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Balance Loadout

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#61 Krokozor

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Posted 07 January 2018 - 10:29 PM

View PostJohnathan Tanner, on 07 January 2018 - 10:26 PM, said:

I enjoy potato salad.

is it good one?

#62 Johnathan Tanner

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Posted 07 January 2018 - 10:39 PM

View PostKrokozor, on 07 January 2018 - 10:29 PM, said:

is it good one?

Yes I believe so. It talks about being 3k every game and lrms on hellebore springs. 1 oof the most cover heavy maps in the game. I love a good potato.

#63 Krokozor

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Posted 07 January 2018 - 10:45 PM

View PostJohnathan Tanner, on 07 January 2018 - 10:39 PM, said:

Yes I believe so. It talks about being 3k every game and lrms on hellebore springs. 1 oof the most cover heavy maps in the game. I love a good potato.

guess you really dont read.
im talking about ATM on Hellbore on couple spots and LRM on Boreal. or you allergic to LRM and ATM?

#64 naterist

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Posted 07 January 2018 - 10:45 PM

View PostKrokozor, on 07 January 2018 - 10:29 PM, said:

is it good one?


what hes trying and failing to adequately explain to you, is that despite how well you may do with that weapon system, overall it does not help the team to achieve its objectives, because you arent considering the team factors, your thinking like a solo.

yes you can do a lot of damage, and yes your the enemy may be scared shitless in the right situations. the missleboat system fails, however, in 2 regards that are more of a numbers game then anything else. with direct fire weapons, you can be inside the firing line, drawing attention away from any called target, hampering the enemies focus fire. you can also move up and back freely to cover hurt friendlies without having to worry about minimum range. thirdly, you can not put that weapons fire, even in the best circumstances, into one focused component. which component the damage goes to is not determined by you, only the target. this means it isnt doing efficient damage, and therefore doesnt get the benefits that efficient (i.e focused into one component) damage recieves, such as removing of the entire enemy mech or part of the enemy mech quickly, and by extension, reducing the amount of weapons aimed at you and your team. in addition to that, there are multiple counters for indirect fire weapons, and whether the enemy equiped them a random variable. i know i run a few decks with my unit were 12 guys have dual ams, and we are untouchable to a person boating lrms and atms. that being out of your control, it counts as a possible, and major hinderance.

trust me, the meta has been fact checked by a lot of people. it is not likely that a person will get ahead of it more than once every few months, unless you have a guy with a great spreadsheet.

#65 Krokozor

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Posted 07 January 2018 - 11:27 PM

View Postnaterist, on 07 January 2018 - 10:45 PM, said:

what hes trying and failing to adequately explain to you, is that despite how well you may do with that weapon system, overall it does not help the team to achieve its objectives, because you arent considering the team factors, your thinking like a solo.

ri-i-ight. then i will tell you a sad story. usualy i play with my friend. he is thick ************. but usualy he do like 3k+ damage. so. we were defending Vitric Forge. i run dropdeck with 4 maddogs, and he run dropdeck with scorch, 2 maddogs and MLX. and our team was really ********. and enemy was really ********. and at the end of my life i done 15 kills and 3.5k damage and my friend done 2.8k and 10 kills. 25 kills done by 2 brave guys with lots of cooperation. and our team still loose. and after we finaly die our team really start loose their mechs. and one guy start complaining "oh it's their two fault. cause they dead! they dont participate into teamplay!". yeah. turns out he done 550 damage.
so. what a teamplay? i have my friend for teamplay. and our only goal is murder, death, kill. and sudden strikes. rest of team can do whatever they want.

View Postnaterist, on 07 January 2018 - 10:45 PM, said:

you can not put that weapons fire, even in the best circumstances, into one focused component.

clans can't either way Posted Image

View Postnaterist, on 07 January 2018 - 10:45 PM, said:

i know i run a few decks with my unit were 12 guys have dual ams, and we are untouchable to a person boating lrms and atms. that being out of your control, it counts as a possible, and major hinderance.

oh if they not meta then nothing to fear. i also know one ****** who likes to put AMS into his mech. nothing good come out of that.

View Postnaterist, on 07 January 2018 - 10:45 PM, said:

trust me, the meta has been fact checked by a lot of people. it is not likely that a person will get ahead of it more than once every few months, unless you have a guy with a great spreadsheet.

actualy i am. also my friend at least good as me. told ya. we start our sessions with words "today i find OP in clans". and trying to find it every time.

Edited by Krokozor, 08 January 2018 - 12:49 AM.


#66 Direwoof

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Posted 07 January 2018 - 11:32 PM

The squeeky wheel get's the grease. IS complain the most so their mechs get buffed over and over and clans get nerfed over and over. Only a matter of time before most of the clan players get sick of it and go play IS. I myself am swapping to IS soon.

#67 Krokozor

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Posted 07 January 2018 - 11:39 PM

View PostDirewoof, on 07 January 2018 - 11:32 PM, said:

The squeeky wheel get's the grease. IS complain the most so their mechs get buffed over and over and clans get nerfed over and over. Only a matter of time before most of the clan players get sick of it and go play IS. I myself am swapping to IS soon.

no-no dont swap. where fun in that? it far more fun to kill people while you drive wheelchair. my friend sometimes breaks down. he told me "i can't handle this anymore. i want dual heavy gausses and stuff". and i tell him. "how do you planing to drive wheelchair after that? healthy people dont drive wheelchairs". and he understand. he wants to kill enemy with ridiculous way, not a fun way.

#68 Johnathan Tanner

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Posted 07 January 2018 - 11:44 PM

View PostKrokozor, on 07 January 2018 - 11:39 PM, said:

no-no dont swap. where fun in that? it far more fun to kill people while you drive wheelchair. my friend sometimes breaks down. he told me "i can't handle this anymore. i want dual heavy gausses and stuff". and i tell him. "how do you planing to drive wheelchair after that? healthy people dont drive wheelchairs". and he understand. he wants to kill enemy with ridiculous way, not a fun way.

WTF did I just read?

#69 Direwoof

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Posted 07 January 2018 - 11:58 PM

View PostKrokozor, on 07 January 2018 - 11:39 PM, said:

no-no dont swap. where fun in that? it far more fun to kill people while you drive wheelchair. my friend sometimes breaks down. he told me "i can't handle this anymore. i want dual heavy gausses and stuff". and i tell him. "how do you planing to drive wheelchair after that? healthy people dont drive wheelchairs". and he understand. he wants to kill enemy with ridiculous way, not a fun way.

I mean main problem is I want to play my fav clan mechs (Kodiak and Direwoof) but I can't because of the 240 ton weight limit. I hate having to gimp myself by playing clan instead of playing whatever I want when I play inner sphere.

#70 Krokozor

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Posted 08 January 2018 - 12:08 AM

View PostDirewoof, on 07 January 2018 - 11:58 PM, said:

I mean main problem is I want to play my fav clan mechs (Kodiak and Direwoof) but I can't because of the 240 ton weight limit. I hate having to gimp myself by playing clan instead of playing whatever I want when I play inner sphere.

yeah i know. thats sad. but hang on! in couple days there will be mad cat mk2 for c-bills and it amost good as kodiak and dire. and you can take 2 of them into battle and still have 2 Arctic Cheetah! or take 1x 100, madcat and 2 myst lynx! mad cat mk2 are really good!

Edited by Krokozor, 08 January 2018 - 12:11 AM.


#71 GX9900 Gundam X

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Posted 08 January 2018 - 02:23 AM

View PostKrokozor, on 07 January 2018 - 04:07 PM, said:

mad dog with 6x SRM6 and 6x flamethrowers are good. OP in groups.
also clans have another cool thing - hunchback with 2x LBX20. 54 ammo, 3 jump jets and 73 km/h are very cool.
hunchback overall are best clan mech right now.


I can confirm this is good if you don't get shot at. In any other situation you die instantly, but if you can somehow trick the enemy into not shooting at you, you can do a truckload of damage. Other than that the Mad Dog is too fragile to really brawl, I think the hitboxes are really easy to pinpoint. It's not very fun to brawl with the mad dog because you take one look at the enemy and you're already critical, so what I usually end up doing is short-range poking (weird, I know). It's a lot more fun (and generally more effective) to slap a lot of MRMs onto a Cyclops and go to town.

Edited by GX9900 Gundam X, 08 January 2018 - 02:56 AM.


#72 TWIAFU

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Posted 08 January 2018 - 04:15 AM

View PostHazeclaw, on 07 January 2018 - 03:32 PM, said:


funny you say that, I see lrm/atm boats in faction more often than in QP, it has nothing to do with gamemode



what is the maximum range at which heavy gauss and IS LPL are effective? and why are you fighting them in that range if you're likely much faster? RAC boats? cmon dude, the amt of face time required to use these things makes them really meh, twist and fade from them, just brake line of sight same as with lrms


And that is why I said it was/is a QP mentality in CW. Meaning, they bring what they, the QP, "learned" there into CW and then they get clubbed for it.

The ones that bring 3 ATM boats and a fast mover and cry mountains of salt when you push under min range and slap them silly. ATM spam might work in QP for the unskilled, it is just easy KMDD in CW. Bringing nothing but LRM Adders, Huntsman, Supernovas is doing nothing for your side but a great service to the enemy. Damage number might look nice sometimes, but that is all it is, looks. Because in the end, when it matters, your perm dead, the match is lost, and your complaining how OP IS is after loosing 48-18.

#73 McGoat

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Posted 08 January 2018 - 04:25 AM

This is not real, it's Russ trolling us.

#74 Asym

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Posted 08 January 2018 - 05:17 AM

Wow..... What a read ! And you wonder why entire teams don't play FP (hundreds of players)?

There is some interesting data in this thread and I'll look at that for sure.

Oh my goodness..............

#75 Johnathan Tanner

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Posted 08 January 2018 - 07:16 AM

View PostAsym, on 08 January 2018 - 05:17 AM, said:

Wow..... What a read ! And you wonder why entire teams don't play FP (hundreds of players)?

There is some interesting data in this thread and I'll look at that for sure.

Oh my goodness..............

Those hundreds of player from group que you talk about? Are mostly 4-6 man units hiding on their private discord, and 4-6 of those players think LRMS have a real use in this game. We are better off without the nascar riff raff.

#76 UnKnownPlayer

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Posted 08 January 2018 - 09:52 AM

View PostKrokozor, on 07 January 2018 - 11:27 PM, said:

ri-i-ight. then i will tell you a sad story. usualy i play with my friend. he is thick ************. but usualy he do like 3k+ damage. so. we were defending Vitric Forge. i run dropdeck with 4 maddogs, and he run dropdeck with scorch, 2 maddogs and MLX. and our team was really ********. and enemy was really ********. and at the end of my life i done 15 kills and 3.5k damage and my friend done 2.8k and 10 kills. 25 kills done by 2 brave guys with lots of cooperation. and our team still loose. and after we finaly die our team really start loose their mechs. and one guy start complaining "oh it's their two fault. cause they dead! they dont participate into teamplay!". yeah. turns out he done 550 damage.
so. what a teamplay? i have my friend for teamplay. and our only goal is murder, death, kill. and sudden strikes. rest of team can do whatever they want.


clans can't either way Posted Image


oh if they not meta then nothing to fear. i also know one ****** who likes to put AMS into his mech. nothing good come out of that.


actualy i am. also my friend at least good as me. told ya. we start our sessions with words "today i find OP in clans". and trying to find it every time.


So your idea of teamplay in a 12 man team with 48 mechs is *2* people working together, go back to QP.

Also where you complain about IS not wanting to kill people in a "fun" way, I assume you are ignoring the no-skill RNG of LRM usage then.

#77 McGoat

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Posted 08 January 2018 - 09:57 AM

View PostJohnathan Tanner, on 08 January 2018 - 07:16 AM, said:

Those hundreds of player from group que you talk about? Are mostly 4-6 man units hiding on their private discord, and 4-6 of those players think LRMS have a real use in this game. We are better off without the nascar riff raff.



Those 4-6 players who refuse to drop in CW because they get stomped by even the "casual" CW teams. It's much easier to smash the disorganized puglandia nascar. It makes them feel good, man.

#78 Krokozor

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Posted 08 January 2018 - 11:45 PM

View PostGX9900 Gundam X, on 08 January 2018 - 02:23 AM, said:

I can confirm this is good if you don't get shot at. In any other situation you die instantly, but if you can somehow trick the enemy into not shooting at you, you can do a truckload of damage. Other than that the Mad Dog is too fragile to really brawl, I think the hitboxes are really easy to pinpoint. It's not very fun to brawl with the mad dog because you take one look at the enemy and you're already critical, so what I usually end up doing is short-range poking (weird, I know). It's a lot more fun (and generally more effective) to slap a lot of MRMs onto a Cyclops and go to town.

well. some assaults like madcat, scorch and gargoyle can somewhat brawl, timber can brawl, 2LHL/4MHL boats can somewhat brawl. but yeah. maddog just overal best clan brawl/tonnage.

View PostUnKnownPlayer, on 08 January 2018 - 09:52 AM, said:

So your idea of teamplay in a 12 man team with 48 mechs is *2* people working together, go back to QP.

you ******** or what? story was about definition of teamplay and how bad players see it.
overall about teamplay concern are only bad players. good players just do it automatically. push together, retreat together, die together.

View PostUnKnownPlayer, on 08 January 2018 - 09:52 AM, said:

Also where you complain about IS not wanting to kill people in a "fun" way, I assume you are ignoring the no-skill RNG of LRM usage then.

you dont read eh? no real fun in IS. it easymode. thats it.

#79 IL MECHWARRIOR

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Posted 09 January 2018 - 12:20 AM

Jgx dropping in fp as IS since 3weeks in max 6 people.
I didn't lose a match since 3 weeks, not even against full 12.
Cerll are overnerfed
Gausses are overnerfed
Clan tonnage is overnerfed.
All uacs are overnerfed.

No way with the actual balance clan can win 240 vs265, unless enemies are total scrubs

Edited by anonymous223, 09 January 2018 - 12:21 AM.


#80 IllCaesar

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Posted 09 January 2018 - 12:34 AM

View PostGX9900 Gundam X, on 07 January 2018 - 12:43 PM, said:

A real support mech would come packed with some AMS, ECM, maybe a probe.... these non-trolling LRM builds are honestly just what people think they can use to make a lot of money in a short amount of time, but I honestly have never done as well with a LRM boat as I have with my shadowcat poking at range and hiding until it's time to play crit n' seek... Ironically it's because of these "support" mechs that I bought one of those Kit Foxes and slapped the ECM/3x AMS arm on it and a probe. Now that's a REAL support mech right there. If we could get support mechs like that more regularly in pubs, games would honestly be so much more fun...


Even further those LRM only builds aren't even the best way to LRM. I've always, always, done better with a TAG, BAP, and some MLs with 600m at my max range in a medium than I have in an assault LRMboat. LRMs aren't meant to be a primary weapon. I thought that people would've figured that out once we had the Timber Wolf introduced. It has those big two CLRM20s cat ears and even then its one per side of the body coupled with CERLLs for direct-fire.





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