What if the only mixtech that was allowed would be tech that exists between the two factions already? Which means no Heavy Lasers, ATM, MRM, Light/Heavy Gauss, or Light/Heavy/Snub PPC. Then to further add more distinction to the factions, we add RACs (Counts as mixtech though), Plasma Canons, Streak LRMs, and HAGs to Clans and MMLs, Plasma Rifles, Bombast Lasers, and Light ACs to IS.
If we need a further trade off to using Mixtech, then we can make it so any mixtech added to the mech doesn't benefit from bonuses from the skilltree, which means in the case of CXLs in IS, then the mobility tree won't improve performance. Clan heatsinks? Then the Operations tree involving cooling won't improve performance. Clan weapons on an IS mech (or vice versa)? Then any nodes that increase weapon range/heatgen/cooldown/ammo count/etc won't affect mixtech.
Tech Exclusive to IS:
Bombast Laser
Medium Range Missiles
Multi Missile Launchers
Plasma Rifles
Light ACs
Light/Heavy Gauss and Light/Heavy/Snub PPC
Rocket Launchers
Tech Exclusive to Clans
ATMs
Plasma Canons
Hyper Assault Gauss
Streak LRMs
Heavy Lasers
Micro Lasers
Mixtech Available to both factions:
LRMs
SRMs
Streak SRMs
ER/Pulse Lasers
Gauss Rifles
Machine Guns
(Ultra) Auto Cannons
LBX Auto Cannons
Rotary Auto Cannons
Flamer
(ER) PPC
Heatsinks
Engines
Edited by Funzo, 17 January 2018 - 07:10 PM.