Throe, on 19 January 2018 - 10:13 AM, said:
The solution here is to just implement a total spawn count for Faction Play, and remove the strict 4 'Mechs per player limit.
Place the limit on 'Mech spawns at 48 per team. Once that limit is reached, no more 'Mechs may spawn for that team. Players who have "consumed" all 4 of their 'Mechs will be assigned a 'Mech via one of the following options, based on game balance and technical implementation difficulty: 1) Be "auto-dropped" in one of their team-mates' remaining 'Mechs. 2) Be randomly dropped in one of their 4 'Mechs, OR 3) Drop in a psuedo-randomly chosen Trial 'Mech of the appropriate faction.
This effectively stops the farming we all know and hate(often even when it's our turn to farm, since it presents literally zero challenge). It makes it so that if there are 'Mechs remaining on your team, they'll be on the battle field as soon as the next drop ship arrives.
Obviously, this changes Faction Play to make it far more similar to games like Counter Strike: Global Offensive, and may also further alienate the already strained relationship between top tier players and the rest of us, since the "bad" players in any given match will inevitably field more 'Mechs than players who tend to survive longer. However, it also takes away the excuse some players have to play conservatively in the first place, which should lead to more aggressive play overall(thinking in terms of the difference in play between back when R&R was in place, and afterward, when players no longer had to fear being severely damaged or destroyed in a match).
All this would do is ensure that anyone who isn't absolutely terrible in this game never, ever, EVER drops with less than a premade 12man.
So a lot fewer total players and matches involved and the seal clubbing turns into a spite and hate filled nightmare and discoes.
I have hundreds of people on my friends list and I literally don't know anyone who would ever play with pugs on their team if something like this was in game.
This also does nothing to stop farming. It just means I can kill the early bads, push to the DZ and farm the same guy 30 times while their teammates watch all their best mechs and tonnage get thrown away by their worst players.
Also, there is no matchmaker in FW. That's the whole point - you're playing against a FACTION. You don't get to take worlds from a faction without fighting anyone and everyone that faction can put up to defend it.
Put the content in QP so people can play it and derp.
Remove pugging from FW, require people to group up, or go through and acknowledge a TOS style explanation of how pugging is super hard mode and the expectation for teamwork is the same and there's no special protections for you if you pug in FW.
Or, possibly, unfortunately, just remove pugging from FW. We used to be able to support it because the people who pugged actually understood that it's a 12 v 12 game. Maybe it was the 11 other blue doritos vs the 12 red doritos that clued us in, maybe everyone who pugged for the first 18 months of FW were just literally smarter, better human beings. I dunno but the population has shifted and maybe it's just time to end pugging in FW.