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Musings About The Piranha And Balance


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#81 ANOM O MECH

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Posted 23 January 2018 - 11:34 AM

View PostDer Geisterbaer, on 23 January 2018 - 02:36 AM, said:

I only skimmed over the preview at the beginning ... wasn't that "under 3 seconds" test against rear armor of the Cataphract done with the stock machine gun loadout?


I think you may be right and it was regular mg's.

#82 InvictusLee

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Posted 23 January 2018 - 11:41 AM

My brawl dropdeck now includes a madcat, two ebon jags and my new gold fish :3

#83 Luminis

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Posted 23 January 2018 - 12:47 PM

Well... Maybe you guys were right being apprehensive off the Piranha and I just underestimated it.

Proton on the Piranha:
https://clips.twitch...leWebJonCarnage

#84 Spheroid

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Posted 23 January 2018 - 12:58 PM

@Lily: Here is your proof. A Griffin-1S has zero armor or structure quirks to the left torso. Additionally this mech is unskilled and has a standard engine. The left torso is void of anything.

Posted Image


As we can see about 125 machine gun rounds are needed to destroy the torso. 26hp of structure was destroyed with only 125 rounds. Crits are crap, machine guns are lethal because they chew through structure which is the ultimate cause of all mech death. Crit damage does exist in most other cases, but it is simply a bonus added the massive mulitiped damage against structure. Don't you think I fact checked before my previous post? My position is supported by direct observational data.



Conclusion: MG = 2x damage vs structure

Edited by Spheroid, 23 January 2018 - 01:11 PM.


#85 thievingmagpi

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Posted 23 January 2018 - 01:08 PM

meh, even Proton agrees that the PIR is OP garbage

#86 Revenant Kitsune

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Posted 23 January 2018 - 01:12 PM

View PostFunkyT, on 20 January 2018 - 11:33 AM, said:

So I'm not sure how to feel about this one.

From what I can tell, a lot of people have been asking for this thing for a long time and will likely be very happy to have it appear in the game. So that's nice.

But everything about this mech just seems....excessive.


12 MG-Hardpoints (can't really call them Ballistic hardpoints on a 20tonner). The next thing in terms of Ballistic hardpoints is the Dire Wolf with 8, if I'm not mistaken?

15 Energy Hardpoints? Think the Nova can have 12, not sure if anything else has 15.

4 AMS hardpoints? That's a first.


It feels like the Guys and Gals at PGI just thought "What if we put the most of literally everything on a Locust?". Maybe they thought it'll balance itself out, with it being "Just a 20tonner". But it's a Clan 20tonner, that's a big difference.

I think it's already ridiculous that the default loadout on the 1 is 12 C-MGs, 2 ER Meds and an ER Small. If LMGs are lighter than regular ones (think they are, even for Clans?), there's even more room in there.


And at the same time, what does the other party have? A Locust. A mech that goes a bit faster, is pretty much the same size and can field a fraction of the firepower.
Generally speaking, the Piranha will be able to field more firepower than probably any IS Light. Who knows, maybe even more than some IS Mediums too.

All of this seems completely exagerated to me. Not just for IS vs Clan balance, but in general. Ludicrous amounts of firepower on one of the fastest and smallest mechs in the game.
Not sure how I feel about that.

What are your thoughts on this?


PGI isn't the one that made it this way... This is a canon mech and this is what it had on it. They didn't need any hardpoint inflation for this mech it was already this crazy. They did add some variants though to fill out the mech pack. Those were kept in the same spirit as the canon though.

http://www.sarna.net/wiki/Piranha

EDIT: Edited to add link to Piranha on Sarna as proof

Edited by Revenant Kitsune, 23 January 2018 - 01:21 PM.


#87 MrXanthios

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Posted 23 January 2018 - 01:18 PM

this is a low blow, even for pgi, op mech with the only intent of juicing money

Edited by MrXanthios, 23 January 2018 - 01:25 PM.


#88 Confessor Golab

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Posted 23 January 2018 - 01:36 PM

Try a streakcrow these days, guys, you will see how it feels to be a hungry bear among rabbits.

#89 MrXanthios

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Posted 23 January 2018 - 01:44 PM

View PostConfessor Golab, on 23 January 2018 - 01:36 PM, said:

Try a streakcrow these days, guys, you will see how it feels to be a hungry bear among rabbits.


yeah, maybe, but I don't feel like adapting my gameplay to pgi craziness.

#90 Brizna

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Posted 23 January 2018 - 01:46 PM

View PostConfessor Golab, on 23 January 2018 - 01:36 PM, said:

Try a streakcrow these days, guys, you will see how it feels to be a hungry bear among rabbits.


For better style and a deadlier build in a variety of situation and targets try CTF-3D Ac20 + 2xSNUBs, the little buggers die instantly, hahaha.

#91 Gas Guzzler

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Posted 23 January 2018 - 01:48 PM

I think you only have enough tonnage for 3-4 tons of ammo. Is that enough for regs MGs?

#92 TWIAFU

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Posted 23 January 2018 - 01:50 PM

View PostKhobai, on 22 January 2018 - 01:59 AM, said:


only when there multiples of them

I cant see just one being scary. because its still just a below average speed 20 ton mech that probably wont have any structure quirks except for its legs, just because all lights get quirks on their legs.


Well, after fighting them in QP and CW, I am sorry for the people that paid real money for them.

Once the novelty wears off in the next couple days it will be shelved. Will see it in QP for some trolling newb fun and that is about it.


Now, where is the Piranha Hunting Event?

Posted Image

#93 Mcgral18

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Posted 23 January 2018 - 01:50 PM

View PostGas Guzzler, on 23 January 2018 - 01:48 PM, said:

I think you only have enough tonnage for 3-4 tons of ammo. Is that enough for regs MGs?


800 armor damage
1600 structure damage


Certainly theoretically adequate

#94 Bulletsponge0

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Posted 23 January 2018 - 02:03 PM

just noticed... micro lasers have a ghost heat cap of 4???? PGI worried about that 10 point alpha? lol

Edit: when combined with smalls and/or mediums... missed that in the loadout

Edited by Bulletsponge0, 23 January 2018 - 02:11 PM.


#95 Spheroid

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Posted 23 January 2018 - 02:07 PM

@Bulletsponge: No, that is only for heavy mediums. The limit is eight on micro er. Boated micro is amazing. Over a thirty point alpha that is quite cool and cycles fast.

Edited by Spheroid, 23 January 2018 - 03:44 PM.


#96 Der Geisterbaer

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Posted 23 January 2018 - 02:11 PM

View PostTWIAFU, on 23 January 2018 - 02:00 PM, said:

I don't even own one and I feel let down.


Well, being one of the "potato pilots" so far the Pir-1 has performed for me as I expected it would do. Still trying to find a sweet spot in terms of energy weapons vs. armor and if it really has to be those 12 machine guns

The actually annoying part however is that I had to skill it for speed in order to get the same sense of speed that the speed skilled Mist Lynx so far has given me at 121. At stock speed the Piranha didn't feel properly.

But I won't cast any final judgement on the Piranha before the initial hype has worn down and I'm once again more regularly the sole Piranha pilot on the team and that light lance I'm in is once more made up with at least one medium mechs and the other lights have 10t to 15t more than my "fish".

Edited by Der Geisterbaer, 23 January 2018 - 02:17 PM.


#97 Spheroid

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Posted 23 January 2018 - 03:39 PM

@Khobai: The work has already been shown. Are you still unable to play MWO owing to computer problems? Verify the stated behavior through experimental observation.

Edited by Spheroid, 23 January 2018 - 03:42 PM.


#98 Jay Leon Hart

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Posted 23 January 2018 - 03:43 PM

View PostKhobai, on 23 January 2018 - 03:29 PM, said:

machine guns do not do x2 damage to structure

where are you getting that from?

whoever told you that is highly misinformed about how machine gun crits work

View PostSpheroid, on 23 January 2018 - 12:58 PM, said:

@Lily: Here is your proof. A Griffin-1S has zero armor or structure quirks to the left torso. Additionally this mech is unskilled and has a standard engine. The left torso is void of anything.

Spoiler


As we can see about 125 machine gun rounds are needed to destroy the torso. 26hp of structure was destroyed with only 125 rounds. Crits are crap, machine guns are lethal because they chew through structure which is the ultimate cause of all mech death. Crit damage does exist in most other cases, but it is simply a bonus added the massive mulitiped damage against structure. Don't you think I fact checked before my previous post? My position is supported by direct observational data.

Conclusion: MG = 2x damage vs structure

*shrug*

Not tested it myself.

#99 Mcgral18

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Posted 23 January 2018 - 03:51 PM

View PostKhobai, on 23 January 2018 - 03:29 PM, said:


machine guns do not do x2 damage to structure

where are you getting that from?

whoever told you that is highly misinformed about how machine gun crits work

View PostJay Leon Hart, on 23 January 2018 - 03:43 PM, said:

*shrug*

Not tested it myself.



I tested it myself

We can go into the testing grounds right now, if anyone wants

220 bullets from Spheroid destroyed my Atlas' leg, at 42 HP ("Enhancements" removed)

That's 20 damage from thin air.
Or, from Crits, because CritDamMult of 9x with a 52% chance to Crit makes for lots of bonus damage

Averaging over 2.0 DPS PER machine gun
AKA, doubled damage, on average (in the case of my test, just under double)

#100 Gas Guzzler

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Posted 23 January 2018 - 03:54 PM

View PostMcgral18, on 23 January 2018 - 01:50 PM, said:


800 armor damage
1600 structure damage


Certainly theoretically adequate


Seems like you could only DO something for a short amount of time lol. But I guess with that much DPS.. that's okay? Lol

I threw 3 HSLs on my PIR-1.. not sure if that's worth it or to just go all MGs and ammo, but man it tore up the Centurion before the HSLs could fire again lol. And that's with LMGs.





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