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Its every player's lifetime stats from Jarl's list.
Those are not lifetime stats, only stats since the introduction of the leaderboard. Basically the last 18 months, not the last 5 years.
The biggest problem with Match Making in MWO is the impact the mechlab has on the match. No other game that I am aware of has a mechanic that changes the power level of your vehicle/avatar so much before you even load into a match, apart from maybe MMOs PvP. But even then there are a lot of mechanics in many of those games to normalise gear stats and many abilities are fixed/inherent to the class.
Basically until you have fixed load outs that are perfectly balanced with zero or little room for modification, no match will ever be particularly balanced. While you can put together equally skilled players, the mechs, and more importantly builds on those mechs, will have as big or perhaps in some cases even bigger impact on the match. Due to the freedom of versatility of the mech lab, no it's isn't realistic to expect a match maker to try and guess the power level of a build. You'd need AI far more advanced than what's currently been developed to differentiate and gauge the strength level of a system where there are quite possibly billions of different combinations.
It'd be different if you could perhaps work under the assumption that people would go into a match the the optimal setup for each mech, but people don't. I'd say well over 90% of the matches I've ever played has been in unoptimal situations. Ranging from fun/unoptimal builds to unskilled mechs or previously mechs without modules/skills or off meta builds.
Still I don't think the PSR is the best solution.
Edited by ForceUser, 14 January 2018 - 08:12 PM.




















