Grus, on 07 March 2018 - 10:56 AM, said:
you forgot to mention IS in this case does more damage per heat. contrast clan does has more heat than damage.
No I did not. Both weapons are at 14.5 heat per shot and both weapons have a damage capacity of 15.
I listed each weapon's specific stats including it's heat and damage profiles. Read my post again an you will see I listed heat and damage. I did not list cooldown because both a H-PPC and C-ERPPC are at 5 seconds so quantifiably equal.
Now it is possible to strike a target on an extremity without two adjacent body segments to "splash" and in this case the C-ERPPC does 10+2.5 splash or a total of 12.5 damage.But a clan ER-PPC does in fact do (or has the capacity to do) 15 damage as does an I.S. H-PPC.
My point was the H-PPC "pays" for this pinpoint damage with higher weight,more crit cost,lower velocity,lower optimal range and a 90m min. range. And that is not a bias as there is a price paid and it's probably more than adiquate and perhaps a bit to costly.
Someone making a claim that PGI is biased towards I.S. based on comparing a H-PPC and a C-ERPPC should have maybe compared some stats first. Because it's pretty clear there is a "cost" to the H-PPC's 15 pinpoint damage that is probably more than adiquate to merit the difference in performance.
Seriously weapons are NOT where you want to try to push a point of there being an Inner Sphere Bias. I can list plenty of examples of quantifiable clan "bias"
Gauss rifles, clan versions are identical in performance just lighter and smaller
LBx class ACs clan versions are lighter and smaller yet identical in performance
Machinegun class weapons literally half the weight for the same performance
Flamers also literally half the weight for the same weapon
The above examples have no differences in performances just the clan versions are lighter or smaller or both for "reasons"
Now there are differences in say...the half weight clan SRM and LRM launchers but, honestly the half tonnage more than compensates for the ripple fire of clan launchers. Clan streaks have longer cooldowns but are significantly lighter etc. All of these weapons are still a better "buy" than I.S. counterparts and by no small margin.
Let's be honest here if mixed tech was allowed it would largely be clan equipment on I.S quirked chassis not clan mechs taking H-PPC or I.S. missiles. About the only reason for utilizing clan chassis if quirks are retained in a mixed tech scenario is the absurd level of hardpoints available to many clan omnimechs.
Edited by Lykaon, 07 March 2018 - 09:11 PM.