

Maybe The Tier Bar Isn't Exactly An Xp Bar Like Some Claim It Is...
#41
Posted 02 January 2018 - 04:14 PM
#42
Posted 02 January 2018 - 05:07 PM
I think the tier score is mostly K/D based.
It's less a reflection of your skill in a team fight than the type of mechs you are willing to pilot really. You run around with a pre-nerf KDK-3, MADIIC or any of those laser vomit mechs, you'll go up the tier without even trying.
#43
Posted 02 January 2018 - 05:24 PM
If a player has a MS of 100+ on a win, they will move up.. 100ms+++
If a player scores 250-400ms there is no change.
So eventually a person can move up, but it will definitely be hindered if they have a MS of less than 100 on a loss.

Edited by Tarl Cabot, 02 January 2018 - 05:26 PM.
#44
Posted 02 January 2018 - 07:49 PM
#45
Posted 02 January 2018 - 08:16 PM
Tarl Cabot, on 02 January 2018 - 05:24 PM, said:
If a player has a MS of 100+ on a win, they will move up.. 100ms+++
If a player scores 250-400ms there is no change.
So eventually a person can move up, but it will definitely be hindered if they have a MS of less than 100 on a loss.

Based on the left, if 200MS is a good average, then moving up the Tiers is not a certainty. The diagram also explains why this pilot is able to stay at T5 for so long, since the pilot's average is around 200 match score, with enough matches above 200 to slowly go up T5 until finally crossing into T4 over the new year.
The leaderboard also isn't a good indicator, since it takes into account FP matches, yet FP matches don't impact PSR.
Edited by arcana75, 02 January 2018 - 08:21 PM.
#46
Posted 02 January 2018 - 08:20 PM
Tarl Cabot, on 02 January 2018 - 05:24 PM, said:
If a player has a MS of 100+ on a win, they will move up.. 100ms+++
If a player scores 250-400ms there is no change.
So eventually a person can move up, but it will definitely be hindered if they have a MS of less than 100 on a loss.

Such scaling should have been implemented in the first place, but you can bet many pugs will cry about it, and ask PGI for more lenient PSR system, just like they asked to have PGI lower the FP score requirement. They can't handle seeing that red arrow pointing downwards, after their matches.
#47
Posted 02 January 2018 - 08:46 PM
arcana75, on 02 January 2018 - 06:10 AM, said:
This pilot is not intentionally trying to stay in T5, ie putting effort to stay in T5, nor is the pilot a noob by any measure.
That might be why, if he is group dropping perhaps the "better" players he is dropping with is taking all of the opportunities the system takes into account for tier progression.
Beating him out on damage, kills, KMDDs, scouting, UAVs, strikes, the lot. There are only a finite amount of those to go around in any given match.
I rolled my face on the keyboard to get to tier 1, I wasn't trying as what tier I am in doesn't matter to me. That said I am a very aggressive player I don't care if my CT is open I will go after the whatever opponent I see. Its actually something I am working on to temper as my aggression often gets me killed when my teammates don't share my lust for blood.
What I am getting at here is maybe he is not being aggressive enough? Not getting a piece of every opponent he can in a match? Not being proactive in locking targets, gathering intel, suppressing the enemy. Most and I hesitate to say this "lower tiered" players operate at the speed of their assaults only running out from under their skirts when the assault dies. They don't use the advantages of their mechs' speed, profile, agility, ect to corral and soften up the enemies before the assaults get there falling back behind them as needed.
Frankly if he is enjoying the game why should tier matter? The point of a game is to have fun after all. being forced out of your depth can be appealing to some but often times it can ruin the experience.
There is certainly a difference in skill between the tiers but it's not as high as people think and there are many that really need a further bracket. A tier 0 where all the tryhardiest tryhards to ever tryhard can assemble to compare epeens and tell each other how much they suck. If you think the game is toxic at any other tier try stomaching tier 1, it's a cesspool.
#48
Posted 02 January 2018 - 09:07 PM
Is the playerbase really so small that such broad matchmaking is necessary? Apparently. But it makes things less fun for everybody involved. Farming people who are vastly beneath you in skill gets old eventually. Being farmed gets old even faster. Thus the salt.
#50
Posted 02 January 2018 - 09:18 PM
MrMadguy, on 02 January 2018 - 05:45 AM, said:

Difficult to give an opinion without your tier showing
#51
Posted 02 January 2018 - 09:24 PM
I know a founder with 113 mechs that has a K/D on his profile of .7 and started out bottom of tier 3 and slowly climbed to tier 2. His archived K/D is .42 and he used to put LRMs on an Atlas. This Xetelian guy has about 10,000 matches and still isn't tier 1.
El Bandito, on 02 January 2018 - 05:07 AM, said:
I don't want to be on your team either, anymore.
Of all the elitist things to say...
#52
Posted 02 January 2018 - 09:37 PM
- People should get better over time
EG: If you are still in T4 and it takes a year to break into T3 you are simply not really getting better at a decent rate. Could be any number of reasons from absolute rubbish builds to just running in YOLO all the time and dying early.
Essentially to climb to T1 you don't even need to win 50% of the time. Just post 400dmg or more a match, one kill and a KMDD consistently. Realistically that should not be hard even for a average player. That's literally about all there is to it.
So if you are stuck in T4, it gives you an idea of just how far below the bar you are.
Edited by justcallme A S H, 02 January 2018 - 09:37 PM.
#53
Posted 02 January 2018 - 09:45 PM
- Get up the front/stick with the team
- Share armour
- Twist your torso and don't stare at a target if it's shooting back at you.
- Learn your weapons effective range (IE, don't fire IS Med Lasers @ targets 600m away, it's pointless).
- Forget "bracket" builds that have one ERLL, one LRM20 and 4ML with 3MGs... Stick to one range as you start out, it is most effective.
Overall you will do more damage. Get more match score.
Doing this is literally a fool-proof way to getting to T1. I see people all the time saying "wow" as I'm cracking 1000dmg most games. I'm usually up the front firing at anything I can soon as I can. Often I'm 80% before anyone in the team is even under 90% and I'm in Assaults most of the time. The team just hides in the back trying to acquire locks or whatever else - This is not the way to get a better match score, let alone the fact it's poor play and is the reason people lose.
Edited by justcallme A S H, 02 January 2018 - 09:46 PM.
#54
Posted 02 January 2018 - 09:48 PM
#56
Posted 02 January 2018 - 10:18 PM
Mister Glitchdragon, on 02 January 2018 - 09:51 PM, said:
That's simple. My bar on what's acceptable has been pushed up. ****'s gotten worse during this event with all these prize whoring scrubs refusing to listen to common sense, and playing less than mediocre builds. And they had the gall to accuse people better than them of making the game less fun for them.
Just look at this random pug in yellow who grouped with us in FP. Never once obeyed chat or VOIP, just did what he wanted, and gotten less than 50 MS in the match. And he is a Founder, no less. Screw these kind of guys.

JediPanther, on 02 January 2018 - 09:48 PM, said:
Scary thing is, you don't need to tryhard to get to T1. It is highly improbable not to climb tiers for anyone who actively plays this game, due to heavily upwards biased system. So when you see people who have been active for so long yet still haven't reached top tier, you know those guys will be huge burden to carry in your matches--doesn't matter how much they claim otherwise. If they are physically handicapped of sorts, then that's far more acceptable.
Edited by El Bandito, 02 January 2018 - 10:52 PM.
#57
Posted 02 January 2018 - 10:46 PM
Xetelian, on 02 January 2018 - 09:24 PM, said:
How is this an elitist thing to say? Please explain.
JediPanther, on 02 January 2018 - 09:48 PM, said:
You mean be a self entitled ******* that doesn't give a rat's *** about the other 11 pilots on your team that in good faith are also depending on you and the rest to do their best to win the game. Because your satisfaction is most important over the rest right?
When we play a team based game, even if the teamwork is forced upon us, I believe we have a responsibility, a social contract, to do our best and try to win the game. If not, don't click the match button. Otherwise playing in bad faith, you're just an ***.
What happens to your team mates when you just want to yolo it?
That light pilot that always runs off, hero suicides in the first few mins and blames the rest of the team for it.
That LRM assault boat that refuses to share armor that stays fresh and alone at the end of every impending loss.
That sniper/assassin build mech that is slowly plinking away at armor or waiting for the first red core to show.
What happens is everyone loses.
You waste the time and effort you invested in the match.
And most importantly...
You lose earning cbills going towards your next Mech...
Because what is the ultimate goal of this f2p lobby shooter???
It is to collect mechs.
And if you stop us from collecting mechs....
You are no friend of Mechwarrior.
If you want to call us elitist because we want to win and help everyone collect mechs, then so be it.
#58
Posted 02 January 2018 - 11:00 PM
SQW, on 02 January 2018 - 05:07 PM, said:
I think the tier score is mostly K/D based.
It's less a reflection of your skill in a team fight than the type of mechs you are willing to pilot really. You run around with a pre-nerf KDK-3, MADIIC or any of those laser vomit mechs, you'll go up the tier without even trying.
Tiers are mostly influenced by win or loss. If you win, you will not drop PSR even if you did zero damage. On the contrary, you must get 251 matchscore in a loss for you to not lose PSR. Next thing that influences PSR is matchscore. KDR doesn't matter as much as damage when increasing matchscore. So if you did 500 damage with zero kills, you will still get more matchscore than a guy who did 100 damage and had 3 kills.
So basically the best way to increase PSR is to win first and foremost, and any damage you do will help you to increase PSR. Other contributions such as kills and assists will also increase MS, but in lesser way.
Edited by El Bandito, 02 January 2018 - 11:05 PM.
#59
Posted 02 January 2018 - 11:10 PM
El Bandito, on 02 January 2018 - 05:07 AM, said:
Thanks to the matchmaker, they generally only have to get to T3. Because I see plenty of T3s in my games, and we're both in the magical land of Tier One.
#60
Posted 02 January 2018 - 11:14 PM
Brain Cancer, on 02 January 2018 - 11:10 PM, said:
Unfortunately yes. Luckily the tightened MM makes it much harder for us to meet T4s.
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