First reminder about how MM actually works:
it checks your Tier and registers weight class of your mech. It tries to match you to the existing teams. Since the chance is not that big for precise match due to low population, it waits for ~5 minutes and expands search borders. Hence outside of peak hours tier 5 can get play with or against tier 1 players. But MM still checks weight classes (so if your team has 6 assaults, which is the norm in tier 5-3 games, it means that the enemy has also 6 assaults) and of course MM tries to match tiers. It is not clear what mechanisms are used (averaging, sum, or actual tier score) but the result is rather OK. Higher tier players are assigned to lower tier teams. Balance is still present.
I have to remind that XP based Tier system was discussed and criticized to death on this forum.
The main complain is that bad players still arrive to the Tier 1 just much later than good players.
As an example I play one year on potatoe level (average MC is less than 200) but still I have arrived firmly in Tier 2..
The problem is that after getting Tier 1 either good or bad players are indistinguishable for the MM. It means in practice that existing MM easily assign few strong players to one team and noobs (or potatoes as they are called here) to another, because from point of view of MM they are of the same quality. From our POV MM goes mad, and simply stops working.
There is no MM in tier 1 games.
time or server are of no importance.
Edited by sub2000, 11 January 2018 - 11:31 AM.