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You Want To Make Fp Fun?


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#21 El Bandito

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Posted 29 December 2017 - 10:29 PM

View Postriverslq, on 29 December 2017 - 09:23 PM, said:

That last scouting FP game was fun!
The enemy team had 3 ECM ice ferrets with ER lasers!
WOOHOO!

yeah, told you this **** was broken.
Tell me my idea is crap, fine, give me a better one then.


Customization offers game longevity. Kudos to those Clanners who tried something new, instead of getting close to superior IS medium brawlers.

#22 Bombast

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Posted 29 December 2017 - 10:40 PM

View PostEl Bandito, on 29 December 2017 - 10:29 PM, said:

Customization offers game longevity. Kudos to those Clanners who tried something new, instead of getting close to superior IS medium brawlers.


To be fair, if its who I think it is, it wasn't so much Clanners trying something new, as it is a group of jerks intentionally trolling IS players, dragging out matches to 15 minutes just to get people angry.

Though I thought they were using ERPPCs...

#23 gooddragon2

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Posted 29 December 2017 - 10:51 PM

I have to wonder, would it be impossible for them to make group prohibited faction play? I'd join that even if I had to wait.

#24 Mystere

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Posted 30 December 2017 - 12:00 AM

View PostBombast, on 29 December 2017 - 08:53 PM, said:


No, its up to you to figure out. Its your dumb idea.


And this is where I jump in with:

Why don't we use lore: TECH vs. NUMBERS? Done! Posted Image

Edited by Mystere, 30 December 2017 - 12:01 AM.


#25 sycocys

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Posted 30 December 2017 - 12:18 AM

Stock builds...

So for balance it would be 24 IS mechs vs 8 clan mechs?

#26 ANOM O MECH

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Posted 30 December 2017 - 12:25 AM

View Postriverslq, on 29 December 2017 - 08:36 PM, said:

Stock mechs only.

Why not? You want lore? you got lore.

What the mech came with is what you got.

It would get rid of the meta, and definitely min/max.
Maybe make it interesting to play, not who can bring 8 med heavy this, or 17 atms, or 12 ssrms.


Um...because it would be terrible.

It also wouldn't be even a little close as there are some stock clan builds that can be worked with. The IS potato's who would think this would be fun, would also be stuck with only one lrm 5 on an Atlas, and everyone knows that is just not enough...

Yeah, so the small playerbase that is there would be gone for the ten or fifteen window lickers to have their derp derby. Not a good financial move.

#27 UnofficialOperator

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Posted 30 December 2017 - 12:49 AM

View Postriverslq, on 29 December 2017 - 09:07 PM, said:

I've been here as a potato as long or longer than you so yes I do. Posted Image


Fixed that for you

#28 Sjorpha

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Posted 30 December 2017 - 01:56 AM

Stock would be far less balanced, and it would have a narrower metagame since there is no way to make bad loadouts good and everyone would just play the very few good stock loadouts. The premade vs pug situation would be worse and clan vs is balance a complete joke.

#29 Vxheous

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Posted 30 December 2017 - 02:40 AM

View Postriverslq, on 29 December 2017 - 09:23 PM, said:

That last scouting FP game was fun!
The enemy team had 3 ECM ice ferrets with ER lasers!
WOOHOO!

yeah, told you this **** was broken.
Tell me my idea is crap, fine, give me a better one then.


Wait, you lost to 3 ECM ice ferrets with ER lasers? You have a bigger problem to deal with than "stock mechs"

#30 Latorque

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Posted 30 December 2017 - 04:17 AM

You can swap mechs with rusted Toyota pickups mounting a machine gun, it still wouldn't be fun.

The gamemode is horrible, regardless of vehicle used. Frontal attack, narrow funnels, equal numbers, respawn etc. Seriously, yuck!

I very much like the idea behind FW still, but it's like running closer to your firing squad. So many tactical options to choose from, and they chose something that tactically wouldn't have flown with Sir Anthony Cecil Hogmanay Melchett.

The current state allows burning it to the ground and starting from scratch, but remodeling this... *cough* gamemode is an utter waste of time.

#31 Unnatural Growth

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Posted 30 December 2017 - 05:03 AM

I want this game:

https://www.youtube....1&v=k-J5_FNBYns


Sounds like fun, I'd like to try it.

#32 Jay Leon Hart

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Posted 30 December 2017 - 05:35 AM

View Postriverslq, on 29 December 2017 - 09:23 PM, said:

Tell me my idea is crap, fine, give me a better one then.

Remove FP.

Done.

Next.

View PostJaybles-The-PegLeg-PotatoCaptain, on 29 December 2017 - 09:37 PM, said:

Or Maybe some ERLL Cicadas just for kicks?

Literally the only thing that scares me in Scouting.

View PostMystere, on 30 December 2017 - 12:00 AM, said:

And this is where I jump in with:

Why don't we use lore: TECH vs. NUMBERS? Done! Posted Image

Sure! But you don't get to choose your faction. Your faction gets assigned based on your performance. Only the top performers get to play Clan 'mechs, everyone else has to play IS.

#33 TWIAFU

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Posted 30 December 2017 - 06:11 AM

View Postriverslq, on 29 December 2017 - 08:36 PM, said:

Stock mechs only.

Why not? You want lore? you got lore.

What the mech came with is what you got.

It would get rid of the meta, and definitely min/max.
Maybe make it interesting to play, not who can bring 8 med heavy this, or 17 atms, or 12 ssrms.


Stock vs Stock does not matter.

IS vs Clan does not matter.

Meta and min/max does not matter.

What matters is the side that plays as a team wins as a team.

View Postriverslq, on 29 December 2017 - 09:12 PM, said:

Then you come up with a way to make FP enjoyable.
Thats all I'm asking here..

Because right now with the premade vs pugs its crap.
Not the pugs fault 12 mans cant find anyone to go up against unless they wait 2 hours.
That's on PGI.


You could hit Comstar TS.

That would make it enjoyable for you unless you are determined to play alone in the Group Queue after being warned.

#34 Bombast

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Posted 30 December 2017 - 06:40 AM

View PostMystere, on 30 December 2017 - 12:00 AM, said:


And this is where I jump in with:

Why don't we use lore: TECH vs. NUMBERS? Done! Posted Image


no_one_wants_to_be_fodder.exe

#35 Mystere

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Posted 30 December 2017 - 07:01 AM

View PostBombast, on 30 December 2017 - 06:40 AM, said:

no_one_wants_to_be_fodder.exe


Joseph Mallan! Calling Joseph Mallan! Someone just called you "fodder"!

<I do miss his presence here. Posted Image>

#36 Mystere

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Posted 30 December 2017 - 07:04 AM

View PostJay Leon Hart, on 30 December 2017 - 05:35 AM, said:

Sure! But you don't get to choose your faction. Your faction gets assigned based on your performance. Only the top performers get to play Clan 'mechs, everyone else has to play IS.


Nah! I'd rather players get to choose their faction. Then exploding Novas would be even more of a thing. Posted Image

#37 Troa Barton

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Posted 30 December 2017 - 07:06 AM

I don't want lore.
Posted Image

Edited by Troa Barton, 30 December 2017 - 07:06 AM.


#38 Bud Crue

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Posted 30 December 2017 - 07:14 AM

View Postriverslq, on 29 December 2017 - 09:12 PM, said:

Then you come up with a way to make FP enjoyable.
Thats all I'm asking here..

Because right now with the premade vs pugs its crap.
Not the pugs fault 12 mans cant find anyone to go up against unless they wait 2 hours.
That's on PGI.


So is your angle here with the whole "stock mode" idea about tech imbalance or about premade vs pugs imbalance?

I am not seeing how a stock mode addresses either of these possible concerns. Pugs in stock mechs will die all the quicker and do even less damage than now against a 12 man of stock whatever. I do not see how your proposal acts to mitigate or address ANY of the current failings of FP. If you want folks to take you seriously YOU need to expound a bit here. If you can't, then well, its inherently a stupid idea. Sorry.

Edit
Some ideas for you:
In re premade vs pugs: maybe give units extra incentive to bring lore friendly (but presumably crappier locked) mechs?
Maybe lock the mech lab initially and give an advancement tree wherein as you progress solos get free reign in the mech lab sooner than units at the cost of reduced rewards?

Not saying these are good ideas, but at least they are an attempt at trying to explain how a stock-ish mode might address the known problems of the mode. You need to try at least that hard to make a point around here.

Edited by Bud Crue, 30 December 2017 - 07:20 AM.


#39 K O Z A K

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Posted 30 December 2017 - 08:27 AM

View PostVxheous, on 30 December 2017 - 02:40 AM, said:


Wait, you lost to 3 ECM ice ferrets with ER lasers? You have a bigger problem to deal with than &quot;stock mechs&quot;


There is one unit that does these all the time. Its actually super effective if kind of sh*tty. As soon as they come into contact they will literally turn from the IS team, leave any teammates they have behind and bolt for the most wide open area of the map. They will sit there for the whole match if they have to waiting for IS to get into the open and then do the kiting/legging thing. Basically the IS brawling mediums have no chance against this if you dont want your scouting match to last full time

#40 panzer1b

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Posted 30 December 2017 - 09:02 AM

View PostBombast, on 29 December 2017 - 10:40 PM, said:


To be fair, if its who I think it is, it wasn't so much Clanners trying something new, as it is a group of jerks intentionally trolling IS players, dragging out matches to 15 minutes just to get people angry.


I can say the exact same thing to those blasted 3 ERLL cicada pilots that go into a game and annoy people, cost the IS side an automatic loss since they lack DPS and 3 brawlers are down 1 man which makes it hard to do anything vs 4 clanners, and then ofc the cicada decides to run and hide doing occasional damage, maybee 1-2 kills but not exactly winning.

Then again, as a clan loyalist i DO NOT play meta in scout mode since trying to outbrawl 4 well built IS brawlers is NEVER gonna happen unless they got potatos or are down 1-2 guys (aforementioned cicada situation, or afkers). Id much rather use clan's range advantage and presense at mid range to wear the IS brawlers down enough that when the brawl does start (and any good team will eventually get in range to do it) our team stands a decent chance of killing them quickly. Ofc i dont use ERLLs since they suck outside of pure snipe-fests like alpine or boreal, but i do use HLLs and ERMLs and even HMLs and ive been able to singlehandedly win against 3 players when i run non-meta builds and stay outside of 400m. Had my share of games where i was in a shadowcat with 2HLL and 6 LMG and i solo killed 4 players (my team evaporated instantly with the combined damage being like at best 300), ive also had some super carry games in my ice fridge, ECM+speed means i can run in, backstab someone for 50 points of alfa strike, and then reposition b4 they know what hit em. That and focused damage is a hell of alot more useful then spamming streaks all over shield arms.

Anyways, forcing stock builds only goes to limit ones viable mechs from 20+ chassises to like a handful, although the situation isnt THAT bad if you are willing to brach away from meta and look at builds that will be able to actually do something more then cook themselves or instantly die the second they are spotted due to excessive armor stripping. Here is a comprehensive list of mechs and variants that i looked at and said "i could honestly bring this is into a game and get some damage done". Obviously discounting (C) versions and all hero mechs since a good amount of them are solid.



IS mechs:

Javelin 11A

Raven 3L (only for narcing, as a combat mech hell no)

Wolfhound 2

Blackjack 3

Cicada 3F

Enforcer 4P

Griffin 2N

Grasshopper 5P

Roughneck 3A

Thunderbolt 9S

Battlemaster 3M

Cyclops 11P

King Crab 000B

Stalker 5M, 3FB



Clan mechs:

Cougar: C, E, and H (C is most "meta" since its gauss vomit, rest are at least useable)

Hunchback 2C A, B, C

Ice fridge D, P

Nova PRIME, A (PRIME is actually solid laser vomit, just hot as balls and can only get off 1 alfa b4 repos)

Shadowcat PRIME, A, B, H

Stormcrow PRIME, D, B

Viper A

Ebon D

Linebacker B, C, D

Maddog H

Orion 2C B, C

Timberwolf S, D, A

Executioner A

Gargoyle D, B

Highlander 2C C

Kodiak 5

MCII ALL

Marauder 2C B, C

Supernova 1, 3

Warhawk C



Now few of these mechs are good, but all of the above list is something id at least be willing to bring bone stock into a game if i had no choice to customize ANY aspect of them and had to use them with exactly what they ship with. Honorable mentions go to:

COU-C, gauss vomit meta, just a bit hot and stupidly slow

HBK-IIC-C, 2 uac10s with enough ammo to feed them and 4 backup ERMLs, if you can handle being slow its actually decent

SCR-PRIME, its a meta build for mid-long range but bad hardpoint locations

SCR-B, best LRM boat you can get out of the box, good amount of tubes, got narc, plenty of ammo, and backup SRMs

Note how none of the IS mechs id actually consider bringing are considered good, just acceptable and not something thats worthless and stupid. IS has too many potentially good mechs with STD heat sinks which turn you into a self-roasting oven, too many XLs on heavys/assaults, and alot of stupid things like 4+ different weapon systems that no normal persona can manage nor do they sync together at all. Clan at least has the crow (which is a very solid performer out of the box on a couple models), IS has pretty much nothing that really stands out as above subpar.





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