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Why New Players Quit Fp And What We Can Do About It


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#81 MischiefSC

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Posted 19 January 2018 - 10:49 AM

View PostThroe, on 19 January 2018 - 10:13 AM, said:

There is a matchmaker in Faction Play now, unless I'm severely mistaken, and there has been one since they combined the queues for all planets into a single queue. Of course, this doesn't mean that matchmaker will necessarily avoid matching a 12 man against a PUG, but it does avoid that if possible, so far as I know. However, just like the Quick Play match maker, after a certain time period passes, it automatically releases it's restrictions to allow a match to go through, any match. But, regardless:

The solution here is to just implement a total spawn count for Faction Play, and remove the strict 4 'Mechs per player limit.

Place the limit on 'Mech spawns at 48 per team. Once that limit is reached, no more 'Mechs may spawn for that team. Players who have "consumed" all 4 of their 'Mechs will be assigned a 'Mech via one of the following options, based on game balance and technical implementation difficulty: 1) Be "auto-dropped" in one of their team-mates' remaining 'Mechs. 2) Be randomly dropped in one of their 4 'Mechs, OR 3) Drop in a psuedo-randomly chosen Trial 'Mech of the appropriate faction.

This effectively stops the farming we all know and hate(often even when it's our turn to farm, since it presents literally zero challenge). It makes it so that if there are 'Mechs remaining on your team, they'll be on the battle field as soon as the next drop ship arrives.

Obviously, this changes Faction Play to make it far more similar to games like Counter Strike: Global Offensive, and may also further alienate the already strained relationship between top tier players and the rest of us, since the "bad" players in any given match will inevitably field more 'Mechs than players who tend to survive longer. However, it also takes away the excuse some players have to play conservatively in the first place, which should lead to more aggressive play overall(thinking in terms of the difference in play between back when R&R was in place, and afterward, when players no longer had to fear being severely damaged or destroyed in a match).


All this would do is ensure that anyone who isn't absolutely terrible in this game never, ever, EVER drops with less than a premade 12man.

So a lot fewer total players and matches involved and the seal clubbing turns into a spite and hate filled nightmare and discoes.

I have hundreds of people on my friends list and I literally don't know anyone who would ever play with pugs on their team if something like this was in game.

This also does nothing to stop farming. It just means I can kill the early bads, push to the DZ and farm the same guy 30 times while their teammates watch all their best mechs and tonnage get thrown away by their worst players.

Also, there is no matchmaker in FW. That's the whole point - you're playing against a FACTION. You don't get to take worlds from a faction without fighting anyone and everyone that faction can put up to defend it.

Put the content in QP so people can play it and derp.

Remove pugging from FW, require people to group up, or go through and acknowledge a TOS style explanation of how pugging is super hard mode and the expectation for teamwork is the same and there's no special protections for you if you pug in FW.

Or, possibly, unfortunately, just remove pugging from FW. We used to be able to support it because the people who pugged actually understood that it's a 12 v 12 game. Maybe it was the 11 other blue doritos vs the 12 red doritos that clued us in, maybe everyone who pugged for the first 18 months of FW were just literally smarter, better human beings. I dunno but the population has shifted and maybe it's just time to end pugging in FW.

#82 QueenBlade

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Posted 19 January 2018 - 10:58 AM

I'm sorry but you are severely mistaken. There is no match maker currently for Faction Play.
There is 4 planets that are up for grabs per attack cycle, however the first 12 people that get entered into the queue are the ones that get assigned.

The system uses a FIFO (first in first out), aka first come first serve. It can queue up four teams on one side (IS or Clan), but it will won't try to assign opponents to make an even battle. It'll try to get the first 12 lobby filled with the first 12 opponents that queue up.

When 12 people (group or solo or mix) enter the queue/lobby and are awaiting for an opponent, the 'Call To Arms' system will activate. Making an attempt to inform all players that are logged on to get them to queue up against the 12 people already awaiting with a 10 minute countdown. It is because of this mechanic that I believe there is no matchmaker. In order to prevent a ghost drop, it will take the first combination of 12 the system can make and put them up against whoever is awaiting.

#83 LordFatman

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Posted 19 January 2018 - 11:10 AM

the game mode is dying because of pgi letting teams spawn kill mechs as they fall out of ship and r dead be for they can ever shoot or group up with team pugs want to play not die at drop zone so 12 mans reap what u sow ghost dropping and not enough people playing

Edited by LordFatman, 19 January 2018 - 11:24 AM.


#84 Bud Crue

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Posted 19 January 2018 - 11:24 AM

View PostLordFatman, on 19 January 2018 - 11:10 AM, said:

the game mode is dying because of pgi letting teams spawn kill mechs as they fall out of ship and r dead be for they can ever shoot or group up with team pugs want to play not die at6 drop zone so 12 mans reap what u sow ghost dropping and not enough people playing


Sigh.

#85 Eirik Eriksson

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Posted 19 January 2018 - 11:39 AM

Having learnt FP through soloing back in phase 2 this is not exactly a new topic for me. Meeting a 12 man are in most cases equal to exactly 0 learning for solos. Running with a larger team, even if solo, will on the other hand give a good portion of new inputs, in form of loadouts, tactics etc.

This issue can never be solved through any form of player agreement, it needs to be solved by PGI, and a simple warning text is the cheepest solution to a big problem that I even possibly can think of.

I would like to see a quickplay form with respawns, introducing solos to the gameform. This should have been the logic development step before any comp modes came up.

Edited by Slow Speed, 19 January 2018 - 11:41 AM.


#86 TWIAFU

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Posted 19 January 2018 - 11:40 AM

View PostBud Crue, on 19 January 2018 - 11:24 AM, said:

Sigh.


*nods*

Can't even find an appropriate facepalm....

#87 Grus

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Posted 19 January 2018 - 12:15 PM

View PostLordFatman, on 19 January 2018 - 11:10 AM, said:

the game mode is dying because of pgi letting teams spawn kill mechs as they fall out of ship and r dead be for they can ever shoot or group up with team pugs want to play not die at drop zone so 12 mans reap what u sow ghost dropping and not enough people playing

i believe a lot of pro players will say to this "well don't let them get to your DZ" Posted Image

#88 LordFatman

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Posted 19 January 2018 - 12:23 PM

View PostGrus, on 19 January 2018 - 12:15 PM, said:

i believe a lot of pro players will say to this "well don't let them get to your DZ" Posted Image


let the pros ghost drop as it is Iast year I almost always got a game fast now takes 20 min then 9 more in waiting screen or ghost drop so u tell me whats better

#89 Tier5ForLife

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Posted 19 January 2018 - 12:32 PM

Winning is not important in MWO. It is almost unique in fact that way. In most if not all of the games and sports I've played winning is everything, having good stat is a plus.

Here, kills and damage is everything.

Can you remember how many matches you won or lost yesterday?

How about the times you did a lot of damage and had a lot of kills?

https://i.gyazo.com/...4c2fcbfe991.png



Edited by LikeUntoBuddha, 19 January 2018 - 12:35 PM.


#90 LordFatman

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Posted 19 January 2018 - 12:40 PM

leaderboard should go only thing that should show is wins or loss then it would make people try to work as team not just to look good for themselves so they can look good like Kindergarteners I'm better than you are if you lose who cares how good 1 person did hiding or spawn camping also mite stop noobs from shutting down and hiding in back just to stay alive for that stats to keep them looking good

Edited by LordFatman, 19 January 2018 - 01:35 PM.


#91 TWIAFU

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Posted 19 January 2018 - 12:49 PM

View PostLordFatman, on 19 January 2018 - 11:10 AM, said:

the game mode is dying because of pgi letting teams spawn kill mechs as they fall out of ship and r dead be for they can ever shoot or group up with team pugs want to play not die at drop zone so 12 mans reap what u sow ghost dropping and not enough people playing

View PostLordFatman, on 19 January 2018 - 12:23 PM, said:


let the pros ghost drop as it is Iast year I almost always got a game fast now takes 20 min then 9 more in waiting screen or ghost drop so u tell me whats better

View PostLordFatman, on 19 January 2018 - 12:40 PM, said:

leaderboard should go only thing that should show is wins or loss then it would make people try to work as team not just to look good for themselves so they can look good like Kindergarteners I'm better than you are if you lose who cares how good 1 person did hiding or spawn camping



Posted Image

#92 Eirik Eriksson

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Posted 19 January 2018 - 01:07 PM

Posted Image

Was this just a good example of retaining players - related to the topic. You will know the level already through words.. Just keep listening. Posted Image

#93 Xannatharr

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Posted 19 January 2018 - 01:07 PM

View PostThroe, on 19 January 2018 - 10:13 AM, said:

There is a matchmaker in Faction Play ... match).


There is no matchmaker.

And "No" to your idea, although I applaud you for thinking out of the box.

Xann

#94 DaFrog

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Posted 19 January 2018 - 01:32 PM

I almost give a dam. But since my wallet is closed, I don't. I just can not believe that we do not havephysical attacks and destructible environment. So FP ? lmfao.

#95 Leone

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Posted 19 January 2018 - 02:50 PM

View PostLordFatman, on 19 January 2018 - 11:10 AM, said:

the game mode is dying because of pgi letting teams spawn kill mechs as they fall out of ship and r dead be for they can ever shoot... etc.


Actually, PGI did try an help defend such player's from their own actions, however, some players failed to accept the help and still continue to let the Opfor have free access to their drop zone. Others however, have learned.

"Only you can prevent your drop zone from being overrun."

~Leone.

Edited by Leone, 19 January 2018 - 02:51 PM.


#96 LordFatman

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Posted 19 January 2018 - 02:56 PM

a wall does sh** 1 drop zone were we all drop at once and turrets would be better

#97 Eirik Eriksson

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Posted 19 January 2018 - 03:01 PM

View PostLeone, on 19 January 2018 - 02:50 PM, said:


Actually, PGI did try an help defend such player's from their own actions, however, some players failed to accept the help and still continue to let the Opfor have free access to their drop zone. Others however, have learned.

"Only you can prevent your drop zone from being overrun."

~Leone.


However this would be the reality for most of the players dropping the first times in FP, and for a normal human the conclusion would be that this gamemode suck.... How would you solve that?

#98 TWIAFU

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Posted 19 January 2018 - 03:13 PM

View PostSlow Speed, on 19 January 2018 - 03:01 PM, said:


However this would be the reality for most of the players dropping the first times in FP, and for a normal human the conclusion would be that this gamemode suck.... How would you solve that?



I know!!!

Posted Image


Warn them about what they will need to be able to do, minimum 'tools' they need to be able to do the 'job', and what they will face.

Ignore at your own peril.

#99 Eirik Eriksson

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Posted 19 January 2018 - 03:18 PM

View PostTWIAFU, on 19 January 2018 - 03:13 PM, said:



I know!!!

Posted Image


Warn them about what they will need to be able to do, minimum 'tools' they need to be able to do the 'job', and what they will face.

Ignore at your own peril.


Come on now. That warning sign have been there a long time. To what degree will you be willing to admit that this is enough?

#100 LordFatman

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Posted 19 January 2018 - 03:20 PM

his way is why the player base is so low do nothing if we keep doing nothing only the pro groups will be playing not enough of them to keep this game mode going look at the wait times

Edited by LordFatman, 19 January 2018 - 03:24 PM.




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