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Is It Time For Large Units To Petition Pgi For A Separate Solo/small Group Q?


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#201 Mystere

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Posted 02 January 2018 - 02:09 PM

View PostVellron2005, on 02 January 2018 - 03:43 AM, said:

If you ask me, there is a simple solution to FP seal clubbing..


Yay! Here is another set of simple solutions! Posted Image


View PostVellron2005, on 02 January 2018 - 03:43 AM, said:

1) Make it so that maximum group size for FP is 4 ...


The last time PGI did something like that, there was a mass hemorrhage of players. What is the definition of insanity again?


View PostVellron2005, on 02 January 2018 - 03:43 AM, said:

2) Support, get off your rear torso and start punishing cheating and toxicity! Anybody who plays FP often, already knows that "strange things happen" when you drop with certain units and certain players. Many have stopped playing FP altogether because of this, and many new players have quit the game because of this too.


Where is that new order of foil I just made?


View PostVellron2005, on 02 January 2018 - 03:43 AM, said:

3) Make it so that after using all your consumables, and loosing, you still have a positive balance.. right now, using all my consumables (only 3 / mech), and loosing, actually means I'm loosing money!


Yes, teaching kids irresponsible spending habits will help them in the future. Posted Image Posted Image


View PostVellron2005, on 02 January 2018 - 03:43 AM, said:

5) Make bigger units go Comp instead of faction play..


So they cannot play a game mode that was specifically created for units? Brilliant! Posted Image Posted Image Posted Image


View PostVellron2005, on 02 January 2018 - 03:43 AM, said:

6) Abolish ALL UNITS ...


Wow! You're going for broke, aren't you? <smh>

Edited by Mystere, 02 January 2018 - 02:23 PM.


#202 Mystere

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Posted 02 January 2018 - 02:21 PM

View PostMischiefSC, on 02 January 2018 - 10:19 AM, said:

No change. At all. They still got crushed because they were bad. It did however reduce the total number of people playing in group queue significantly as the tonnage limits are a huge pain and forced people to play meta if they were going to play group queue. It made the group queue LESS casual, because amazingly enough what it did NOT do was change the skill distribution.


People have this insane idea that making units go through a whole bunch of hoops just so they can play as a unit in a unit-focused game mode is a fantastic idea. Posted Image

#203 TKSax

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Posted 02 January 2018 - 03:13 PM

After playing faction plan both scouting and invasion modes during the event. What seems to hurt as much as large groups are players who have no desire to bring successful builds and use even the most basic tactics to try and win.

I had 2 matches where people can't even stay alive. Was defending on Boral with an 8man of 228, after the Enemies first wave which was not a brawl rush the score was 12-6. We had one guy on his last mech and one guy on his 3rd mech so these 2 players account for 5 of enemies 6 kills. No amount of split the queue is going to help that. Because in another match that was a pugs no groups which was a domination match after the first 5 mins the score was 15-10 with 1 perma dead on my team and 2 perma dead on the clan team. In the first 5 mins of the match.

#204 A Headless Chicken

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Posted 02 January 2018 - 06:51 PM

Don't understand why people in a PvP game expect to win after shooting themselves in the foot by bringing bracket builds or being unable to aim. Then there's also the fact that in a game about shooting stompy robots nobody wants to shoot stompy robots, instead running away from any engagement. Yes, I drop in units, but I also drop as a pair or alone. Players in FW are not prepared for a fight - they're prepared to sit back and just press fire on their LRM launchers or snipe. I like to think teams with initiative win.

I hear a lot about 'fun'. If you're just sour you keep losing against others of a higher skill level, who make effort to communicate, and you instead determine the way forward is to lower the average skill level of a game, FW is not a mode for you. You get fun from a win, you get out there and play to win. It's not impossible to win against stacks if you know the map and take initiative to make calls. You need to put in some effort. No one is going to spoon feed you or baby you in a competitive game.

Maybe play flip the coin on who gets the better team in pug queue instead once its implemented - assuming you get a game.

Edited by A Headless Chicken, 02 January 2018 - 06:53 PM.


#205 justcallme A S H

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Posted 02 January 2018 - 07:12 PM

View PostHydrocarbon, on 02 January 2018 - 07:20 AM, said:


Bless you my child for being the first reply to this nonsense. lol

I was there for day one of the split queue. I waited and waited but never got to play. A few days later we finally got matches, but the enemy was a 2-man with ten other 1-man unit tags.


I got lucky this day :D

Edited by justcallme A S H, 02 January 2018 - 07:12 PM.


#206 justcallme A S H

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Posted 02 January 2018 - 07:16 PM

View PostTKSax, on 02 January 2018 - 03:13 PM, said:

After playing faction plan both scouting and invasion modes during the event. What seems to hurt as much as large groups are players who have no desire to bring successful builds and use even the most basic tactics to try and win.

I had 2 matches where people can't even stay alive. Was defending on Boral with an 8man of 228, after the Enemies first wave which was not a brawl rush the score was 12-6. We had one guy on his last mech and one guy on his 3rd mech so these 2 players account for 5 of enemies 6 kills. No amount of split the queue is going to help that. Because in another match that was a pugs no groups which was a domination match after the first 5 mins the score was 15-10 with 1 perma dead on my team and 2 perma dead on the clan team. In the first 5 mins of the match.


This sums up the majority of PUGs in FP.

- They have no interesting in playing as a team
- They don't bring optimised builds for the map (as instructed at the warning screen).
- They literally will not follow any comms / suggestion / help or otherwise
- Often they will argue back and tell you any number of things ranging from "you are full of it" down to "I'll do what I want, you play your game".
- They simply do not care

IMO if they don't care - then why should anyone else?

I used to drop call most of the time over in-game voip. After being constantly abused, not listened too or otherwise - I've just mostly given up unless one of the PUGs asks for directions/plan. I just stick to the group I'm with on TS and we do it there.

If the PUG is good, listens, they get an invite to the group and TS to come play.

Much less stressful than having to try and herd a bunch of people that quite frankly, don't care anyway.

Edited by justcallme A S H, 02 January 2018 - 07:16 PM.


#207 Champion of Khorne Lord of Blood

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Posted 02 January 2018 - 08:18 PM

View PostTKSax, on 02 January 2018 - 03:13 PM, said:

After playing faction plan both scouting and invasion modes during the event. What seems to hurt as much as large groups are players who have no desire to bring successful builds and use even the most basic tactics to try and win.

I had 2 matches where people can't even stay alive. Was defending on Boral with an 8man of 228, after the Enemies first wave which was not a brawl rush the score was 12-6. We had one guy on his last mech and one guy on his 3rd mech so these 2 players account for 5 of enemies 6 kills. No amount of split the queue is going to help that. Because in another match that was a pugs no groups which was a domination match after the first 5 mins the score was 15-10 with 1 perma dead on my team and 2 perma dead on the clan team. In the first 5 mins of the match.


These guys amaze me. I can't even comprehend how they even manage to lose 4 mechs in 5 minutes. Like, they have to walk out to the enemy, die, respawn, and repeat 4 times in 5 minutes. Its almost like they are trying to speedrun how fast they can die. Did they just bring all locusts and run into the enemy or what?


I also see things like people bringing dual AC20 Jagermechs to Alpine Peaks matches in FW. We all know who got sub 200 damage. Meanwhile I was out testing an ERPPC based dropdeck after the velocity boosts to further refine my decks. There's just so much of a disconnect between the players who are actually trying to do better and the players who aren't trying at all.

Edited by Dakota1000, 02 January 2018 - 08:23 PM.


#208 Kin3ticX

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Posted 02 January 2018 - 11:30 PM

View PostDakota1000, on 02 January 2018 - 08:18 PM, said:


These guys amaze me. I can't even comprehend how they even manage to lose 4 mechs in 5 minutes. Like, they have to walk out to the enemy, die, respawn, and repeat 4 times in 5 minutes. Its almost like they are trying to speedrun how fast they can die. Did they just bring all locusts and run into the enemy or what?


I also see things like people bringing dual AC20 Jagermechs to Alpine Peaks matches in FW. We all know who got sub 200 damage. Meanwhile I was out testing an ERPPC based dropdeck after the velocity boosts to further refine my decks. There's just so much of a disconnect between the players who are actually trying to do better and the players who aren't trying at all.


Thats probably why PGI halted work on CW to do Solaris. CW is just a product that this community can't handle. PGI saw that their customers wont organize up for CW, run bad builds until they quit, and get farmed as solos until they quit. Yeah its true PGIs implementation was riddled with flaws and missing promises, but as a community we refuse to organize. This was a problem even before phase 3 and even if phase 3 and 4 were a home run grand slam, maybe we'd still be in the same place.

#209 Vellron2005

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Posted 03 January 2018 - 12:25 AM

View PostMystere, on 02 January 2018 - 02:09 PM, said:


Yay! Here is another set of simple solutions! Posted Image




The last time PGI did something like that, there was a mass hemorrhage of players. What is the definition of insanity again?




Where is that new order of foil I just made?




Yes, teaching kids irresponsible spending habits will help them in the future. Posted Image Posted Image




So they cannot play a game mode that was specifically created for units? Brilliant! Posted Image Posted Image Posted Image




Wow! You're going for broke, aren't you? <smh>


Hah.. you're one to talk.. It's cose' of players like this that seal clubbing in FP is a thing.. but yeah, sure, say it isn't so.. we all know who are the players and units doing the clubbing.. of course they would object..

It's not unexpected..

Now I'm just looking forward to hearing from a few other known trouble makers..

#210 Lupis Volk

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Posted 03 January 2018 - 12:28 AM

Wow why are there so many anti social edge lords wanting to punish organised play.

Kiddies stick to QP it's more chaotic there and you can get your pew, pews for the most part safe from any big mean organised players, failing that Call of Duty might be ore up your alley since there's no team work there at all.

Or maybe you can get out of your shell and attempt to play like a team in a freaking team based game mode that's in a team based video game!

I swear to kerensky Himself this is worse than all those Whaaa Clans beat me! Nerf them PGI threads. At least those have a logical reasoning to them unlike here which is bathed in narcissism.

Edited by Lupis Volk, 03 January 2018 - 04:29 AM.


#211 Horseman

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Posted 03 January 2018 - 01:05 AM

View PostVellron2005, on 03 January 2018 - 12:25 AM, said:

Hah.. you're one to talk.. It's cose' of players like this that seal clubbing in FP is a thing.. but yeah, sure, say it isn't so.. we all know who are the players and units doing the clubbing.. of course they would object..

It's not unexpected..

Now I'm just looking forward to hearing from a few other known trouble makers..
Baby seals have no business coming to FP in the first place.

#212 Lupis Volk

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Posted 03 January 2018 - 04:11 AM

View PostHorseman, on 03 January 2018 - 01:05 AM, said:

Baby seals have no business coming to FP in the first place.

Well a "baby seal" has to learn and talks and videos can only do so much.


What we're seeing here is a refusal to learn/play/engage in team work and outright hostility towards those who are playing the game mode in the bloody way it was meant to be played.

Edited by Lupis Volk, 03 January 2018 - 04:12 AM.


#213 Lykaon

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Posted 03 January 2018 - 04:19 AM

View PostKroete, on 02 January 2018 - 02:37 AM, said:

The cw population wouldnt be hurt, if players that dont play cw would play in pug-cw,
the qp would lose some players, but wouldnt that matter much?
If so, then solaris will do the same and comp-queue would have done the same too.

The 5% dont want pugs in their cw, but they also dont want pugs to play their own cw?
They say "we want better fights", "want to fight only groups",
but the option where they have to play only against groups
and where the pugs have their own cw, they also dont want.

"We want challenging fights" and "we want to play against other groups" is bullshiet,
if you are against an option where this would happen.

So its still only excuses to farm pugs for the challenging 10 minutes 48/12 spawncamping matches.




Ok so we have a finite number of MWo players. And a relativley small portion of those players even want to play faction warfare.

So if we do opt to split the queue (again) that portion of players will be split by a mandatory mechanic reducing the total number of players available to create matches in either queue and thus increase wait times.

I suppose there may be a slight increase in the number of solos wanting to play faction warfare (at least for a while) but how does this improve faction warfare overall?

what this idea does is improve puggies at the expense of groups.

The puggies get their solo only queue (with a functioning matchmaker ported from quick play 'cause easy peasy to do)

The groups get a queue with overall fewer players than ever before meaning longer wait times and of course no match maker functionality what so ever.

If there is a solution that improves the game play for everyone that would be preferable over gutting group player's game experiences yet again....

So if grouped players seem reluctant to settle for a split queue it's because they are getting the short end of the stick out of this deal...again.

#214 MischiefSC

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Posted 03 January 2018 - 06:47 AM

View PostVellron2005, on 03 January 2018 - 12:25 AM, said:


Hah.. you're one to talk.. It's cose' of players like this that seal clubbing in FP is a thing.. but yeah, sure, say it isn't so.. we all know who are the players and units doing the clubbing.. of course they would object..

It's not unexpected..

Now I'm just looking forward to hearing from a few other known trouble makers..


If by seal clubbing you mean one side winning by a good margin (like the 12-1 wipes in QP) that's true. It absolutely happens like it happens in every mode.

If you're trying to imply that teams want to play bad opponents to farm such wins you'll need to provide proof for that. Some sort of mind reading technology to explain how you know my thoughts and intentions better than I do.



#215 Nema Nabojiv

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Posted 03 January 2018 - 07:14 AM

View PostLykaon, on 03 January 2018 - 04:19 AM, said:

The groups get a queue with overall fewer players than ever before meaning longer wait times and of course no match maker functionality what so ever.

If there is a solution that improves the game play for everyone that would be preferable over gutting group player's game experiences yet again....

So if grouped players seem reluctant to settle for a split queue it's because they are getting the short end of the stick out of this deal...again.
You can't blame people for pursuing their own interests first and foremost. Rigth now its pugs who are getting not even the short end of a stick but a big F U in the face. Naturally they want this to change.

#216 TKSax

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Posted 03 January 2018 - 08:59 AM

View PostNema Nabojiv, on 03 January 2018 - 07:14 AM, said:

You can't blame people for pursuing their own interests first and foremost. Rigth now its pugs who are getting not even the short end of a stick but a big F U in the face. Naturally they want this to change.


I don't blame them and I even sympathize with some of them. However they have the power to make the experience better.

How?

Well I would say bring good mechs and mechs you are comfortable with, however realized that a mech with a ppc, 2 mg's and srm6 and a lrm 10, is bad, especially for faction play. You need Specialized mechs and Drop Decks. I have the 2 that PGI Gave me and I have them setup like this. I have 1 drop deck that is long range, and I have another that is a brawl deck. However I have several mechs ready to go to replace if I end up on a hot map I switch out the laser deck to mostly ballistics, and If its a map or mode that is good for mid range I swap out the brawl deck for mechs I have setup for mid range.

Someone might say but I do fine in QP with The ppc/mg/srm/lrm build in QP. Well Faction play is not quick play, what works there may not be good for extended engagmets that are in Faction Play, becuase keeping your mech alive and getting full use out of it till your are dead or out of ammo is paramount.

#217 CFC Conky

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Posted 03 January 2018 - 09:32 AM

Here's a crazy idea which has probably been mentioned before (and flamed Posted Image ):

Trial mechs only in fp.

Player/team skill would be the biggest factor determining performance. Pugs don't have to figure out the 'meta'. Change the trial mechs more often.

Will never happen.

Good hunting,
CFC Conky

#218 tauSentry

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Posted 03 January 2018 - 09:41 AM

View PostTarogato, on 29 December 2017 - 08:20 PM, said:

My take: remove the ability for solo players to queue matches in faction play. If solo's want to play FP, force them to use LFG and get into groups. This should take a lot of the selfish solo pugs out of FP, allowing for more consistently competitive matches that might bring teams back into FP. And if they don't come back? FP dies. Nothing of value lost. (PGI really should shut down FP altogether for 4-6 months and relaunch it after making major changes.)


Hey Tarogato,
I went ahead and submitted a Feature Request on your behalf...

Issue #272: Remove the ability to solo-drop in Faction Play


Cheers,
tauSentry <o

#219 TWIAFU

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Posted 03 January 2018 - 09:48 AM

View PostCFC Conky, on 03 January 2018 - 09:32 AM, said:

Here's a crazy idea which has probably been mentioned before (and flamed Posted Image ):

Trial mechs only in fp.

Player/team skill would be the biggest factor determining performance. Pugs don't have to figure out the 'meta'. Change the trial mechs more often.

Will never happen.

Good hunting,
CFC Conky


The side that uses teamwork, even with trial mechs, will win.

The complaint would change to;

Solo PUGs in all Trials were clubbed by a group in all Trials, nerf groups.

#220 Mystere

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Posted 03 January 2018 - 10:21 AM

View PostVellron2005, on 03 January 2018 - 12:25 AM, said:


Hah.. you're one to talk.. It's cose' of players like this that seal clubbing in FP is a thing.. but yeah, sure, say it isn't so.. we all know who are the players and units doing the clubbing.. of course they would object..

It's not unexpected..

Now I'm just looking forward to hearing from a few other known trouble makers..


A better response is to refute what I said.

And by the way, I have only ever played MWO as a solo. Posted Image





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