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Battle Of Tharkad Stats


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#41 tee5

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Posted 23 December 2017 - 08:56 AM

View PostFrostyBurn, on 22 December 2017 - 11:56 PM, said:

So if you look at the map PGI has actually sneaked Tharkad back to the IS side. So they admit IS won but they did not admit that they did anything wrong. Anywhooo my unit lost its planet and we have to admit that IS deserved the win. Maybe we can agree that clan is not OP?


WHAT?

So first IS-won because there was a software bug?
Then Matt corrected it per hand and the clans won?
And now they gave the planet back to IS?

PS: OK you gave Tharkard back to IS? Because of what? If you say yeah IS had more wins in Invasion. Then give Luthien to the Clans, because Clans had more wins in Invasion during Luthien.

(The Invasion-bar during Luthien was blue(Clan) 100% almost all day long only during the last 2 hours IS made a MINI-comeback.)

I am a Merc and played on both sides. So I do not favor anyside. But justice goes in both ways.

Edited by tee5, 23 December 2017 - 09:12 AM.


#42 El Bandito

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Posted 23 December 2017 - 09:03 AM

View Postlazorbeamz, on 22 December 2017 - 05:03 PM, said:

Obviously people switched to IS and won.


(MS) played every day except for the last two days as IS side and we helped the IS to steamroll Clans. Once (MS) switched to Clans in the last two days, Clans won those days. So yeah, Mercs OP.

Edited by El Bandito, 24 December 2017 - 07:50 AM.


#43 Tarl Cabot

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Posted 23 December 2017 - 11:04 AM

View Posttee5, on 23 December 2017 - 08:56 AM, said:


WHAT?

So first IS-won because there was a software bug?
Then Matt corrected it per hand and the clans won?
And now they gave the planet back to IS?

PS: OK you gave Tharkard back to IS? Because of what? If you say yeah IS had more wins in Invasion. Then give Luthien to the Clans, because Clans had more wins in Invasion during Luthien.

(The Invasion-bar during Luthien was blue(Clan) 100% almost all day long only during the last 2 hours IS made a MINI-comeback.)

I am a Merc and played on both sides. So I do not favor anyside. But justice goes in both ways.


It was not a software bug. Matt furbar it by hitting 0 where on the ToW there can not be a 0 since that is the starting point for both sides, NOR did he check it until after the event was over with. Even setting at 1, for 1 battle on either side of the starting point in his attempt to prevent a stalemate/tie was totally BS, imho.

Atm we do not know who or what caused the change. The change was made AFTER the stats were generated, then upon review due to Matt NOT catching his error until after the event was completed, someone higher up reversed his reversed decision.

But someone mentioned in another thread there appears to be some tags missing from other planets so it could also be a bug.

Just to restate though, if Tharkad ToW bar had been setup the same way as Luthien's, 1%/battle, 90% win marker, the Clans would have won by 94% since IS was only able to pull out and end the event with 6 wins. For Luthien it was 23 wins with the ToW setting at 77%.

Wonder if we will hear anything next week or if things will sit til the new year.

Edited by Tarl Cabot, 23 December 2017 - 11:07 AM.


#44 Arkhangel

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Posted 23 December 2017 - 12:53 PM

Honestly, The only way for PGI to know they've got balance right is when both sides are bitching equally ;) will say though, good on the clans for putting up one hell of a fight, and you guys did at least manage to own Tharkad for a few weeks. can just "lore" that and say Steiner resistance fighters managed to push your garrison forces offplanet while the mainline troops were busy (which would be you Jade Falcon Loyalists and Mercs out there).

next world's gonna be an even more brutal fight, given it's essentially the Season Ender, IS manages to win, we sorta win by default. Clans're gonna be vicious for that one, given they're sorta up against the wall. I'm predicting they're probably gonna win this one, and keep at it to try and pull the season off. nothing motivates like the end of a best of five.

#45 Tarl Cabot

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Posted 23 December 2017 - 01:06 PM

View PostArkhangel, on 23 December 2017 - 12:53 PM, said:

.....

next world's gonna be an even more brutal fight, given it's essentially the Season Ender, IS manages to win, we sorta win by default. Clans're gonna be vicious for that one, given they're sorta up against the wall. I'm predicting they're probably gonna win this one, and keep at it to try and pull the season off. nothing motivates like the end of a best of five.

I doubt they will change the conditions for this season but the next season a stalemate/tie should only take the Capitol out of play for a Capitol round, then if it is still surrounded it becomes eligible to be attacked once more before being removed permanent for attack that season, similar to the loser bracket getting a second chance.

And they need to make a permanent setting for planetary capture - using the Luthien setup. Each battle worth 1% and not the normal 3% FP. Then for the ToW bar continue using the 90% capture goal but I would not have an issue if it was lowered to 85%.

Edited by Tarl Cabot, 23 December 2017 - 01:07 PM.


#46 Questar

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Posted 23 December 2017 - 03:18 PM

Three things,

1. Lock Mercs to their contract for any FW event so they can't farm both sides.

2. Understand that taking a planet should not be a "we won more" contest. The owner of the planet SHOULD have an advantage as the planet is already under their control. So this 51% crap needs to be gone, and taking a planet should require a 75% threshold.

3. Units should go back to picking their targets and there should be a mechanic to cut off supply lines that reduce tonnage for invasion drops. This isn't hard to implement and will only take a little time.

To be honest, just fix the mechanics of taking planets and capitals and start the season over again. Lets get it right this time PGI, please for all of us.

#47 Commander A9

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Posted 23 December 2017 - 03:56 PM

View Postsuffocater, on 22 December 2017 - 02:07 PM, said:

So, IS won, but Clan got the victory?

Can anyone spot the error?


When the event ended, Tug-Of-War was in 90% favor of the Clans.

Posted Image

Originally, the event ended in a tie because programmers forgot to configure the endgame coding properly, which would have instantly awarded event victory to whoever the tug-of-war was in favor of by at least 1%, not 91% like 'just another night of Faction Warfare.' Original intent was to award victory to whoever the tug-of-war was in most favor of.

No error - but tug-of-war is...antiquated...a little realistic because you could say that one side mustered a counterattack which forced occupiers from the objectives, as is similar to what occurred during Tharkad in the books, but...that doesn't exactly translate well into a videogame.

By the way, before anyone gets insane, MercStar initiated their desertion timer to switch from Liao to Steel Viper before Tharkad had begun, not during, so their switching was inevitable.

Edited by Commander A9, 23 December 2017 - 03:58 PM.


#48 Tarl Cabot

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Posted 23 December 2017 - 04:16 PM

Quote

When the event ended, Tug-Of-War was in 90% 82% favor of the Clans.


Just a slight correction. For reference on the standard ToW each battle is 3%. The standard ToW bar (which Tharkad used ) from the End to the start/middle is 20-15-15-20-15-15, so the bar was at 82% in favor of the clans (6 wins from the end = 18%) and the winning V is at 90% or 91% (3 wins from the end = 9%).

Luthien ToW was set at 1%/battle, so the 90% mark would have counted for 10 battles to win, 11 to force a tie. That event finished at 77% in favor of the Clans, with IS pushing back 23% or battles.

Edited by Tarl Cabot, 23 December 2017 - 04:18 PM.


#49 Davegt27

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Posted 23 December 2017 - 04:28 PM

No matter which side wins or the results of the event

someone will find a reason to cry about the results

the things I remember was not finding anyone on the Steiner TS
like a ghost town

the other things was how we won matches
every match I played except like 2 the Clan was kicking the crap out of us
so after the 2nd drop we started base rushing (yeah sad I know)

the other thing was on conquest we only lost a few conquest matches
because we focused on Caps

we very seldom out gunned the Clans


#50 Commander A9

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Posted 23 December 2017 - 04:30 PM

Screenshot I took was taken just before event ended...perhaps I was off...

Still, majority was in favor of Clan, but programming bug failed to award planet to Clans immediately.

#51 Tarl Cabot

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Posted 23 December 2017 - 05:15 PM

Not really an error as it defaulted to the 27 out of 30 since 0 was not achievable/did not compute and Matt did not check his work at all, that is until the event was over with. Sorta of like moving the finish line back 90 meters but not saying anything until after the race over. Of course that V would have been V.V in the center of the ToW bar instead of resting at the 90% mark at each end.

Still, the question is, was Matt's decision purposely reversed because due to his error, but only after the stats were generated? Or does the right hand not know what the left hand is doing?

Edited by Tarl Cabot, 23 December 2017 - 05:16 PM.


#52 Arkhangel

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Posted 23 December 2017 - 08:30 PM

View PostTarl Cabot, on 23 December 2017 - 05:15 PM, said:

Not really an error as it defaulted to the 27 out of 30 since 0 was not achievable/did not compute and Matt did not check his work at all, that is until the event was over with. Sorta of like moving the finish line back 90 meters but not saying anything until after the race over. Of course that V would have been V.V in the center of the ToW bar instead of resting at the 90% mark at each end.

Still, the question is, was Matt's decision purposely reversed because due to his error, but only after the stats were generated? Or does the right hand not know what the left hand is doing?

It was likely reversed because he moved the goalposts a day after the event was over. error or not on his part, the fact is you don't go and "fix" the results after the fact. if he'd noticed his screwup DURING the event, it woulda been fine. but figuring it out after the fact and trying to "fix" it wasn't the way to go about how he did it, hence the reversal.

I do agree with the guy who says Merc contracts should be locked for Capital invasions. the inconvenience could also be mitigated with a nice C-bill bonus, as since it's supposed to be a major strategic point, they'd want to incentivize Mercs to fight on their side. add to that each invasion event has been a week tops, so it shouldn't be that big of a deal to stick with the faction you were already working for. and it's better than an alternative, which is... Mercs get banned from working for the side they betrayed during a capital world invasion for six months which would actually be entirely fair, as Treason historically isn't taken well, even taking mercenaries into account.

and to be blunt, Merc double-dipping pretty much pisses all over everything the Loyalists are trying to do, both Clan and IS. MercStar doesn't really have the right to ***** about this either, given they're actually five units, which they should separate back into if they want to play both sides.

Edited by Arkhangel, 23 December 2017 - 08:33 PM.


#53 Laser Kiwi

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Posted 23 December 2017 - 09:49 PM

View PostDavegt27, on 23 December 2017 - 04:28 PM, said:


the things I remember was not finding anyone on the Steiner TS
like a ghost town

the other things was how we won matches
every match I played except like 2 the Clan was kicking the crap out of us
so after the 2nd drop we started base rushing (yeah sad I know)

the other thing was on conquest we only lost a few conquest matches
because we focused on Caps

we very seldom out gunned the Clans


Well a lot of the units aren't exactly on the steiner teamspeak, there are others, and I don't recall getting rolled that often at all, but then again we were getting quite a few 10-12 man drops so its a different thing.

I know some key steiner units must have been dropping 8-10 hour shifts trying to win this thing and at the end every time we won somebody else lost 2. Basically the fight turned with the inevitable change of sides from certain top merc units. Before they turned the board was IS victory from top to bottom, pages of wins, after 2:1 IS losses if not more.

And we weren't the only guys dropping hours of mostly full teams, the other side the R79T guys were giving it all, they must have been pushing **** uphill the first half of that event, but the fact they got their tag on the planet is a testament to their moxy, tell ya what though if it has been removed (their tag) that'll be a bit of a sore point... :)

#54 Laser Kiwi

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Posted 23 December 2017 - 09:53 PM

oh and now that i've said all that, these guys have gotta stop changing their minds. I mean its great to "win" Tharkad and all that, but to change ya minds 2 times about it, just not great, should just wait a couple of months and have a redo. lol.

#55 Johnathan Tanner

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Posted 23 December 2017 - 10:09 PM

View PostArkhangel, on 23 December 2017 - 08:30 PM, said:

and to be blunt, Merc double-dipping pretty much pisses all over everything the Loyalists are trying to do, both Clan and IS. MercStar doesn't really have the right to ***** about this either, given they're actually five units, which they should separate back into if they want to play both sides.

All the big merc units are so rich a second account is nothing. The mercs decide who wins in this mode. Its always been this way. It will always be this way. Before phase 3. There where loyalist units who could fight the mercs. Ironically when loyalist where strongest was when there was no "Loyalist career path" Loyalist were just dudes on permanent contracts and said they were loyalists.

But then phase 3 happened, And we got whole units long tomed to the uninstall menu, We had our remaining population split with medium brawlers paradise cancer tier scout mode. And planet reinforcement which did nothing but discourage units from attacking other factions. Loyalism is dead. It died the minute PGI made it a thing.

#56 NocturnalBeast

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Posted 23 December 2017 - 11:22 PM

View PostArkhangel, on 23 December 2017 - 12:53 PM, said:

Honestly, The only way for PGI to know they've got balance right is when both sides are bitching equally Posted Image will say though, good on the clans for putting up one hell of a fight, and you guys did at least manage to own Tharkad for a few weeks. can just "lore" that and say Steiner resistance fighters managed to push your garrison forces offplanet while the mainline troops were busy (which would be you Jade Falcon Loyalists and Mercs out there).

next world's gonna be an even more brutal fight, given it's essentially the Season Ender, IS manages to win, we sorta win by default. Clans're gonna be vicious for that one, given they're sorta up against the wall. I'm predicting they're probably gonna win this one, and keep at it to try and pull the season off. nothing motivates like the end of a best of five.


It is not a balance issue, it is just a matter of which side the majority of "top-tier" Merc units are fighting on. There is very little incentive to play as a loyalist and loyalist units bleed members constantly as they get scalped by big Merc units.

#57 Arkhangel

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Posted 23 December 2017 - 11:46 PM

View PostEd Steele, on 23 December 2017 - 11:22 PM, said:


It is not a balance issue, it is just a matter of which side the majority of "top-tier" Merc units are fighting on. There is very little incentive to play as a loyalist and loyalist units bleed members constantly as they get scalped by big Merc units.

Hence why they should be locked to a side for the duration of events like this. It's the loyalists who get the better rewards for winning the planet anyways. the mercs shouldn't be able to **** them up just because they felt like double dipping and changing their minds halfway through the event. you guys know full well who you are, and that "our timer was running out before the event started" story is ******** and you know it. you swapped to clan, because you thought it was the one most likely to win.

as for the guy up there going "how many more times are they going to change their minds." answer for this event.... zero. fact is, Matt screwed up, and then screwed up again trying to change the results from what they were in the first place. his screwup notwithstanding, as the stipulations for Tharkad were DURING the event, it ended in a tie. he should not have tried "moving the goalposts" a full day after the event ended in an attempt to rectify his mistake. all doing that did was piss off people on both sides who worked their asses off during the event, within the parameters as they knew them, not as Matt meant them to be. plain and simple solution would just be "apologize to the community, say how you screwed up, and make sure it doesn't happen next time." you don't get a magic "reset button" for stuff that already happened.

#58 Johnathan Tanner

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Posted 23 December 2017 - 11:52 PM

View PostArkhangel, on 23 December 2017 - 11:46 PM, said:

Hence why they should be locked to a side for the duration of events like this. It's the loyalists who get the better rewards for winning the planet anyways. the mercs shouldn't be able to **** them up just because they felt like double dipping and changing their minds halfway through the event. you guys know full well who you are, and that "our timer was running out before the event started" story is ******** and you know it. you swapped to clan, because you thought it was the one most likely to win.

Meanwhile on comstar NA. Posted Image

#59 C E Dwyer

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Posted 24 December 2017 - 03:46 AM

Maybe lock merc's into contracts while event is on, and give a minimal amount of notice.

It does seem that the system is far to easily gamed by the Merc's, which has caused all the confusion.

#60 QuickSpoon

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Posted 24 December 2017 - 08:28 AM

I might be to dumb for this kind of stat dump.

IS won more matches. IS lost the event.

What the hell?

It looks like PGI doctores with the data.

I would rather lose every event than question every data from here on.

As I already said in the Faction Play Topic on Siege mode.

There were some great points made by IS and Clan Players.

Cheers





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