 - 05:31 PM
ScrapIron Prime, on 20 December 2017 - 03:23 PM, said:
#33
Posted 20 December 2017 - 05:41 PM
Escef, on 20 December 2017 - 04:15 PM, said:
Accusations of cheating are his go-to. I've had the displeasure of dropping with him in the QP-solo queue, and while he has the basics of the game down, he still has a lot to learn. Last I saw him (a few months ago), he reached a new low by beginning the match with accusations of cheating. People have told him over and over about what he does wrong, but he refuses to accept that he gets killed because of his own misplays.
A much better player than I am broke it down for him HERE.
So he has a reputation for this? How utterly un-surprising Just watched the highlight of your Twitch stream, wow. That explains a lot actually. And it has been over a year and he still plays the same record when he doesn't do well. I mean I can get salty too at times, but accusing people of cheating when you enter a brawl with a red cored CT.. Enough of that
#34
Posted 20 December 2017 - 08:46 PM
#35
Posted 20 December 2017 - 09:56 PM
Lightfoot, on 20 December 2017 - 08:46 PM, said:
They buffed Clan DHS a couple of months ago....pretty big buff if you ask me. Clan Lasers are easy mode right now. And if you factor in the skil tree that gives -heat as well.
I came back after a break of like 4 months....no issues with clan heat anymore, was even able to switch lots of heatsinks for other equipment. Most of the time it's the 2slot DHS that make the difference. My IS Mechs can't compete vs. 50% more DHS, making lasers and PPCs in pure energy builds too efficient.
Edited by Iain Sumner, 20 December 2017 - 10:46 PM.
#36
Posted 20 December 2017 - 09:59 PM
#37
Posted 21 December 2017 - 12:11 AM
Khobai, on 20 December 2017 - 10:18 AM, said:
do you know why mechs are being divided into 7 tiers in solaris?
PGI is telling us in a not so subtle way that they have no intention of ever balancing mechs
if they were going to balance mechs they would only need 1 tier
Except I'm not asking all mechs to be balanced--which is near impossible to do. I am asking base tech balance between IS and Clan--which is far easier to accomplish.
Iain Sumner, on 20 December 2017 - 09:56 PM, said:
I came back after a break of like 4 months....no issues with clan heat anymore, was even able to switch lots of heatsinks for other equipment. Most of the time it's the 2slot DHS that make the difference. My IS Mechs can't compete vs. 50% more DHS, making lasers and PPCs in pure energy builds too efficient.
Correct, and the skill tree gives more bonus cooling to Clan mechs since they can pack more external DHS.
Edited by El Bandito, 21 December 2017 - 12:14 AM.
#38
Posted 21 December 2017 - 01:40 AM
#39
Posted 21 December 2017 - 11:29 AM
I am a "first jaguar guard" and tomorrow i sign an IS contract with auto renew.
This says it all
Den, hellbr vomit is even better than ebon, but the point is that there are 12 man is thay on quickplay maps in fp send 6 annihilators in the front and 6 assassins in the *** at same time, and clans just lack of dps to get through all that armor. In fp maps they just zerg the gens and since we lost uacs....gg
Edited by anonymous223, 21 December 2017 - 11:30 AM.
#40
Posted 21 December 2017 - 11:36 AM
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