I play DWF almost exclusively these days. I find that, with ghost heat limits, I carefully space out my shots which typically results in me having little time to roll damage (high facetime)else I suffer an increase in wasted weapon recycle time. Usually, it is a fight with my heat bar, fill up my heat bar, then roll. Typically, unless I happened to kill a lone target, I stumble behind some cover or a friendly mech at this point or find myself dead.
From a DWF player, I think the best way to enhance my mech and it's role would be Armor/Structure/Crit quirks, heat capacity quirks, ballistic heat quirks, and/or a new and unique ghost heat quirk.
Edit, the part of me that wants my DWF to be awesome would like to be able to turn my torso a little more then 180 degrees so I can take long range weapons, turn left 90 degrees and participate in the Nascar from 900m away. This sort of buff seems outside the scope of my role and is perhaps suited to heavy and medium mechs.
Edited by Potatomasher69, 30 December 2017 - 07:10 PM.