Spheroid, on 23 January 2018 - 02:33 AM, said:
Lily please use a little common sense and math. If 100 mg rounds removes 16hp of structure and its only rated for 10 base then the pre-transfer damage from crits would be ludricriously large. Only 15% of that damage transferred back to the structure. I will let you crunch the numbers and tell me how I am wrong. (.15*40=6). Do you really think 100 rounds of mg ammo did forty points of crit damage!!!?
Also if you believe that actuators can be destroyed and only have 10hp then it should be very easy to demonstrate the tiny back transfer to arm structure on an assault with only an upper arm actuator and no equipment. Your theory will quickly be disproven absent component immortality. If they are not immortal a fully equipped arm would only have 30hp worth of critting from UAA, LAA and hand.
Smurfy gives the crit odds for machine guns and a few hundred rounds fired is a sufficiently large number to get average damage.
ok, lets calculate
the machine gun does have following crit chances
31% chance to cause single crit,
17% chance to cause double crit
4% chance to tripplecrit
the crit does 8x as much damage to the component, and transfers 15% of the crit chance to the regular HP.
After making a little table, the average damage the Machine gun does including crits would be 0.21 damage.
So my current issue of unknown things is: 15% damage gets transfered from components damage towards regular damage. But we cannot crit damage stuff like Gyros, engine actuators etc. So does hitting an empty arm for example even cause critical damag tranfer? Because it technically does not do any crit damage to any component and therefore wouldn't transfer any additional damage towards the regulars sections structure.
So dooes shooting an empty CT (only gyro and engine) even appyl those 15% additional damage of crits? Because afaik it doe snot because crits to these sections do not happen. And this would depending on a mechs internal loadout when hiting structure alter it's true damage below those 2.1x damage compared to averagely only hitting a structure with only components. We know actuators cnanot be destroyed and gyros and engines, But I am not sure if crits apply to them and therefore those 15% damage transfer.
but i think this could be tested ingame in the battleground by trying to make singleshots into a mech without any additional componentsin the ct. Should engine and gyro cause no crits with transfer the result of how much shots it needs to destroy them would be very clearly half as much it takes. All one needs is some sensitive triggerfinger and a single MG with enough rounds.
or we could even test this in a private lobby with a 0 armor empty atlas. it should be impossible to spread into other components if standing still and calculating and then we see If it needs 2x the shots to shoot an arm off or not compared to the calculation of 0.1*structure.
Edited by Lily from animove, 23 January 2018 - 04:40 AM.