I just got an Oculus Rift and I was thinking that it would be amazing if MWO could utilize this format. Instead of hitting a button to look around the cockpit, you just look around the cockpit. Just a thought


Vr
Started by Sabermist, Jan 19 2018 06:22 PM
3 replies to this topic
#1
Posted 19 January 2018 - 06:22 PM
#2
Posted 19 January 2018 - 06:44 PM
It runs with Headtrack IR.
Not sure what you'd need to do to get it to run with the VR, but...the game is already "half" way there.
Not sure what you'd need to do to get it to run with the VR, but...the game is already "half" way there.
#3
Posted 20 January 2018 - 01:16 AM
The item of VR has been discussed in the forums quite a few times. Since the search function within the forum is practically nonexistent, you will have to google "mwomercs.com whateveryouwanttolookforintheforum" (without the " of course).
Bothomline at the moment is, that you would have to rely on additional software like VORPX, although there are issues with the headtracking forcebound to torso movement and (I am faintly suspecting rendering/game engine limitations) freelook not possible simultaneously with torso/Mech movement. And make no mistake, HOTAS joystick/trottle (or even pedals) are required to play MWO at that point. Having Oculus DK2 and Rift as well as the HP Mixed Reality Googles and playing around with them a lot, keyboard is not happening. And I kinda not see controlling a Mech with the Oculus (or Vive or MR) controllers (I so love the Oculus ones!) or the XBox Gamepad.
Here are some links on a few discussions regarding MWO and VR:
. And looking at the footage of MW5, I am quite confident that this will go VR very much.
Bothomline at the moment is, that you would have to rely on additional software like VORPX, although there are issues with the headtracking forcebound to torso movement and (I am faintly suspecting rendering/game engine limitations) freelook not possible simultaneously with torso/Mech movement. And make no mistake, HOTAS joystick/trottle (or even pedals) are required to play MWO at that point. Having Oculus DK2 and Rift as well as the HP Mixed Reality Googles and playing around with them a lot, keyboard is not happening. And I kinda not see controlling a Mech with the Oculus (or Vive or MR) controllers (I so love the Oculus ones!) or the XBox Gamepad.
Here are some links on a few discussions regarding MWO and VR:
- Those with/getting VR post here
- Full Geometry 3D VR Support on Oculus Rift
- How to play in VR with Oculus Rift (Steam discussion)
- Your chance to Pilot a Mech in Virtual Reality

#4
Posted 20 January 2018 - 06:30 PM
on the Oculus touch controllers. the left could control the movement and the right the torso. There are 4 triggers in all and each could be matched to a different weapon group. There are 4 buttons (6 if you count the joystick buttons) which could be for jump, air strike, artillery, uav, and cool shot.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users