

It Has Been A Good Run But It's Gotta End Sometime.
#41
Posted 28 December 2017 - 12:59 PM
#42
Posted 28 December 2017 - 01:01 PM
Yeonne Greene, on 28 December 2017 - 12:59 PM, said:
Maybe they'll just halve the armor quirks, then?
#43
Posted 28 December 2017 - 01:09 PM
nerf its agility
thats what PGI did to clan mechs, many of which were less overpowered than the assassin
should treat overpowered IS mechs no differently
assassin should get nerfed so badly it ends up in division 1 for solaris lolol.
Edited by Khobai, 28 December 2017 - 01:13 PM.
#44
Posted 28 December 2017 - 02:55 PM
I'm going over them, gonna post my findings soon. If somebody points out a specific area, I'll go over it in detail.
Just gonna go over the rear right now before I'm done and post them.
#45
Posted 28 December 2017 - 03:42 PM
#46
Posted 28 December 2017 - 03:55 PM
Davegt27, on 28 December 2017 - 12:54 PM, said:
ACW-s are in fact pretty squishy due to being broad and boxy, doubt anyone will ever complain about them.
While we're at it, I would also like to see a slight urbie nerf. Like making it bigger perhaps? Oh, and a boost to jenners instead, both of them. Jenners must be good.
Edited by Nema Nabojiv, 28 December 2017 - 03:56 PM.
#48
Posted 28 December 2017 - 04:30 PM
#50
Posted 28 December 2017 - 06:34 PM
#51
Posted 28 December 2017 - 06:43 PM
Tarogato, on 28 December 2017 - 06:34 PM, said:
Based on that picture I definitely don't see any part of the Assassin that could be considered "broken."
That Cougar below it on the other hand...ultra broken (in a detrimental way).
Edited by FupDup, 28 December 2017 - 06:44 PM.
#52
Posted 28 December 2017 - 06:51 PM
#53
Posted 28 December 2017 - 06:55 PM
https://leaderboard.....php?u=I3urnout
#54
Posted 28 December 2017 - 07:00 PM
Tarogato, on 28 December 2017 - 06:34 PM, said:
So part of its rear STs count as front STs? That could be one reason why it is durable, as shooting it from the back will be less effective.
Also someone mentioned that after the arms were blown up, even if you shoot the Assassin from the side without touching the arm socket, the damage still gets reduced. Might wanna check up on that.
Edited by El Bandito, 28 December 2017 - 07:04 PM.
#55
Posted 28 December 2017 - 07:04 PM
El Bandito, on 28 December 2017 - 07:00 PM, said:
That's a universal mechanic across every mech in the game. The Assassin just-so-happens to have a body shape that benefits from that common mechanic more than most mechs. It's literally the same as the old Centurions of yore.
#56
Posted 28 December 2017 - 07:05 PM
SlippnGriff, on 28 December 2017 - 06:55 PM, said:
https://leaderboard.....php?u=I3urnout
Technically speaking, he's above average percentile wise. PGI's probably trying to listen to their "average" users or something like that. They've never really balanced top down and we know it.
#57
Posted 28 December 2017 - 07:11 PM
FupDup, on 28 December 2017 - 07:04 PM, said:
No, no, the guy said he shot the Assassin nowhere near the arm socket, but the damage is still getting reduced.
#58
Posted 28 December 2017 - 07:15 PM
Dakota1000, on 28 December 2017 - 07:05 PM, said:
The problem though is that some average users don't think about high level applications of things. We're not even talking about high level/difficulty types of things - it's more like common sense at comp level.
What may be perceived at lower levels is usually a non-issues, like the common "Lights are OP" argument. Anyone that can aim and actually practice handling them w/o relying on Streaks are what most would consider "above average", since it doesn't take much to expose a bad player that is exposed way too easily (which is the common theme in the sea of brown potatoes).
At this point, AI-level Escort bots (like the Atlas) would still be "too hard" for a significant majority of people playing these days.
El Bandito, on 28 December 2017 - 07:11 PM, said:
There used to be "destroyed hitboxes" in the Centurion days of yore where they would absorb the damage and gain the damage reduction benefits. Unfortunately since that was removed, the Centurions never fared as effectively as before. There probably needs to be some hitbox modeling once arms are destroyed to see if that's an artifact.
#59
Posted 28 December 2017 - 07:48 PM
El Bandito, on 28 December 2017 - 07:00 PM, said:
Checking borders on dead arms is tricky... but this one turned out pretty simple.


It extends a couple pixels (literal actual pixels) toward the front of the mech, but otherwise it appears to be about a perfect circle that matches the geometry, best I can tell.
You'll notice the tiny pauldrons that surround the arm joint aren't hitboxed. Shots that go through these will pass through and hit whatever is on the other side. If shooting from dead-on side, of course it will end up at the arm hitbox, and from oblique angles it could pass through to hit the side torso.
Nothing is jutting out that will register as arm and cause damage transfer, it's actually a pretty tight, small stub. I waved around looking for any "ghost hitboxes" floating around, but I couldn't find any.
Edited by Tarogato, 28 December 2017 - 08:01 PM.
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