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If Mixed Tech Was To Be Introduced....


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#41 Nema Nabojiv

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Posted 17 January 2018 - 02:01 PM

Actually its not that awful as it may seem.
In old MW titles clanthech was the same as IStech but better in every way save for heat. So everyone was just boating clantech without second thoughts.

Here many components are more like a sidegrades with clear pros and cons to each techbase, and putting all clantech is not a nobrainer choice.
But for the same reason particular components will be a no brainer, like you put IS ML in all your lights because they better for the role, and you put clan gauss everywhere because it weights less, and et cetera.

Edited by Nema Nabojiv, 17 January 2018 - 02:01 PM.


#42 HammerMaster

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Posted 17 January 2018 - 02:05 PM

Obsoletes 90% of IS Tech. What we need is not a time jump but a rewind. (YES YES ANOTHER THREAD). 3039 would have been perfect time period where Lostech was being found and newly re-implemented. When LBX was OMG GREAT! DOUBLE HEAT SINKS?!!! WOW! But someone said "Where's muh Mad Cat?". How did that turn out?

#43 Jay Leon Hart

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Posted 17 January 2018 - 02:05 PM

I would love MixTech, it "fixes balance" by removing the need to actually balance half the tech.

Not the best solution, but certainly the quickest.

Then we just have people picking the best chassis, adding Clan equipment (except weaponry), then picking and choosing which IS and/or Clan weapons to mount.

Or PGI could balance the non-weapon tech. Whichever.

#44 MechaBattler

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Posted 17 January 2018 - 02:13 PM

It would balance in the sense that a lot of stuff would become obsolete. Why use the IS Gauss ever again?

#45 C E Dwyer

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Posted 17 January 2018 - 02:43 PM

I think the game is so far away from franchise lore, that P.G.I could just change the name, and microsoft wouldn't have a leg to stand on in court, if P.G.I lost the licence.

As certain sections of the player base have been aiming for dull generic stompy robot on line, since closed beta, why not go the whole hog.

Or better still do what bioware did with SWTOR make everything the same, just give them different skins and different particle effects.

perfect pvp balance ...

Maybe we could rename the clans, Sith ?

#46 Luminis

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Posted 17 January 2018 - 02:58 PM

View PostMechaBattler, on 17 January 2018 - 02:13 PM, said:

It would balance in the sense that a lot of stuff would become obsolete. Why use the IS Gauss ever again?

This example is a bit specific, but from a gameplay perspective, what are we losing if everyone upgraded to the cGauss? Do the two play different, sound different, look different? Nope.

#47 MechaBattler

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Posted 17 January 2018 - 03:32 PM

I think that's more of a case for why they should perform differently than a case of leaving them to be obsolete. I'm all for more options. Not for obsoleting equipment.

#48 Stonefalcon

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Posted 17 January 2018 - 05:00 PM

Just do it and let me have Gausszilla. Do it I dare you.

#49 CanadianCyrus

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Posted 17 January 2018 - 06:58 PM

What if the only mixtech that was allowed would be tech that exists between the two factions already? Which means no Heavy Lasers, ATM, MRM, Light/Heavy Gauss, or Light/Heavy/Snub PPC. Then to further add more distinction to the factions, we add RACs (Counts as mixtech though), Plasma Canons, Streak LRMs, and HAGs to Clans and MMLs, Plasma Rifles, Bombast Lasers, and Light ACs to IS.

If we need a further trade off to using Mixtech, then we can make it so any mixtech added to the mech doesn't benefit from bonuses from the skilltree, which means in the case of CXLs in IS, then the mobility tree won't improve performance. Clan heatsinks? Then the Operations tree involving cooling won't improve performance. Clan weapons on an IS mech (or vice versa)? Then any nodes that increase weapon range/heatgen/cooldown/ammo count/etc won't affect mixtech.

Tech Exclusive to IS:
Bombast Laser
Medium Range Missiles
Multi Missile Launchers
Plasma Rifles
Light ACs
Light/Heavy Gauss and Light/Heavy/Snub PPC
Rocket Launchers

Tech Exclusive to Clans
ATMs
Plasma Canons
Hyper Assault Gauss
Streak LRMs
Heavy Lasers
Micro Lasers

Mixtech Available to both factions:
LRMs
SRMs
Streak SRMs
ER/Pulse Lasers
Gauss Rifles
Machine Guns
(Ultra) Auto Cannons
LBX Auto Cannons
Rotary Auto Cannons
Flamer
(ER) PPC
Heatsinks
Engines

Edited by Funzo, 17 January 2018 - 07:10 PM.


#50 Lily from animove

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Posted 18 January 2018 - 01:19 AM

View PostN0ni, on 16 January 2018 - 10:18 PM, said:

Do you want clan mechs to have 3 IS LPL/LLs with no ghost heat, better clustering SRMs, SLs and SPLs with no ghost heat limit and run all this better because of 2 slot heat sinks instead of 3?

If you don't want clan mechs access to any of these special things the IS gets, mix tech is a no-go.



And what makes the clanmech so op when mixtech happens? I eman all that mechs then differ is their given amounts of hardpoints. real mixtech means IS can use 2 slot DHS as well and clan Xl and ........ sooooo how is your statement even makign sense?

View PostCathy, on 17 January 2018 - 02:43 PM, said:

I think the game is so far away from franchise lore, that P.G.I could just change the name, and microsoft wouldn't have a leg to stand on in court, if P.G.I lost the licence.

As certain sections of the player base have been aiming for dull generic stompy robot on line, since closed beta, why not go the whole hog.

Or better still do what bioware did with SWTOR make everything the same, just give them different skins and different particle effects.

perfect pvp balance ...

Maybe we could rename the clans, Sith ?


you realise "mechwarrior" games were always generic rompy stompy robots? there was full customisation and hardpoints didn't even existed. the exception was ES, because if i remember it was chassis bound.

Edited by Lily from animove, 18 January 2018 - 01:23 AM.


#51 Almond Brown

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Posted 18 January 2018 - 11:47 AM

View PostHammerMaster, on 17 January 2018 - 02:05 PM, said:

Obsoletes 90% of IS Tech. What we need is not a time jump but a rewind. (YES YES ANOTHER THREAD). 3039 would have been perfect time period where Lostech was being found and newly re-implemented. When LBX was OMG GREAT! DOUBLE HEAT SINKS?!!! WOW! But someone said "Where's muh Mad Cat?". How did that turn out?


:) Give BattleTech 3 months and watch them ask that same question again and again and again and we can see how that one goes too.

"No you say. Won't happen!" Laugh out loud... When money talks, Dev's will listen.

As they say. Mark these words... "Where's muh MadCat?"

LOL :)

#52 CanadianCyrus

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Posted 18 January 2018 - 03:24 PM

View PostAlmond Brown, on 18 January 2018 - 11:47 AM, said:


Posted Image Give BattleTech 3 months and watch them ask that same question again and again and again and we can see how that one goes too.

"No you say. Won't happen!" Laugh out loud... When money talks, Dev's will listen.

As they say. Mark these words... "Where's muh MadCat?"

LOL Posted Image


Battletech has some options that MWO doesn't necessarily have. Such as the # of mechs that can be fielded vs clan mechs and so on. Even then they could have the player play from the Clan side and have the #s against them and get ingame bonuses for following Zellbrigen RoE. There's also economy and salvage that can play a significant role that would allow mixtech without going overboard with a mass amount of clan tech being available.

#53 Brain Cancer

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Posted 18 January 2018 - 08:36 PM

View PostLuminis, on 17 January 2018 - 12:08 PM, said:

The 6R is a variant that has a canonical Clan Tech retrofit, the 6R (C) - if a retrofit makes sense for any 'Mechs, it'd have to be the ones that have a (C) variant in BT:TT, no?


The (C) indicates it was a chassis used by the Clans, who upgraded the trash 3025-tech they captured by sticking Clantech weapons into them. They then gave them to garrison units and old-man suicide squads rather than wasting good machines on poor pilots.

#54 Rusharn

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Posted 22 January 2018 - 01:35 PM

I would suggest two approaches to this. The first is to introduce IS omni mechs and allow only Omni mechs to use mixed tech. Omni mechs are locked to their structures, armor types, heat sinks and engines. This plays to the omni mech systems being flexible as well as being a trade off for almost every IS omni mech as they are locked with an IS XL and some being locked to single HS.

The second option would be to allow the Weapons only to be mixed. Your chassis is still locked to your tech base so IS mech can't use clan engines, and Clan ECM mechs can't use IS stealth armor. The offset to this would be when mixing weapon types the Clan level of Ghost heat is used. So if you use 2 CL ER laser and then add an IS ER Laser you cause ghost heat.

The general effect would be a massive increase to IS Alpha fire power at the cost of over heating, mean while for the Clans, they could choose the cooler running faster firing IS lasers, RAC's and IS AC's. Each side would still retain some of it's identity while expanding the weapon selection for each side.

#55 ANOM O MECH

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Posted 22 January 2018 - 03:05 PM

View PostRusharn, on 22 January 2018 - 01:35 PM, said:

I would suggest two approaches to this. The first is to introduce IS omni mechs and allow only Omni mechs to use mixed tech. Omni mechs are locked to their structures, armor types, heat sinks and engines. This plays to the omni mech systems being flexible as well as being a trade off for almost every IS omni mech as they are locked with an IS XL and some being locked to single HS.

The second option would be to allow the Weapons only to be mixed. Your chassis is still locked to your tech base so IS mech can't use clan engines, and Clan ECM mechs can't use IS stealth armor. The offset to this would be when mixing weapon types the Clan level of Ghost heat is used. So if you use 2 CL ER laser and then add an IS ER Laser you cause ghost heat.

The general effect would be a massive increase to IS Alpha fire power at the cost of over heating, mean while for the Clans, they could choose the cooler running faster firing IS lasers, RAC's and IS AC's. Each side would still retain some of it's identity while expanding the weapon selection for each side.


I am with you that there needs some way to limit it to avoid obsoleting all base IS stuff. Most have not bothered to read that part and so far not many people have had anything to contribute.

Your line of thinking is interesting and similar to my original idea of limiting it to new variants and to also limit it to specific hardpoints. Say a new Whammy 6Z that has four Clan energy hard points and two IS ballistics.

At no point would I ever want to see tech opened up as a free for all. Your omni idea might actually make some of them viable for the weight savings, but I'd prefer upgraded made up chassis over having to use something with locked single heat sinks.





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