sycocys, on 19 January 2018 - 11:10 AM, said:
I could give you a couple, but they don't have free (or enough free) crit slots, so your point still stands.
But just as an example, The
Battlemaster-3M - many riggings would end up with either spare hardpoints, tonnage or slots. I use a CC instead of the alternative of 1 more DHS + 2 free tons doing nothing. But that mech is kind of an outlier among them on the IS side, quite a few of the clan pod combinations will leave you with unused hardponts, but their dhs system fills those gaps better.
Well, you kind of headed off the next step - Does it have a spare missile hard point, and if so,
can it fit more DHS. In the case of the Battlemaster, I think we're both in agreement that that furnace needs heat sinks way more than it could ever need an LRM.
IllCaesar, on 19 January 2018 - 11:20 AM, said:
Yeah, instead you should use that extra 3.5 tons to take a STD 360. That 1.4KPH boost is really gonna make a big difference.
No, you
put an MRM/SRM in there to go with the rest of your SRM/MRMs. The Atlas boats a gun and missiles, and every Atlas uses every
missile hard point, unless they run out of crits first (Which could only happen on a AS7-S with MRMs, really, and that's a weird choice).
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Yes, it does. That time doesn't always exist, specifically early on in the match when there's still a lot of land and cover between the target and the assault mech.
In such cases, either the light or the other mech are currently out of position for such a tactic.
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Almost every Atlas that runs a 360. The S has the hardpoints and I know a lot of folks prefer running only 3 SRM4s/SRM6s like on the D-DC. The classic AC40 King Crab often has some leftovers depending on what you want to place as its energy weapons.
Atlas's run big engines because they run out of hard points faster than tonnage. If you have a hard point on an Atlas for an LRM, you screwed up - Put an SRM or MRM in there.
EDIT: Oh, and the King Crab... SRMs man. Or maybe MRMs, haven't looked at the King Crab since new tech. Oh heat sinks since dual AC/20s are toasty. Don't put random LRMs in brawling mechs
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Not exactly just for random damage. You gotta know where to put them. Spreading fire randomly doesn't do much good.
LRMs spread quite a bit.
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Besides, a fair amount of S builds prefer only three SRM4/SRM6 to run like the D-DC. A lot of players just prefer that.
Even if a lot of people did prefer that, which I don't believe for a fraction of a second, that's not an argument for it being a good idea. The AS7-S has exactly one 'unique' trick (Per the chassis) up its sleeve - four missile hard points. Anyone intentionally ignoring that is squandering what little potential the mech has, not pioneering bracket build meta.
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Also, you're kind of overlooking the fact that an Atlas with an effective range of 270m has an effective of 270m and frequently is going to spend a lot of time without the ability to engage effectively.
This is one of the problems the Atlas has. It's not solved by diluting its already limited primary range profile. A single LRM, even a ALRM20, does nothing but make the Atlas weaker in the range bracket its naturally trying to get into.
Edited by Bombast, 19 January 2018 - 11:39 AM.