AnarchyBurger, on 09 January 2018 - 10:15 AM, said:
The old system was an INSANE grind. Not to mention the cost of having to get 3 of the same mech to flesh out a tree, AND level them all up.
If your not going to like it... Your not going to like it. But trust me, its much quicker and less grindy than the old system. Hell just the fact that you can buy ONE mech to level, makes it worth it enough.
I already said my part but just to reiterate, this is only true to a more heavy chassis in the game. Light mechs always struggled with popularity in part due to the fact that DHS was just as expensive on them. In fact it used to and still does cost more to upgrade a Locust or Commando than to buy one, and thats not even counting engines or weapons. DHS cost should've scaled down for them. Now it costs less to buy and upgrade a Locust or Commando than it does to fill out their skill tree. Its 45,000 C-Bill per skill point no matter the weight class. Functionally the cost of a viable light mech used to be about double of the purchase price, now its about triple or even quadruple. For the cost that it takes to sink into a 20-ton Locust or 25-ton Commando to make it viable, not to mentioning having to learn a new playstyle, a player could buy a Cataphract, not have to learn a new playstyle, and almost certainly perform better in the certain meta even with Single Heat Sinks.